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Messages - Toasty_Enginner

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106
General Discussion / Re: Pecon7's Boss Battles - Map rotation beta
« on: July 10, 2014, 12:18:06 AM »
Well, stuff. There goes that.

107
General Discussion / Re: Pecon7's Boss Battles - Map rotation beta
« on: July 09, 2014, 11:51:46 PM »
For the admin experience part of the app, does it have to be BL only, or can be from other games? (i.e MC, ect).

108
Gallery / Re: New Blocko City: A Colorful City for the People
« on: July 09, 2014, 11:07:16 PM »
I'd like to see some real progress get made on this, it'd be neat.

I made some stuff off to the side while you were AFK.

109
Gallery / Re: [VIDEO] Bread PSA
« on: July 09, 2014, 01:36:25 PM »
Bread in the fridge. What?
I know some people do that to keep it longer, but... what?

Because fridge bread is the most addictive.

110
Gallery / [VIDEO] Bread PSA
« on: July 09, 2014, 08:51:04 AM »

111
Suggestions & Requests / Bot follow player?
« on: July 09, 2014, 03:47:35 AM »
The older (now failed, if I remember) bot events had an option for bots to follow players when activated. Can anyone bring that back?

112
Off Topic / Re: Favorite Childhood TV Show?
« on: July 07, 2014, 10:53:00 AM »
Ed, Edd, n' Eddy and Samurai Jack were my two favorites to watch.

Also, Captain Planet.


~the power is yours~

113
Forum Games / Re: Signature Rating
« on: July 05, 2014, 06:04:49 AM »
7/10

114
clowns have a tendency to get out of even the wackiest situations, so probably.

115
General Discussion / The jeep in 'House' has no tires
« on: July 05, 2014, 02:02:55 AM »

just now noticed this, never can be unseen.

116
Suggestions & Requests / Re: Bots do stuff on brick activation?
« on: July 04, 2014, 11:58:37 PM »
unless you can event the whole floor, with just a few bots
not sure how else you could do it though, maybe onbotdamaged somehow?

I've tried the floor tactic, bots seem a bit funky with the idea and it usually only ends up with one of the bots touching the floor actually doing what the events tell it to do, while the rest do nothing.

117
Suggestions & Requests / Re: Bots do stuff on brick activation?
« on: July 04, 2014, 10:57:13 PM »
you could set an onbottouch event to be enabled

Doesn't help when you have moving bots.

118
Off Topic / Re: What's your most ate pizza slices.
« on: July 04, 2014, 06:24:34 PM »
Ate an entire 18 inch once,

instantly regret it about 10 minutes later.

119
Suggestions & Requests / Re: Bots do stuff on brick activation?
« on: July 04, 2014, 07:00:58 AM »
Im pretty sure thats exactly how it would work. Just name the bot spawn brick.

OnBotActivate> NamedBrick [botspawn]>PlayGesture

It isn't, the only options are respawning the bot and changing it's datablock.

120
Suggestions & Requests / Bots do stuff on brick activation?
« on: July 04, 2014, 06:14:05 AM »
I need some viable way so when a brick is activated, itself or another named brick can control what the bot spawned by said brick does. i.e on bot touch > namedbrick (bot) > PlayGesture

Is there any way around this with current events, or by chance, any events that would allow this?Kinda need it for a current project I'm working on. 

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