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Messages - Toasty_Enginner

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421
Suggestions & Requests / Re: 2D playertype
« on: August 03, 2011, 12:12:46 PM »
Didnt someone make a 2D Mario minigame before? I remember seeing a video of it, but its fail-binned now.

422
Gallery / Re: my cozycabin
« on: August 03, 2011, 09:57:15 AM »
I don't like the look of the rock path in the second picture. Other then that, pretty nice.

423
Suggestions & Requests / Re: door sensor.
« on: August 03, 2011, 09:44:50 AM »
Use wedge bricks.

424
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: August 02, 2011, 10:58:07 PM »
Are you going to add in the other Assault Rifles shown in the topic? They look really nice.

425
Suggestions & Requests / Re: Water and Oil Mods
« on: August 02, 2011, 09:56:47 PM »
read squideeys post
how would this work with ramps and other bricks.

also I think the data block count would be to high and I did suggest minecraft like physics before I edited OP

I really don't see a work around for those kind of bricks. I can only see this working well with cubescape, that's about it. Still a neat idea to work with.

426
Help / Re: Can't build on my own server
« on: August 02, 2011, 07:19:26 PM »
Tried reinstalling?

427
Suggestions & Requests / Re: Survival mode
« on: August 02, 2011, 05:11:26 PM »
Or set it so if the player gets inside a certain radius, it spawns an explosion after, maybe, 2-3 seconds?

428
Suggestions & Requests / Re: Water and Oil Mods
« on: August 02, 2011, 05:09:40 PM »
Couldn't it work like Minecraft Classic's water? You could make it like the creeper mod on how it speads, but just make it go outward without a target for a certain radius before stopping?

429
Suggestions & Requests / Re: Survival mode
« on: August 02, 2011, 01:53:14 PM »
I believe DNW Cycle map has events with it that activate when a certain time comes, and you could easily use variables and bot events for this. Then just build 4x4 cubescape and use salvage gamemode for the building concept itself. It isn't really that hard.

430
Modification Help / Re: .blb to .obj ?
« on: August 01, 2011, 08:01:34 PM »
Thank you, locking.

431
Modification Help / .blb to .obj ?
« on: August 01, 2011, 07:40:45 PM »
I'm trying something, as in a bit of a test, but I need a brick. Is there any way I could take a .blb file, and convert it into .obj? That's all I need to know.

432
Faces, Decals, Prints / Re: Finn McCool Face
« on: August 01, 2011, 12:45:37 PM »
Well, I don't know about him but I am a veteran several times over with OBC. I have always loved the game. My account is pop1997, actually.

OBC is a waste of money if you ask me.

433
Off Topic / Re: My best match ever, then I was called a hacker.
« on: August 01, 2011, 01:32:18 AM »
Always bet on duke.

434
Off Topic / Re: Hottest Harry Potter Character (girls hurp)
« on: July 31, 2011, 11:49:43 PM »
Voldemort

435
Add-Ons / Re: The New Halo Pack Beta Test Release
« on: July 31, 2011, 10:06:28 PM »
I just recently saw them, and I don't like them.
At all.

Then don't bother with the thread.

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