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Messages - Ladios

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10786
Forum Games / Re: War game!
« on: August 21, 2007, 08:19:49 PM »
i already posted that the fortified border is ready for interception of enemy troops, and that there are pesticidal-based chemical weapons used by troops to repel enemy invaders,
currently 90% fo all armed forces are on standby

10787
Clan Discussion / Re: RP-Retail paintball
« on: August 21, 2007, 08:15:41 PM »
3 random clans in 2 days is bad

10788
Gallery / Re: Future TBC App
« on: August 21, 2007, 06:57:53 PM »
OLDWEST FTW
this is imcomplete, and i dotn even know who built this, removes all bias, and i lvoe this
8/10

10789
Clan Discussion / Re: ]=[
« on: August 21, 2007, 06:55:28 PM »
FOURTH BLOODY NINJA CLAN
JSUT JOIN AN ALREADY MADE ONE
OR SOME HOW CONIVNCE THEM ALL TO JOIN INTO ONE SUPER NINJA CLAN THINGY
im sick of all the bloody ninja clans already

10790
Modification Help / Re: Laser Weapon Set
« on: August 21, 2007, 06:28:05 PM »
as soon as i get some models for them that look good

10791
Forum Games / Re: War game!
« on: August 21, 2007, 12:09:29 AM »
research modern weaponry

continue fortifying borders
social structure synchronized

10792
Forum Games / Re: What is the person above you avatar saying?
« on: August 20, 2007, 10:34:28 PM »
iYell

10793
Forum Games / Re: What is the person above you avatar saying?
« on: August 20, 2007, 10:33:00 PM »
iThrob

10794
Gallery / Re: Skele's Apartment Complex (WIP)
« on: August 20, 2007, 10:01:38 PM »
lobby 7/10
the fact that this is yet ANOTHER bloody tower build 4/10
make it good please
i ahve yet to see one good tower build that i remember aside from the space elevator... and that one doesnt count i dont think...

10795
Modification Help / Re: Laser Weapon Set
« on: August 20, 2007, 09:56:42 PM »
sadly....no
but the features of the cannon will make it seem so

10796
Forum Games / Re: War game!
« on: August 20, 2007, 09:51:18 PM »
basic riflery
like mid-1800s i would think... nto so much WWI ish... yeah

10797
Modification Help / Re: Laser Weapon Set
« on: August 20, 2007, 09:46:15 PM »
so as to not give away spoilers, i will not give direct information, but just general info
My suggestions:

- The Laser Sniper should have a very long reload time, and should leave a colored streak after being fired, so that you can trace the original firing location.the sniper does not have a very long reload time, but its enough to mkae  a difference, as for the sniper's laser, youll see when it comes out

- Each Laser Shotgun particles should do mild damage, but enough to make it formidable in close quarters.it is already like that, yes

- The Laser Pistol shouldn't have a scope, it just looks handicapped, it should do slightly more damage than a normal Pistol, and if you're up to it, you should do an edit of the Dual Guns addon and make Dual Laser Pistols. the scope is jsut because originally i made that as the autorifle, i expect the modeler to mkae it whatever way they want. the dual guns idea is a good idea, and i might do that as a future update. i am not aware at its damage in comparison to normal pistol, but its relativly balanced between damage and fire rate

- The Laser Auto-Rifle should be a good bit weaker than the sniper rifle, but much stronger than the pistol. um... ok yeah.. i guess its like that already... >.> i dunno... i jsut thought that sorta thign was expected :P

- The Laser Pusher should be an Anti-Tank type weapon, that does lots of damage to vehicles, but infantry damage is just a bit more than a few pistol rounds. The laser Pusher is probably the most fun weapon in the pack IMO. im not gonna release details as to what this gun does, btu its rather wacky

- The Laser Cannon (CANNON!) should be an Anti-Brick weapon, that has a large blast radius, but does medium damage to vehicles, and mild damage to infantry. It shouldn't do mountains of damage, but enough to seriously bust open the front of a building, and maybe take out some players inside. shoop da whoop <my only comment for this

BTW: If there is recoil, make sure that the weapon isn't fired while the gun is pointed in the air, if you've seen VH's M4A1, you'll know what I mean.recoil, as in pushback or damage? the pushback thign was what i was struggleing to rid auto gun from for the majority of the time
the only person to have seen a more recent version of the weapons was liquid snake, but they ahve changed sence even he has seen them
if you were visiting Grimreapers server during the Laser Beta test, id like you to know that the weapons have basically changed in almost every way, aside from that they still shoot lasers... but even the lasers have changed slightly

10798
Forum Games / Re: War game!
« on: August 20, 2007, 09:14:49 PM »
Cayona Army:
100,000 Soldiers (50,000 currently)
Outfitted with cost efficient guns(stolen tech), cost efficient armor(stolen tech), personal air filtration systems

Cayona Navy:
20,000 soldiers (10,000 currently)
Uses small, cost efficent war ships(stolen tech), personal air filtration systems, stink-bomb style pesticidic mortars

Cayona Elite-Ops/Tank legions (CEOT) (note: tanks arnt actually tanks, jsut waht they are called)
1,000 soldies (1,000 currently)
soldeirs with more indepth training, ususally proficient in chemistry, handles the majority of all chemical weapons. Equipped with various devices to spread the chemicals, and personal air filtration systems
tank legions; stolen tech, steam driven vehicles with iron plating, usually incuding ways to distribute the chemicals

10799
Forum Games / Re: What is the person above you avatar saying?
« on: August 20, 2007, 09:06:04 PM »
iShoot

10800
Modification Help / Re: Laser Weapon Set
« on: August 20, 2007, 08:57:19 PM »
thats a no-no
lag is not your friend
and the laser sight doesnt really go with these weapons much

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