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Messages - Ladios

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10831
Modification Help / Re: Spread cuases player knockback
« on: August 19, 2007, 06:11:01 PM »
WOOOOO
I FIGURED IT OUT BY MYSELF!!!!!
SWEEEEET
ok so this topic is done unless osmone else is curiours as to what i did to fix

10832
Modification Help / Spread cuases player knockback
« on: August 19, 2007, 06:00:09 PM »
spreads code
Code: [Select]
function autolaserImage::onFire(%this,%obj,%slot)
{
%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%obj.client.player.getEyeVector(),"-3")));
%obj.playThread(2, none);

%projectile = %this.projectile;
%spread = 0.0025;
%shellcount = 1;

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}
i know its somethign in there that causes knockback, but what do i change so there is none anymroe, cause its having very glitchy effects
IE effectivly turning my auto laser into a jetpack
and instead of someone jsut posting the fix, please, as i want to learn more, explain why you made the change and what it does in more detail please
i wanna learn stuffs

10833
Gallery / Re: Dios' Chess DM
« on: August 19, 2007, 05:56:22 PM »
This is the cave underneath.
This is sparta

...
but nah
this is pretty good
not exceptional, btu good nonetheless
7/10

10834
Drama / Re: drama
« on: August 19, 2007, 05:53:37 PM »
id lol if i see somone hosting The Wall and claiming they built it themselves

10835
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 05:33:33 PM »
lol concept art

images are NOT drawn to scale
proto-15 is the new gun.. still looking for an idea for a 6th

10836
Modification Help / Re: code
« on: August 19, 2007, 04:31:12 PM »
and a slight amont of C++ is also involved
but its mostly torquescript

10837
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 03:46:32 PM »
nope, didnt work
and id really appreciate the ability to edit in this section as double posting irritates me... its like cheating on my post count or somethign

10838
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 03:30:38 PM »
in a previous version it was without it but the shooting image itself seemed glitchy, it in no way affected pushback force, but ill try it anyway

10839
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 01:25:12 PM »
ok i need help
Code: [Select]
function autolaserImage::onFire(%this,%obj,%slot)
{
%obj.setVelocity(VectorAdd(%obj.getVelocity(),VectorScale(%obj.client.player.getEyeVector(),"-3")));
%obj.playThread(2, none);

%projectile = %this.projectile;
%spread = 0.0025;
%shellcount = 1;

for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);

%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}
this code is taken from ephis shotgun, yes i know its cheating
but soemwhere in it causes the player to be blasted back from the muzzlepoint
why does this happen? and what cna i change to get rid of thsi pushback force?

10840
Forum Games / Re: What is the person above you avatar saying?
« on: August 19, 2007, 12:26:16 PM »
i got fancy hat

10841
General Discussion / Re: Zombie mod looks
« on: August 19, 2007, 11:33:45 AM »
he jsut flipped the box, brought the randomize button one layer up and fixed the gap where the randomize button would have been

10842
thats the way it was made
the engine knows how to read it that way

10843
AoT Clan Discussion / Re: Space clan
« on: August 19, 2007, 11:27:58 AM »
a space clan in a medival fantasy rpg.... sure why not?

10844
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 11:20:37 AM »
sorry, the night before last, not last night
i want modify back D:

10845
Modification Help / Re: Laser Weapon Set
« on: August 19, 2007, 11:19:39 AM »
thanks for grim reaper beta testing last night, and catching a glitch with two of the weapons
still looking for people to host beta tests

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