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Messages - Ladios

Pages: 1 ... 727 728 729 730 731 [732] 733 734 735 736 737 ... 966
10966
General Discussion / Re: zombie mod?
« on: August 14, 2007, 02:17:42 AM »
i accidentally blew up sumz >.>
twice >.>

10967
General Discussion / Re: zombie mod?
« on: August 14, 2007, 02:16:20 AM »
i came
i saw
i shot
i died

iZombie
ZOMBIE MOD FTW
this thing imo had great ai
though sometimes it did do that annoying gets stuck behind a door while chasing you thing
for the most part this is the best AI i have seen in BL yet

10968
Gallery / Re: SNOT HOUSE
« on: August 14, 2007, 01:18:46 AM »
SNOT!
your an house is dead
(re read that slowly if you dotn notice funnyness bout it)

10969
General Discussion / Re: zombie mod?
« on: August 14, 2007, 01:17:51 AM »
YOUR HOSTING IT?!?!?!
:D
I AM COMING...
no wait... i need to go to sleep....
DAMMIT

10970
Modification Help / BLCS
« on: August 14, 2007, 01:16:26 AM »
needs to be attempted and i guess im gonna have to be the one to attempt/fail at making it
but atleast needs to be attempted
what makes this wantable though is the fact that players
ideal features:

-buildable course where players make their own CSS style map
i know how this could be done as well and will explain

=i plan that this will use new special bricks called goal bricks
they may be used as hostage rescue areas or bomb planting areas and will probably be flat bricks in several sizes includign 4x4, 8x8, 16x16 and others possibly
==the goal bricks will spawn triggers above them that will be abel to be changed with wrench

=the T and CT spawns will just be the team spawn sorta thing

=the mod will include three modes:
==Join Match mode where you play on other servers
==Build Match mode where you construct levels and such
==Run Match mode where you host the server to play on

-two game styles
both may be won by merely killing all opponents
=bombing:
==the Counter terrorists defuse the bomb that the terrorists place or prevent it from being placed until time runs out
==the terroists plant the bomb

==(how it is done:
the player building the course will make the ct spawn area and t spawn area
they then select a goal brick that will be the area the bomb has to be planted in
multiple areas possible)

=hostage rescue:
==the counter terrorists rescue hostages
==the terrorists try to keep hostages from being rescued until time runs out

==(how it is done:
the player buildign the course will set hostage spawn, the hostages follow CTs when told[maybe tool you hit them with or something] the player then uses a goal brick as the hostage rescue point)

-playing matches/ weapons
=one thing i wish to get is the weapon buying system
==the player when spawned and the match is in start hold mode, a menu appears similar to the brick menu where players select items to go in their inventory

-playing matches/ teams
=player gets to choose which team to go into when they join unless the teams are too lopsided, preferabbly another gui thing
==there is also team chat, and normal chat, and dead chat,

-playing matches/ gameplay
=you run, shoot, that sorta thing and try to carry out tasks
==the match actually runs in thsi manner:
(everyone starts and is given ten seconds to choose weps
gameplay begins and runs until the goal is carried out/time is up, or all players from one team are eliminated
a player is allowed to use team, or normal chat until they die in which they may jsut use dead chat
when a player dies they do not respawn until the next match, they may ghost however[but preferably i would like to find a way to limit ghost range to a radius about their place of death]
their body also should stay on the ground until the next match)
==+ also when a person dies, the wep they were using is dropped but goes away wehn next match starts

-more bricks and guns and decals
= self explanatory really but i dont want to deal with this until im sure this wont completely fail

so i know im gonna get flamed for thsi but again i feel as it msut be atleast attempted

im looking for good coders and ESPECIALLY gui dudes
i hate mucking aroudn with the consol, even during the dev phase
i do NOT need mappers
and you may offer to model weps but be warned that i dont want you to bug me about it every bloody day about what wep i want and how i want it because really i doubt this will make it to the point in which it really matters at all what weps there are

anyways
to sum it all up for those who would go TLDR:
looking for coders and GUI guys to help make a blockland css ripoff

10971
Suggestions & Requests / Re: koden songs please
« on: August 14, 2007, 12:12:03 AM »
sorry
blockland wasnt meant to be misspelled

10972
Suggestions & Requests / koden songs please
« on: August 14, 2007, 12:11:38 AM »
for blokcland
koden pwns in teh muzak

10973
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: August 14, 2007, 12:08:05 AM »
you get a different dollar

* ladios inserts a coupon for 20 free coca-colas

10974
Forum Games / Re: What is the person above you avatar saying?
« on: August 14, 2007, 12:01:02 AM »
that guy over there looks tastey

10975
Modification Help / Re: COMPETITION: Design a space vehicle
« on: August 13, 2007, 11:44:33 PM »
Can we post WIP pictures?

If so,
The BS-Fighter or B-Fighter(Bloko Space or Bloko) (lack of a better name) :cookieMonster:




Meh.
I LIKE THAT
name it the E-wing

10976
Suggestions & Requests / Re: BLOCKO Flag.
« on: August 13, 2007, 11:31:17 AM »
can alos there like be several flags that there are
like decal wise

10977
General Discussion / Re: zombie mod?
« on: August 13, 2007, 11:30:11 AM »
A FEW DAYS?!?!?!!??!?
WAHHHHHHHHHHHHH
can i please have a test version of it so i can start making chideo zombie compatable?
cant host multiplayer anyway so you know there is no way i can leak it


10978
Clan Discussion / Re: Clan USB
« on: August 13, 2007, 11:27:33 AM »
really the only full members that are inactive are eric link and thom

10979
General Discussion / Re: zombie mod?
« on: August 12, 2007, 11:55:03 PM »
Quote
Do you like zombies?

Yes    45 (45%)
   
No    4 (4%)
   
Please rephrase the question    18 (18%)
   
I'm a zombie    33 (33%)
   

Change your vote

Votes so far: 100
hmmm
with 100 votes.. whoever thsoe four were are annoying

10980
Gallery / Re: 44 Clan Project (First Tower Done)
« on: August 12, 2007, 08:45:26 PM »
i told you guys this was awesome
9/10 for thsi part alone

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