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Off Topic / Re: Fungus Discussion
« on: October 18, 2010, 02:40:22 PM »
He sure sounds like a funguy
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I doubt I could ever get used to its stuffty brush system. I don't want to type how many units large it is, I want to scale it like you would in a modeling program or any other level editor. Is Unreal Editor the only one that has that stuffty of a brush system, I certainly have never found one worse.You can go into the edit brush thing and click on the sides of the constructor brush to scale and move it very easily
I don't take history this year.*shades**
*sunglasses*