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Suggestions & Requests / Re: More BLB Doors
« on: October 05, 2012, 04:58:45 PM »Actually, just wait till I make the new blb reference topicPlease have methods for getting uv coords and normals, please
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Actually, just wait till I make the new blb reference topicPlease have methods for getting uv coords and normals, please
what is said scriptthe fix that baddy mentioned, maybe?
Don't do it the way sgt walter did it because that SUCKS ASS.But the point you aim at does, and that's always where you're looking in blockland.
You dont randomly look somewhere else for no reason after shooting a pistol do you?!
use addVelocity and have an ::onFire function
Kompressor said with interiors and terrains gone we have more time to work on other stuff like BLB tools for example?when did he say anything about blb editors??
How come when I enable the new Doors JVS stops working entirely. Why cant we have both JVS and the .bls doors? JVS may be glitch (at least in what some think) but the fact that we have doors with animations, or doors that show them opening and closing is pretty cool. Unless there is something in JVS that prevents the blb doors from working then I don't see why we cant have both.I like how you automatically assume its badspots fault.
Kind of selfish move Badspot (this is if JVS does not cause problems with the .blb doors).
You missed the point there.hey
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands
AKA, generate blocks as needed.
Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks.Except minecraft doesn't render anything it can't see, so there isn't really that many blocks.