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Messages - Ipquarx

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20176
Suggestions & Requests / Re: More BLB Doors
« on: October 05, 2012, 04:58:45 PM »
Actually, just wait till I make the new blb reference topic
Please have methods for getting uv coords and normals, please

20177
Off Topic / Re: Internet Down Syndrome
« on: October 05, 2012, 04:57:33 PM »
I only use Internet for communication and collaboration, without that I just work on other things, like one of my many programming projects, homework, etc.

20178
Off Topic / Re: What anti-virus do you use V -0
« on: October 05, 2012, 04:54:45 PM »
MSE and common sense is what I use, and it's better than any professional grade antivirus out there.

20179
Development / Re: 2012/10/04 - Blockland r1741
« on: October 05, 2012, 04:48:21 PM »
what is said script
the fix that baddy mentioned, maybe?

20180
Well that is odd.

20181
Development / Re: 2012/10/04 - Blockland r1741
« on: October 05, 2012, 04:10:25 PM »
So far i've found nobody that knows how to do uv coords, so if there's a blb editor being made I sure hope that it's open source or has some sort of documentation on stuff like that.

20182
Modification Help / Re: Knockback on a weapon?
« on: October 05, 2012, 04:01:43 PM »
Don't do it the way sgt walter did it because that SUCKS ASS.
You dont randomly look somewhere else for no reason after shooting a pistol do you?!
But the point you aim at does, and that's always where you're looking in blockland.

use addVelocity and have an ::onFire function

20183
Development / Re: 2012/10/04 - Blockland r1741
« on: October 05, 2012, 04:00:09 PM »
Kompressor said with interiors and terrains gone we have more time to work on other stuff like BLB tools for example?
when did he say anything about blb editors??

20184
Off Topic / Re: You Want, You Lose v0
« on: October 05, 2012, 02:51:22 PM »
Nope.

A negative 12 dollar bill.

20185
Development / Re: 2012/10/04 - Blockland r1741
« on: October 05, 2012, 02:47:54 PM »
How come when I enable the new Doors JVS stops working entirely. Why cant we have both JVS and the .bls doors? JVS may be glitch (at least in what some think) but the fact that we have doors with animations, or doors that show them opening and closing is pretty cool. Unless there is something in JVS that prevents the blb doors from working then I don't see why we cant have both.

Kind of selfish move Badspot (this is if JVS does not cause problems with the .blb doors).
I like how you automatically assume its badspots fault.
Kind of selfish move, Altiris.

20186
Drama / Re: Furdle is a jerk
« on: October 04, 2012, 08:07:26 PM »
The whole "sup brother" thing doesn't sound like furdle at all, or am I missing something?

20187
You missed the point there.
Wasn't really trying to compare it to minecraft or anything, the world could be any amount of blocks deep. The problem still stands
hey
AKA, generate blocks as needed.

20188
Suggestions & Requests / Re: Ragdoll physics on death
« on: October 04, 2012, 02:51:00 PM »
We're made of blocks. There are no attached limbs TO flail.

20189
Click reset to default in the controls tab, and if that doesn't work post a console.log.

20190
Modification Help / Re: Blockocraft
« on: October 04, 2012, 02:11:46 PM »
Thing is, if the world is 2 km square that would be a total of 400k surface bricks and if the world is on average 64m deep (like minecraft) that would be 256 million bricks.
Except minecraft doesn't render anything it can't see, so there isn't really that many blocks.
AKA, generate blocks as needed.

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