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Messages - Ipquarx

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20326
Development / Re: 2012/09/12 - Steam Greenlight
« on: September 23, 2012, 11:18:19 AM »
Since Torque is open source is there a better chance Badspot would update Blockland to Torque 3D in the future? He could probably just port shaders into Torque 3D if that works.
We've already told you, and badspot told everyone, that upgrading to torque3D would not be a good idea. Stop asking about it.

20327
AoT General / Re: someone play this game with me and my brother.
« on: September 23, 2012, 11:15:28 AM »
what?
The accent over the a in and (inside the quote)

20328
Modification Help / Re: Trigger help[One last question]
« on: September 22, 2012, 07:05:22 PM »
How would I get the trigger to take the full shape of the brick?
Code: [Select]
function fxDtsBrick::createTrigger(%this,%data,%polyhedron)
{
//credits to Space Guy for showing how to create triggers
if(!isObject(%data))
{
Slayer_Support::Error("fxDtsBrick::createTrigger","Trigger datablock not found.");
return 0;
}

if(%polyhedron $= "")
%polyhedron = "0 0 0 1 0 0 0 -1 0 0 0 1";

if(isObject(%this.trigger))
%this.trigger.delete();

%t = new Trigger()
{
datablock = %data;
polyhedron = %polyhedron;
};
missionCleanup.add(%t);

%boxMax = getWords(%this.getWorldBox(), 3, 5);
%boxMin = getWords(%this.getWorldBox(), 0, 2);
%boxDiff = vectorSub(%boxMax,%boxMin);
%boxDiff = vectorAdd(%boxDiff,"0 0 0.2");
%t.setScale(%boxDiff);
%posA = %this.getWorldBoxCenter();
%posB = %t.getWorldBoxCenter();
%posDiff = vectorSub(%posA, %posB);
%posDiff = vectorAdd(%posDiff, "0 0 0.1");
%t.setTransform(%posDiff);

%this.trigger = %t;
%t.brick = %this;

return %t;
}

20329
Modification Help / Re: Are Buildable Vehicles Possible?
« on: September 22, 2012, 06:27:58 PM »
It would need some official support if anyone would want it to be half decently smooth.

20330
Off Topic / Re: My tooth is infected?
« on: September 22, 2012, 06:22:56 PM »
Off topic is now a blog

Go see a dentist, what are you asking us for? So what if you don't have a dentist. Go to the dental center and ask to get it checked out.

20331
Modification Help / Re: What's wrong with my script?
« on: September 22, 2012, 05:54:38 PM »
jes why did you replace ALL of his continues with returns? That'll just break it even more.

20332
I want this game so badly but I don't have $60 to dish out :c

20333
Off Topic / Re: need a cool avatar for steam
« on: September 22, 2012, 03:45:22 PM »
Yes your rotated letters are so much better than natural beauty

Anyway, leme see what I have in my pictures.

20334
Modification Help / Re: Question: TCPObject Listen
« on: September 22, 2012, 03:35:48 PM »
Doesn't find something that explains how
I've seen 5 topics about it over the past year
every single one explains how.

20335
Modification Help / Re: Question: TCPObject Listen
« on: September 22, 2012, 03:27:15 PM »
It would require a tcp server on the host that has the text file.
However, you have to specify TCPObject::onConnectRequest.

You can see a proper definition in my Script_TelChat add-on which I'll be releasing later today.
His edit flew right over your head.

20336
Forum Games / Re: Dragon of Dalore
« on: September 22, 2012, 03:22:08 PM »
Press the green button by the far wall and see what it does

20337
Development / Re: 2012/08/10 - Bugs
« on: September 22, 2012, 03:06:34 PM »
Someone said Intel can run Shadows or Shaders, one of them. Any ways will it get fixed?

cause if not, then atleast I can play Bl now.
All integrated graphics are stuff. You'll be lucky to play on minimum.

20338
Forum Games / Re: Dragon of Dalore
« on: September 22, 2012, 02:01:55 PM »
reference get <3
c:

Read note on table, THEN sit on Frankenstein table.

20339
Forum Games / Re: Dragon of Dalore
« on: September 22, 2012, 12:32:24 PM »
stare at beautiful painting.
and briefly reflect upon this classical music.


sit on frankenstein table!

20340
Modification Help / Re: Rock Paper Scissors Bot won't work
« on: September 21, 2012, 09:21:49 PM »
are you dumb or something?
TAKE THE VARIABLE DECLARATIONS OUT OF THE PACKAGE AND TRY AGAIN
He doesn't know how to script. He's closing if statements with semicolons.

I'll have to take a look through this tommorow to get out all the errors.

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