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Messages - Ipquarx

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2806
Off Topic / Re: Christianity Megathread
« on: August 27, 2016, 10:36:15 PM »
How much gas does people eat up in one day? We will run out of it soon.


holy stuff the stupidity has TRANSCENDED

2807
Games / Re: holy forget Deus Ex: Mankind Divided is getting trashed
« on: August 27, 2016, 08:32:41 PM »
first of all fair use is a copyright thing
second you agree when you install the software to not reverse-engineer it, and for that very reason
here's the thing: there's absolutely no legal precedent that prevents you from modifying an executable file you legally buy, and any company that actually pursues that legal precedent would be absolutely destroyed by the pure hate of the internet crushing down upon them

2808
Off Topic / Re: Good / Bad idea to buy these earbuds?
« on: August 27, 2016, 08:03:18 PM »
When it comes to earbuds, you really do get what you pay for. Don't expect anything more than you'd get out of dollar store earbuds if you're buying a $4 pair on that site

2809
Off Topic / Re: Christianity Megathread
« on: August 27, 2016, 06:44:20 PM »
In my experience I've found that the asses that make posts like this are usually the ones that start the derailing.
Thanks for calling me an ass completely unprovoked. That is all.

2810
Drama / Re: Jiggy - Forum suiciding, posting research
« on: August 27, 2016, 05:40:02 PM »
blockland might not be the most active game but it pays the mortgage

2811
Off Topic / Re: Christianity Megathread
« on: August 27, 2016, 05:38:17 PM »
kompressor is satan
It was once said that satan will be the one to cast shadows across the lands.
And that he'd be handsome asf.

So yeah, probably satan.

2812
Explain.
your lie was in claiming this is actually news

2813
General Discussion / Re: Crown & Niblic's Jailbreak [Please read pg135]
« on: August 27, 2016, 05:30:54 PM »
can i have one please

2814
Off Topic / Re: Christianity Megathread
« on: August 27, 2016, 05:30:13 PM »
I'm sure this will end well!

2815
Off Topic / Re: what's your favorite memory of v20?
« on: August 27, 2016, 02:34:35 PM »
doing tricks on the slopes

2816
Modification Help / Re: Virtual Reality brainstorm
« on: August 27, 2016, 01:57:45 PM »
sure that might sound like a awful idea
but if that is one way to do it
then why not do it

except it's not
there'd be too much latency

then there's the problem of, you know, actually interacting with stuff

2817
probably shouldn't be bragging about your software successfully erasing evidence for an FBI search
The software is open-source and up for grabs online. It's not his fault that it was used for the purpose it was used for.
Even if it was used by bad people for bad reasons, it still proves that the software works as advertised and they're going to use it to their advantage.

2818
Games / Re: No Man's Sky ~ BIGGEST DISSAPOINTMENT OF 2016? (IN THE HOOD)
« on: August 27, 2016, 01:23:43 PM »
Couldn't the developers sue steam then because steam is breaking their own legal policy.

Clear violation lol.
Uh, no. Do you know what their policy is? Because there is no legally-binding text for it. They can offer refunds whenever they want. Don't talk out of your ass, tony.

2819
they're literally just the person that made the product, they didn't loving wipe the emails themselves
of loving course they're gonna brag about a successful use of their product

this is literally not even news

2820
Modification Help / Re: fix fov problem
« on: August 27, 2016, 01:16:17 PM »
Oh nice, though as im still steadily learning, im not too sure how to implement this. I did give it a few trys. I found a topic you had created in the past, but it didnt go into enough detail for me to understand
https://forum.blockland.us/index.php?topic=289786.0

Could you elaborate a bit more on how i would implement these? I use WeaponImage::OnMount() and WeaponImage::OnUnMount()
No problem. What you should do is, when a player clicks to open up the zoom/ironsights, you first store their current fov in a client variable. something like %player.client.storedFOV = x;

Then you set their FOV to the zoom FOV. Then, when they click to exit zoom, you set their fov to the stored FOV, and then clear the stored FOV. Something like:
setplayerfov(%player.client.storedFOV);
%player.client.storedFOV = 0;

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