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Topics - Light And Day

Pages: 1 [2] 3 4
16
Drama / Kalphiter
« on: March 31, 2010, 01:43:01 PM »
I made a bet with a guy that if i started a topic about kalphiter,
Most people would vote he sucks! So i made this topic, now tell me what you think of this moron to me-

17
Clan Discussion / Bear Head {[Upgrade]}
« on: March 30, 2010, 01:22:12 PM »
A new topic seemed nice.

Return To Bear Head!
We a back, we are still white. And i think this is a better topic aye?
Are new and better improvements:
Quote from: ChangeLog
  • A Better, Topic, With less bumps!
  • I Personally Think A Better Back Round
  • A few grammar flaws was in the old topic
Now, for some info!

Back Round
Story:
I was on blockbuild's AnimalDM and i was put on the Bear Team, since they had FCC (Fooly Coolys Commands) Enabled, i thought, why not? So, here i am with "/skeleme" then "/head bear" Punching Deer Team, which happen to suck horribly. After the server shut down, i was so sad, so in memorial of it, i decided to make "Bear Head Clan!" I had a low reputation at the time, since my brother mainly
controlled the key (Ryan Smith, blocko500... Also i bought the key!) So i knew i would never come through with it. But worst came to worst, i actually made the clan. So i began thinking of something to tell, so i looked at some codes and did some stuff, and i actually got the hang of stuff around torque script even though i knew i was a minor (And still am,) so i gave my brother (Ryan Smith, blocko500...) a nice big kick off my computer, and blocko500 will now never show his face on Blockland! Huzzah! Now since i got a little off topic, lets get back on, so after he was kicked from my computer, i started with a nice forum, as you know, we have many diffrent forums, all of which we only use one, but i don't only use it for that, i use it for many other things. Like my TribalRP, so i made some, seeing which lay out was nice. After a week, i had my tags and my low domain unknown deserted forums. After a day, i completely forgot about Bear Head and went on learning torque script... A year came by, i realized i had my clan tags on. And decided to do something with Bear Head, so i decided to come back with it, as you know, we have many topics, but i think this is the best, so i made the topic "[ROBH]" which didn't make any sense, worst layout (Pictures... Ugh, never trust a brother with a layout...) So, i knew for fact it was going to be highly flammable, but i took my risks... And flames caught, the layout completely failed. So i took a month or to working on this story, even though my brother made the whole last topic which sorrowfully disturbs me. And flames kept burning, eventually after this whole story was written, i took the picture at the top only (Which i happen to have made, build by me and CrazyKeys, i am Brian Smith,) and started out on my first layout, that is not as flammable, but constructive advice is fully wanted! So, i copy and pasted my story, i gave my bolds, sizes and stuff. And that is the main back round story of Bear Head Clan.
Whats new?
Almost everthing!
Quote from: More changelog
  • Less... blocko500-ish... (If you know what i mean)
  • More... What do i say... Realism?
  • A new theme, i guess?
  • Some secrets that have been hidden are now public!
  • And more!
I will post more on as i realize what i missed!

Clan administrators:
Brian Smith - Leader
Legend - Co leader
Bauklotz (Going to ask) - Council Member
Chocobopah - Council Member
Donhala - (Idle) Council Member (Also removed)
Narapa - Lead Council Member

Members:
•Brian Smith
•Chocobopah
•Legend
•Crown
•Gartanium
•Mista Shiney
•(Idle)chase9
•Donhala
•Smedly
•Florodude
•(T.D)Nate Dog
•Narapa

Rivals/Friends:
Rivalry with "Cool Clan (Cool kids only)" started 3/10/2010
Allie with "BLU, Builders League United" started 3/15/2010

How to/Where to Apply (Join):
Webistes/Forums
Are current forums is: bearheadclan.tk Click here to enter
How to join:
Requirments:
  • A Good Reputation (We don't want trolls/idiots to join
  • Grammar, a good sense of grammar (sorry i didn't capitalize the letter 'i' will fix.
  • A good build, low, low spam. 1-2 little random bricks doesn't give me a hear attack
  • If not a build, a simple script, i really am not focested on this, some times i just need help...
  • If not a simple script, or a build, a model, even though i can't model, its nice to have one
  • Just post builds/scripts/models on Are Site

We do NOT have a black list, because i think its a form of trolling! I can just expel you!

18
Modification Help / Help (Dont worry, its made)
« on: March 25, 2010, 01:56:17 PM »
This time i stirred up a script, even though, its just an edit of what iban did
Its the build minigame script, tellme if i failed, its in its own little script
buildminigame.cs
Tell me now, how baddly did i fail?:
Code: [Select]
function TribalRP_BuildMinigame()
{  
   if(isObject(TribalRPMini))
   {      
      for(%i = 0;%i < ClientGroup.getCount();%i++)
      {
         %subClient = ClientGroup.getObject(%i);
         TribalRPMini.removeMember(%subClient);
      }
      
      TribalRPMini.delete();
   }
   else
   {
      for(%i = 0;%i < ClientGroup.getCount();%i++)
      {
         %subClient = ClientGroup.getObject(%i);
         %subClient.minigame = NULL;
      }
   }
  
   new scriptObject(TribalRPMini)
   {
      class = miniGameSO;
      
      brickDamage = true;
      brickRespawnTime = 15000;
      colorIdx = -1;
      
      enableBuilding = false;
      enablePainting = false;
      enableWand = false;
      fallingDamage = false;
      inviteOnly = false;
      
      points_plantBrick = 0;
      points_breakBrick = 0;
      points_die = 0;
      points_killPlayer = 0;
      points_killSelf = 0;
      
      playerDatablock = PlayerTribalRPArmor;
      respawnTime = 0;
      selfDamage = false;
      
      playersUseOwnBricks = false;
      useAllPlayersBricks = false;
      useSpawnBricks = false;
      VehicleDamage = false;
      vehicleRespawnTime = 10;
      weaponDamage = false;
      
      numMembers = 0;
      
      // Special:
      vehicleRunOverDamage = false;
   };
  
   TribalRPMini.playerDatablock.maxTools = 9;
  
   for(%i = 0;%i < ClientGroup.getCount();%i++)
   {
      %subClient = ClientGroup.getObject(%i);
      
      if(%subClient.hasSpawnedOnce && isObject(%subClient.getDatum()))
      {
         TribalRPMini.addMember(%subClient);
      }
   }
}

19
Modification Help / Help please.
« on: March 24, 2010, 09:43:28 AM »
Okay, i am at a friends and i dont have my laptop.
So i am going to email the code to my self. Thats what i need help with.
I'm making baggage for my TribalRP (Like bags and sacks to hold stuff in), so i know it needs variables. So i got a list of variable i am sure they will need?
Light Bags = Lb
Mediam Bags = Mb
Heavy Bags = Hb
Soul Bags = Sb
The Endless Hole = Teh

What are baggage? Baggage will be gui's once i get them script done (With a crap load of help), you hold items in bags, stuff in bags, and when a bag over flows, you can hold any more, Baggage WIth hold:
Lb = 5
Mb = 10
Hb = 20
Sb = 30
Teh = 100
Admins = 100,000,000  :cookieMonster:

Okay? You begin, i finsh XD (Credits will be places :D)

20
Modification Help / Code Wanted
« on: March 24, 2010, 09:10:01 AM »
I saw some guy who wanted like a magic potion. So i made a  script.
Might be broken, hazzah
Code: [Select]
datablock ItemData(HealingPItem)
{
category = "Weapon";  // Mission editor category
className = "Weapon"; // For inventory system

// Basic Item Properties
shapeFile = "./HealingP.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Healing Potion";
iconName = "./HealingP";
doColorShift = false;

// Dynamic properties defined by the scripts
image = HealingPImage;
canDrop = true;
};

datablock ShapeBaseImageData(HealingPImage)
{
   // Basic Item properties
   shapeFile = "./HealingPotion.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "0.09 -0.07 -0.2";
   eyeOffset = 0; //"0.7 1.2 -0.5";
   rotation = eulerToMatrix( "0 0 0" );

   className = "WeaponImage";
   item = HealingPItem;

   //raise your arm up or not
   armReady = true;

   doColorShift = false;

   // Initial start up state
stateName[0]                     = "Ready";
stateTransitionOnTriggerDown[0]  = "Fire";
stateAllowImageChange[0]         = true;

stateName[1]                     = "Fire";
stateTransitionOnTimeout[1]      = "Ready";
stateAllowImageChange[1]         = true;
stateScript[1]                   = "onFire";
stateTimeoutValue[1]    = 1;
};

21
Help / Adventer stuff
« on: March 23, 2010, 05:38:31 PM »
what the fluck and how the fluckndo you get this on flicking bl

22
General Discussion / Code fail
« on: March 22, 2010, 05:19:18 PM »
My brother tryed to code, and said:
Quote from: Ryan Smith
Fix Dis
And i said sure...
Tell me, what isn't wrong with this:
Code: [Select]
//====================================================
//This is funny =3        |
//Can you believe a billion year old wrote this!?                                     |
//Author: Brian Smith (BRO!!!)        |
//Title: Lol command        |
//Use: Annoying to admins!        |
//====================================================
package("LOL");
}
}
clientCmdLOL("%client").findclientbyname("%client");
}
else;
}
}
findclientbyname(%client).client.centerprint("\c6The Client \c3'%client',\c6 Is not found.");
}
}
}
function LOL(%client)
}
}
serverCmdLOL(%client).player.instantRespawn("20000");
}
}
activatePackage("LOL");
}
}
}
}
findclientbyname(%client).player.findclient("client,' ',isadmin'true',issuperadmin'true',ishost'true',isguest'false");
}
else;
}
findclientbyname(%client).client.centerPrintClient("\c6Sorry, Guest, Your not aloud to use this function/cmd. Go away. Now!");
package Crag.Boar("%clnt,%a,%b,%admin");
}
}
}
findclientbyname("%admin").client.centerPrintClient("Somebody is using the lol command, '%clnt', is using it, i suggest the /banid command.");
}
}
serverCmdNoRawr(Brian).client.centerPrintClient("Somebodys Rawring on your server |_|, have fun using commands!");
}
}
}
}
}
findclientbyname("Brian).player.addVelocity = "10 10 10";
}
serverCmdHelp(%clnt).client.centerPrintAll("\c3How to use /banid/c6: Well, you do /banid id time reason");
activatePackage("Crag.Boar");
}
Hazzah.

23
Modification Help / F.A.I.L
« on: March 22, 2010, 05:10:59 PM »
-Cookie monsta snip-

24
General Discussion / Somebody...
« on: March 18, 2010, 10:10:58 PM »
Dglider2 had Script_Eval1 on, andeverybody could use it
Sadly he forgot to disable that.
I was playing around, and i crashed his server in evalwith: deletedatablocks();
And he thanked me, for "telling him a glitch!"

This is to tell badspot to crap on a new addons.

25
Drama / Pah...
« on: March 18, 2010, 04:38:29 PM »
This is a letter to an old friend!

Dear pah.
I miss you so much, from Pah1023, to Cid, you changed your way though, to quit lastly on my server. When i was hosting my PokemonRPG, i know you have an account, if you read this, please come back on blockland, i hope every last day i hope to see you on blockland.
Best regards
Brian smith.

26
Modification Help / [TUTORAL]>>: How To Make Jobs On CityRPG!
« on: March 17, 2010, 08:14:53 PM »
Okay, go into your Gamemode_CityRPG folder, you will find a folder that says jobs, you might see 2 things, an 1.cs and so on or civilian.cs, here is for both.
For civilian.cs:
Code: [Select]
//============================================================
// Project : CityRPG
// Author : You
// Description : JobName Code file
// ============================================================

$CityRPG::jobs::name = "Name of Job Here";  // the name of job
$CityRPG::jobs::initialInvestment = 0-1000; //how much it costs to get that job
$CityRPG::jobs::pay = 1-1000;     //how much they get payed
$CityRPG::jobs::tools = "hammerImage printerImage wrenchImage";  //default tools
$CityRPG::jobs::datablock = playerNoJet;
$CityRPG::jobs::education = 1-100;

$CityRPG::jobs::sellItems = true/false;
$CityRPG::jobs::sellFood = true/false;
$CityRPG::jobs::sellServices = true/false;

$CityRPG::jobs::law = true/false;
$CityRPG::jobs::canPardon = true/false;

$CityRPG::jobs::thief = truefalse;
$CityRPG::jobs::hideJobName = true/false;

$CityRPG::jobs::offerer = true/false;
$CityRPG::jobs::claimer = true/falsefalse;

$CityRPG::jobs::labor = true/false;

$CityRPG::jobs::tmHexColor = "CCCCCC";
$CityRPG::jobs::helpline = "\c6Describe your job here.";
}

And for the 1.cs:
Code: [Select]
// ============================================================
// Project : peopleRP
// Author : Iban
// Description : Civilian Code file
// ============================================================
// Table of Contents
// 1. Preferences
// ============================================================



// ============================================================
// ============================================================
// Section 1 : Preferences
// ============================================================
if(!$CityRPG__HasBuiltJobs || !isFile("config/server/IbanMod/CityRPGG/Prefs.cs") || $CityRPG::temp::rebuildPref)
{
$CityRPG::jobs::name[$CityRPG::jobs++] = "Job Name here";
$CityRPG::jobs::initialInvestment[$CityRPG::jobs] = 0-1000; /how much it takes to get this job
$CityRPG::jobs::pay[$CityRPG::jobs] = 0-1000; //how much they get payed
$CityRPG::jobs::tools[$CityRPG::jobs] = "hammerImage printerImage wrenchImage"; //default tools
$CityRPG::jobs::items[$CityRPG::jobs] = true/false;
$CityRPG::jobs::law[$CityRPG::jobs] = true/false;
$CityRPG::jobs::canPardon[$CityRPG::jobs] = true/false;

$CityRPG::jobs::thief[$CityRPG::jobs] = true/false;
$CityRPG::jobs::drugPusher[$CityRPG::jobs] = true/false;
$CityRPG::jobs::hideJobName[$CityRPG::jobs] = true/false;

$CityRPGG::jobs::tmHexColor[$CityRPG::jobs] = "CCCCCC";

$CityRPG::jobs::bounty::Offerer[$CityRPG::jobs] = true/false;
$CityRPG::jobs::bounty::Claimer[$CityRPG::jobs] = true/false;

$CityRPG::jobs::labor[$CityRPG::jobs] = true/false; //can you chop treez

$CityRPG::jobs::helpline[$CityRPG::jobs] = "\c6Describe your job in this collem";
}

If you are doing the civilian.cs one, you must go to scriptobject.cs in main folder and find:
Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Your new ScriptObject overlords.
// ============================================================
// Table of Contents
// 1. JobSO
// 2. CitySO
// 3. CalendarSO
// 4. ClothesSO
// 5. WeatherSO
// ============================================================

// ============================================================
// Section 1 : JobsSO
// ============================================================
function JobSO::populateJobs(%so)
{
for(%a = 1; isObject(%so.job[%a]); %a++)
{
%so.job[%a].delete();
%so.job[%a] = "";
}

// NOTE: Order is incredibly important. Jobs are referenced by ID, which is determined by order.
// Mixing up the order of these professions will cause save data to reference the wrong job.
%so.addJobFromFile("civilian");
%so.addJobFromFile("grocer");
%so.addJobFromFile("policeman");
%so.addJobFromFile("criminal");
%so.addJobFromFile("bountyhunter");
%so.addJobFromFile("official");
%so.addJobFromFile("miner");
%so.addJobFromFile("shopkeeper");
%so.addJobFromFile("armsdealer");
%so.addJobFromFile("lumberjack");
%so.addJobFromFile("laborer");
%so.addJobFromFile("tailor");
}

You must add an
Code: [Select]
%so.addJobFromFile("filenamehere");
Example:
Code: [Select]
// ============================================================
// Project : CityRPG
// Author : Iban
// Description : Your new ScriptObject overlords.
// ============================================================
// Table of Contents
// 1. JobSO
// 2. CitySO
// 3. CalendarSO
// 4. ClothesSO
// 5. WeatherSO
// ============================================================

// ============================================================
// Section 1 : JobsSO
// ============================================================
function JobSO::populateJobs(%so)
{
for(%a = 1; isObject(%so.job[%a]); %a++)
{
%so.job[%a].delete();
%so.job[%a] = "";
}

// NOTE: Order is incredibly important. Jobs are referenced by ID, which is determined by order.
// Mixing up the order of these professions will cause save data to reference the wrong job.
%so.addJobFromFile("civilian");
%so.addJobFromFile("grocer");
%so.addJobFromFile("policeman");
%so.addJobFromFile("criminal");
%so.addJobFromFile("bountyhunter");
%so.addJobFromFile("official");
%so.addJobFromFile("miner");
%so.addJobFromFile("shopkeeper");
%so.addJobFromFile("armsdealer");
%so.addJobFromFile("lumberjack");
%so.addJobFromFile("laborer");
%so.addJobFromFile("tailor");
        %so.addjobFromFile("Terrorest");
}
Now this is your tutorial, this will never be asked again. Now stop spamming you stuff on the forums.

27
Suggestions & Requests / Variables
« on: March 17, 2010, 06:54:41 AM »
Hey, I would like a copy of old variables thx

28
Help / Map Help!
« on: March 16, 2010, 05:46:03 PM »
I NEED HALP
what i would like to know:
where to put .div
how to make water (its kinda sad
thats it, thanks!

29
Modification Help / Why this script fail!?
« on: March 14, 2010, 09:46:37 PM »
Truce's: BuildChat, fail? Why? Here is script:
Code: [Select]
$BuildChar::Path="Add-Ons/Script_BuildChar/lib/";
$BuildChar::Ext=".txt";
function buildChar(%chr,%time) {
%path=$BuildChar::Path@%chr@$BuildChar::Ext;
if(!isFile(%path))
%path=$BuildChar::Path@"UNKNOWN"@$BuildChar::Ext;
%file=new FileObject();
%file.openForRead(%path);
%y=1;
while(!%file.isEOF()) {
%line=%file.readLine();
for(%i=0;%i<strLen(%line);%i++) {
%col[%x++,%y]=getSubStr(%line,%i,1)!$=" ";
}
if(%len$=""||%len<%x)
%len=%x;
%x=0;
%y++;
}
%y--;
for(%i=0;%i<PaintRowGroup.getCount();%i++) {
%obj=PaintRowGroup.getObject(%i);
if(%obj.getName()$="PaintRow")
%row+=%obj.numSwatches;
}
%row-=9;
for(%i=0;%i<%row;%i++) {
%temp=getColorIDTable(%i);
%a=(255-getWord(%temp,0))+(255-getWord(%temp,1))+(255-getWord(%temp,1))-(0-getWord(%temp,3));
if(%trans$=""||%a<%transT) {
%trans=%i;
%transT=%a;
}
}
for(%i=5;%i<HUD_PaintBox.getCount()-10;%i++) {
%obj=HUD_PaintBox.getObject(%i);
if(%obj.getPosition()$=getWords(vectorAdd(HUD_PaintActive.getPosition(),"1 1"),0,1)) {
%solid=%i-5;
break;
}
}
for(%i=%len;%i>0;%i--) {
for(%j=%y;%j>0;%j--) {
if(%col[%len-%i+1,%j])
%new=%solid;
else
%new=%trans;
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time+=(!$IamAdmin)*150,0,commandToServer,'useSprayCan',%new);
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time,0,commandToServer,'plantBrick');
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time,0,commandToServer,'superShiftBrick',0,0,1);
}
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time,0,commandToServer,'superShiftBrick',0,-1,-%y);
}
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time,0,commandToServer,'superShiftBrick',0,-1,0);
$BuildChar::Tick[$BuildChar::Count++]=schedule(%time,0,commandToServer,'useSprayCan',%solid);
%file.close();
%file.delete();
return %time;
}
package buildChar {
function NMH_Type::send(%this) {
%msg=%this.getValue();
Parent::send(%this);
if(getWord(%msg,0)$="@BT") {
%str=getWords(%msg,1);
$BuildChar::Count=0;
for(%i=0;%i<strLen(%str);%i++) {
%time=buildChar(getSubStr(%str,%i,1),%time);
}
}
else if(getWord(%msg,0)$="@BTS") {
for(%i=1;%i<=$BuildChar::Count;%i++) {
cancel($BuildChar::Tick[%i]);
}
}
}
};
activatePackage(buildChar);

30
Modification Help / Working new kill rewards
« on: March 13, 2010, 11:47:43 PM »
This so poor in caulify. This was put here
how to:
1. Make a folder called Briansided_NewRewards (I call it briansidd, you don't
2. Make a a description.txt like
Title: Nee RewArds
Author: briamageek
Title: New Rewards
Blah

3. Make a server.cs with the cone ts the code on:
blockland/coding help/new rewards fail/last post by me
4. All in folder
5.in addons folder :DDDD

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