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Messages - Light And Day

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16
Modification Help / Re: AI's
« on: April 16, 2010, 04:26:06 PM »
Not what i am looking at. Heres ai national socialist:
Code: [Select]
 datablock PlayerData(national socialistZombie : PlayerStandardArmor)
{
//category = "Vehicles";
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
maxItems   = 0; //total number of bricks you can carry
maxWeapons = 0; //this will be controlled by mini-game code
maxTools = 0;
runforce = 100 * 90;
maxForwardSpeed = 8;
maxBackwardSpeed = 8;
maxSideSpeed = 8;
attackpower = 10;
//jumpsound = "ZombieJumpSound";
cameradefaultFOV = 90;
cameraMaxFov = 120;
cameraMinFov = 10;
//minlookangle = -1;
//maxlookangle = -1;
minlookangle = -1.5708;
maxlookangle = 1.5708;
BrickDestroyMaxVolume = 250;
BrickMaxJumpHeight = 20;
uiName = "national socialist";
rideable = true;
canRide = true;
BrickKillRadius = 2;
skinColor = "1 0.79 0.57 1";
FollowAnim = "ArmReadyright";
randomwalk = 1;
aimatplayer = 1;
SpecialAttack = 1;
NoBloodyHands = 1;
DoNotZombify = 1;
chance = 90;
ZombieTeam = "national socialist";
};
function national socialistZombie::SpecialAttack(%this,%onshot)
{
if(getsimtime() >= %this.lastspecial+3000 && %this.getstate() !$= "Dead")
{
%ran = getrandom(-1,1);
%ran2 = getrandom(-1,1);
%this.setmovex(%ran);
%this.setmovey(%ran2);
schedule(0,0,BotShootMode,%this);
schedule(500,0,BotShootMode,%this);
schedule(1000,0,BotShootMode,%this);
schedule(1500,0,BotShootMode,%this);
%this.schedule(2800,clearmovex);
%this.schedule(2800,clearmovey);
%this.lastspecial = getsimtime();
}
}
function national socialistZombie::ondisabled(%this,%obj)
{
parent::ondisabled(%this,%obj);
ZombieDefault::ondisabled(%this,%obj);
}
function national socialistZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function national socialistZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function national socialistZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function national socialistZombie::onAdd(%this,%obj)
{
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
schedule(15,0,national socialistfy,%obj);
%obj.mountimage(gunimage,0);
//%obj.mountimage(rocketlauncherimage,0);
}

function national socialistfy(%obj)
{
%obj.name = "national socialist";
%obj.chestcolor = "0.72  0.53 0.29 1";
%obj.hatcolor = "0.72  0.53 0.29 1";
%obj.rarmcolor = "0.72  0.53 0.29 1";
%obj.larmcolor = "1 0 0 1";
%obj.hipcolor = "0.2 0.2 0.2 1";
%obj.llegcolor = "0.39 0.19 0 1";
%obj.rlegcolor = "0.39 0.19 0 1";

%obj.chest = "0";
%obj.lhand = "0";
%obj.rhand = "0";
%obj.larm = "0";
%obj.rarm = "0";
%obj.hat = "6";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0";
%obj.rleg = "0";
%obj.hip = "0";

GameConnection::ApplyBodyParts(%obj);
GameConnection::ApplyBodyColors(%obj);
%obj.setfacename("smileyBlonde");
%obj.setdecalname("mod-suit");
%color = %obj.getdatablock().skincolor;
%obj.setNodecolor($rhand[0], %color);
%obj.setNodecolor($lhand[0], %color);
%obj.setNodecolor("headskin", %color);
//servercmdupdatebodyparts(%obj,6);
}
function servercmdsigheil(%client)
{
%client.player.playthread(1,armreadyright);
%client.player.setarmthread(armattack);
}
function servercmdunsigheil(%client)
{
%client.player.setarmthread(look);
}

And something like what i would need?:
Code: [Select]
 datablock PlayerData(national socialistZombie : PlayerStandardArmor)
{
//category = "Vehicles";
minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;
maxItems   = 0; //total number of bricks you can carry
maxWeapons = 0; //this will be controlled by mini-game code
maxTools = 0;
runforce = 100 * 90;
maxForwardSpeed = 8;
maxBackwardSpeed = 8;
maxSideSpeed = 8;
attackpower = 10;
//jumpsound = "ZombieJumpSound";
cameradefaultFOV = 90;
cameraMaxFov = 120;
cameraMinFov = 10;
//minlookangle = -1;
//maxlookangle = -1;
minlookangle = -1.5708;
maxlookangle = 1.5708;
BrickDestroyMaxVolume = 250;
BrickMaxJumpHeight = 20;
uiName = "national socialist";
rideable = true;
canRide = true;
BrickKillRadius = 2;
skinColor = "1 0.79 0.57 1";
FollowAnim = "ArmReadyright";
randomwalk = 1;
aimatplayer = 1;
SpecialAttack = 1;
NoBloodyHands = 1;
DoNotZombify = 1;
chance = 90;
ZombieTeam = "national socialist";
};
function national socialistfy(%obj)
{
%obj.name = "national socialist";
%obj.chestcolor = "0.72  0.53 0.29 1";
%obj.hatcolor = "0.72  0.53 0.29 1";
%obj.rarmcolor = "0.72  0.53 0.29 1";
%obj.larmcolor = "1 0 0 1";
%obj.hipcolor = "0.2 0.2 0.2 1";
%obj.llegcolor = "0.39 0.19 0 1";
%obj.rlegcolor = "0.39 0.19 0 1";

%obj.chest = "0";
%obj.lhand = "0";
%obj.rhand = "0";
%obj.larm = "0";
%obj.rarm = "0";
%obj.hat = "6";
%obj.accent = "0";
%obj.pack = "0";
%obj.secondpack = "0";
%obj.lleg = "0";
%obj.rleg = "0";
%obj.hip = "0";

GameConnection::ApplyBodyParts(%obj);
GameConnection::ApplyBodyColors(%obj);
%obj.setfacename("smileyBlonde");
%obj.setdecalname("mod-suit");
%color = %obj.getdatablock().skincolor;
%obj.setNodecolor($rhand[0], %color);
%obj.setNodecolor($lhand[0], %color);
%obj.setNodecolor("headskin", %color);
//servercmdupdatebodyparts(%obj,6);
}
I just dont know how to do the colours.

17
Clan Discussion / Re: The builders Creed! [TBC]
« on: April 15, 2010, 08:13:49 PM »
Bump

18
Modification Help / Re: Just relized somethin'
« on: April 15, 2010, 07:05:01 PM »
∆_∆

19
Suggestions & Requests / Re: Weapon Requests (Now taking Ideas)
« on: April 15, 2010, 06:25:42 PM »
Im dying for shields/armor, medieval kind, so i can include it in my mod.

20
Clan Discussion / Re: The builders Creed! [TBC]
« on: April 15, 2010, 06:24:49 PM »
Might app, if you are doing some clan build soon.
We are starting a Town Death match. And i have some bot events for terrorists/CIA.

21
Suggestions & Requests / Re: More Magic
« on: April 15, 2010, 05:55:35 PM »
Its not hard to make your own loving addons.

22
Clan Discussion / Re: The builders Creed! [TBC]
« on: April 15, 2010, 05:49:50 PM »
Any requirements or do I just sign up?
Big bold words. We don't accept the blind un-humanic

23
Clan Discussion / Re: The builders Creed! [TBC]
« on: April 15, 2010, 05:34:49 PM »
You misspelled our. "Rude To Are" When it should be "Rude To Our"
Same with the part about using the old site.

Thank you.

24
Clan Discussion / The Builders Creed, Now Starting Wind DayRPG!
« on: April 15, 2010, 05:28:56 PM »
History:
Well, if you know about who this clan is. Bear head. We are bear head. We are new, bear head was crappy horde of trolls. The builders creed, is in the form of a clan. How i got the idea: I was on a server with my clan buds. And we were thinking of the best new name. I recently have gotten Assassins Creed 2. Then i asked "Who votes for The Builders Creed, Say 'i' and then say 'v' to make sure" and everybody said "i" then "v" and i saw, thats a nice name. So we started getting ideas for the new clan. And Here is what we made out of the time we had!

Members:
•Brian Smith
•Chocobopah
•Legend
•Crown
•Gartanium
•Mista Shiney
•(Idle)chase9
•Donhala
•Smedly
•Florodude
•(T.D)Nate Dog Kicked for (T.D)
•Narapa

The Council Of Elders!
•Brian Smith - Leader
•Legend - Co leader
•Bauklotz (Going to ask) - Council Member
•Chocobopah - Council Member
•Donhala - (Idle) Council Member (Also removed)
•Narapa - Lead Council Member


To Apply:
•We are still using our old site. They're lots of members we're not risking to loose.
•You must be a 5+/10 builder 7+/10 eventer. Modder 8+/10 (Optional) and Modeler 8+/10 (Optional)


News:
•Rivalry with cool kids clan (Cool kids only) Reason: Bad name/Rude To our Members
•Friendliness with BLU (Builders League United) Reason: members are kind and willing to be friendly.


Projects:
Town DM
TribalRP (Beta)
Mercy TDM

25
Modification Help / Re: The Builders Creed! [TBC]
« on: April 15, 2010, 05:22:43 PM »
/

26
Modification Help / Just relized somethin'
« on: April 15, 2010, 05:19:39 PM »
I just realized something about torque script, example
GameConnect::OnClientJoinGame(%this)
^^^^^^^^    ^^^^^^^^^^^
Depending         Independent
Variable             Variable.
Smart...

27
Modification Help / AI's
« on: April 15, 2010, 05:09:42 PM »
How the hell do i make them?
I just need a medieval guy holding nothing like this:

28
Modification Help / Re: Blender selecting
« on: April 15, 2010, 05:05:54 PM »
cmd/ctrl a

29
Modification Help / Re: Blender selecting
« on: April 15, 2010, 04:41:19 PM »
Will anyone help me please?
Don't say "No"
No  :cookieMonster:

30
Modification Help / Re: Theme Park Mod
« on: April 14, 2010, 08:21:04 PM »
Provide me with some images, and i can make you GUI's.

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