Type: Blockland based evented input output system
Function: To display server variables across the map using multiple displays as well as provide a basic platform for input output events
Current status: Deprecated.
Specs:1x16 Text Display Upper
1x16 Text Display Lower
Central value store for quick modifications.
Dynamic if-value execution supplied by is-in-range stacks (Keeping within the a specified event schedule)
Debugging options including direct from variable value address display (Displays an instruction address it will execute from ROM)
Full instruction address ranging from 10000-20000*
*May go higher depending on user configuration
More Information:This is an evented system which was used as a test device for the implementation of fast ROM. This current device is slow and requires manual resets on both actives (screen resets, button configurations...etc).
It has debugging options within the containment facility for swift fixing and instruction address testing.
This was considered the first major evented system by ALC due to this certain mechanisms may fail from working if in over use. Spamming the buttons will result in a possible "Error. 0" crash whereby the instruction address receives a too high, or too low number for it to function properly.
This version is not used anymore due to the way the startup sequence was created.
Here's a clip of it in action. Notice when the video was uploaded.
http://www.youtube.com/watch?v=MGG6Y4oQR8k&feature=plcp&context=C3a9bae2UDOEgsToPDskLsdlsrI0S5O-2Vi5aO-vv_