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Messages - aludane

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76
Games / Re: Second Life
« on: June 25, 2013, 02:54:35 PM »
Created an account. From the videos on youtube I have seen, I'm expecting a mix between research, DeviantArt, Habbo and Garry's Mod.

77
Gallery / Re: Space Station Tunnels
« on: June 21, 2013, 07:56:20 PM »
Very nice, nice spaces, adequate colours, best bit is the windows.

For a space station it's a good start.

78
Off Topic / Re: I think my PC has a RAT in it, please help!
« on: June 21, 2013, 07:31:04 PM »
Depends how detailed you want to go but I'd set up a network bridge to an external network source (The affected PC you connected to gain network access should be the ), use an NIDS/packet logging utility and also log all IPs on the select inbound LAN IP address through the router so that everything is sure. If stuff is suspicious, I'd just google it and if it's nasty as in can't remove, zip important files, backup steam games (also zip) and place on an autorun-disabled memory-stick or drive (make sure you disconnect from the internet when you do that though because obvious). Also edit permissions on the files if necessary to restrict nasty and finally allow operating system files to viewed (different from hidden files).

Might be an option to close as many programs as possible to remove network packet logging noise such as Skype and Steam.

A great website to go to for help is techspot.com they have a whole section for dealing with malware.

Do whois searches to check for VPS companies and other organisations that people use to relay data 24/7 or such, common sense means it won't be the IP of a site like google or a DNS IP such as 8.8.8.8.

a plusserver.de user port scanned me a month ago and from that point I started performing strict input sanitization on all my custom external-internet scripts. And just recently some idiot is trying to access web ports, 80, 443 etc on my router.

Sorry if this is a jumbled mess of sentences but anyway that's what I would do if I smelt a RAT.


http://www.youtube.com/watch?v=m3qHepWxn-k

79
Suggestions & Requests / Re: Oculus Rift Support.
« on: June 21, 2013, 04:59:17 AM »
Open-source Torque 3D supports it.

Too lazy to find .cpp related files but here's torquescript from my local repo:


80
I have a month old Nexus 10. I really like it. I use Jruby (Ruboto), Pocketcloud, Droidedit, ConnectBot and some Uno + music

If you don't have an OTG cable (I assume you do), Nexus 10 supports and I've connected my 64GB flashdrive to it without problems using one of the available Google Market apps.



Also X-plane 9 Mobile is free on android. It's not recent (X-plane 10 exists on the PC) but apparently it's decent for random adventures.

81
Gallery / Re: DOF Screenshots
« on: June 11, 2013, 06:00:06 PM »
Old Build, before shaders



LNBS - Didn't make this build


Sci-fi



Old city build

82


Interior gutted. Ideas welcome for consideration.

83
Alert me on Skype if you need me for a clan meeting. I'm not active on Steam much anymore (maybe an hour a week) however I'm able to receive group updates so making a Steam group might be a good idea for meetings.

Also I have some interesting addon concepts that may appear over the next few weeks so keep an eye out for a server that I'll be running.

When possible, Evar could you come on Skype?

84
Off Topic / Re: General Programming Megathread v2
« on: May 15, 2013, 11:14:29 AM »
This topic got buried quick.


Some ruby code I did on http://ideone.com during lesson. I'm trying to build a comparison system for objects that return a string or something using duck typing for a project of mine. I might add a stack depth limit so it doesn't explode.
Code: [Select]
#node comparison system
 
class Node
    attr_reader :response
    def initialize(response = nil)
        #should fix this bit
        @response = response
        @child_node = nil
        @contents = nil
    end
   
    def learn(words,name = nil)
        if(name)
            @content_name = name
        end
        @contents = words.shift
        if(words.size > 0)
            @child_node = Node.new
            @child_node.learn(words)
        end
    end
   
    def compare(words)
        @contents_compare = words.shift
        if(@contents == @contents_compare)
            if(@child_node)
                return @child_node.compare(words)
            else
                return false if(words.size > 0)
                return true
            end
        else
            false
        end
    end
end
 
main_node = Node.new("Matched")
main_node.learn("HELLO".split(/\W+/),"test_nodes")
if(main_node.compare("HELLO".split(/\W+/)))
    puts main_node.response
else
    puts "No match."
end

85
Off Topic / Re: Battlestation Thread
« on: May 15, 2013, 10:05:33 AM »
No, I am alone. The mini-itx computer, the tall tower case in the middle and the other case on the ground all connect to the two monitors so I switch between them a lot when needed. I never use more than 2 computers at once.

86
Off Topic / Re: Battlestation Thread
« on: May 15, 2013, 09:52:00 AM »


87
Development / Re: 2013/05/14 - Blockland r1864
« on: May 15, 2013, 09:01:11 AM »
Thanks Badspot for fixing the IP issue. Your support email was swift. I've sent support emails to other indie devs before and it's taken weeks.

88
Games / Re: StarMade - Forward To Galactic Conquest
« on: May 14, 2013, 04:25:41 AM »
I haven't seen it, I'll run a patrol again.
Looking back through the posts on this thread. Somebody salvaged it.


This game needs spaceship insurance. Get 40-70% of your spaceship back in credits when the core is destroyed while offline.

89
might have been a good idea to get a usb 3.0 supported motherboard. also, how much did this cost you?
I'm going to have one last look at the manual and see if there's anything (I thought I saw some jumper caps on some settings). I'm not bothered that one of the front ports doesn't work because of how much monies I spent on this PC.

90
Games / Re: StarMade - Forward To Galactic Conquest
« on: May 13, 2013, 05:36:51 PM »
Anybody seen a ship called the 'Aludarii Battlecube'?

Last seen near Comr4de's base. Had some damage.

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