Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aludane

Pages: 1 ... 49 50 51 52 53 [54] 55 56 57 58 59 ... 336
796
Gallery / Re: [Comblock App] Large Spacestation
« on: October 07, 2012, 11:39:39 AM »
Love it.


If this isn't enough to get into Comblock then I don't know what is.
This is really an extraordinary build.

And I can officially say:
Welcome to Comblock, aludane.
:cookieMonster:
Ok now that I have been accepted I'll work on the extentions such as a swimming pool, better entry and exit points and an improved second floor room design.

This station is massive to all those reading this topic.

797
Clan Discussion / Re: [CB] A BL-PC making clan. Need more eventers!
« on: October 07, 2012, 11:16:15 AM »
App is done!

798
Gallery / Re: [Comblock App] Large Spacestation
« on: October 07, 2012, 11:08:16 AM »
Looks cool
How the hell did you make the giant roof or whatever it is
I used a sharper-cornerd ramp brick with lower-angled ramps.

I think that's what you meant by that question.

799
Gallery / [Comblock App] Large Spacestation
« on: October 07, 2012, 10:19:59 AM »
Aludane's Comblock Application
ALC - Name of station: CB-Alpha

This is the possible HQ for Comblock. Currently there are between 30-40 rooms across 3 floors with areas of expansion if necessary.

  • The bottom floor is the entry and has no lifesupport.
  • The second floor is mainly engineering to do with the main evented database, power and others necessary stuff.
  • The third floor is general living spaces along with working areas.

Technology aboard includes an expandable evented control system with a full qwerty keyboard and a command parser for accessing the evented database and printing custom entered messages (with the qwerty keyboard) into chat. Below is a screenshot of it:



Another screenshot shows the living quarters of Chief eventer Evar678:



Evar678 gave me a lot of creativity to build his area.

Another image shows the outer ring of the top floor. This is the main hall that goes around this floor but it is possible to navigate the corridors (but even I get lost).



This screenshot shows the outer corridor angles that took a while to get right:



The screenshot below shows a the general concept and feel of all the corridors on the second floor:



Finally the overall size and look of the spacestation.



I'm just going to include a bit more information about the evented devices on the station:

The control system is able to activate any of the doors on the lower level. All doors, switches, teleports require power to use and this in turn requires anti-matter. The crew have to control the level of energy produced or else the system will crash and nobody will be able to use anything. The only exception is with the doors on the third and the single door on the bottom floor which do not use this.

Current commands for the control system include:

TEST- : Tests the system
ALUDANE- : Shows a personal message on the print bricks.
EVAR678- : Shows a personal message on the print bricks.
CVALUE-  = *Value for evented database* : remotely access doors, services, teleporters etc
MSG- : This is a very powerful command that outputs a custom message to all players.
To use it, you have to enter MSG- then type the message you want to output.
CLCK- = *Value for power system* : This is quite dangerous since it changes the power settings and can drain anti-matter very quickly.
PWR- : This simply prints the level of energy that is stored in the station.

I made this build within an idea that it could be quickly modified and many rooms are open for storing evented devices by Comblock. Help was received from Evar678. He helped lower the amount of time needed to build this.

800
Off Topic / Re: Explain and Identify the above user's avatar.
« on: October 07, 2012, 07:59:14 AM »
Robot cyborg pokemon thing.

801
Clan Discussion / Re: [CB] A BL-PC making clan. Need more eventers!
« on: October 06, 2012, 04:33:29 PM »
a chat based thing that basically gets stuff done, answers questions, etc
:|
You'll need to use function loops that scan through words in a sentence and construct a pattern. Once you have a pattern you would compare it to a large stack of ifValues that cover a basic knowledge base and personality. For questions you'd need to define keywords that have meaning beyond responses.

"Could you please switch off the lights in room F-02" becomes "switch off lights F-02". You could build that final statement through string concatenation using functions.

802
Clan Discussion / Re: [CB] A BL-PC making clan. Need more eventers!
« on: October 06, 2012, 02:13:58 PM »
probably events
i know nothing about scripting, lol
Wow ok

What sort of form? Machine-learning? Dynamic problem solving?

Chat-based or mathematical?

803
Off Topic / Re: My mum nearly lost her keys
« on: October 06, 2012, 10:35:37 AM »
Tesco > Sainsbury

804
Clan Discussion / Re: [CB] A BL-PC making clan. Need more eventers!
« on: October 06, 2012, 10:34:06 AM »
Also I will be making a Artifical Intelligent bot, if anyone is interested PM me
:D
I am interested. Script or Events?

805
Modification Help / Re: How could I do this with Arrays?
« on: October 06, 2012, 09:19:21 AM »
Something like this could work

Code: [Select]
$MassiveArrayList = " 0 1 3 4 6 ";

//to delete data in the list
$MassiveArrayList = strReplace($MassiveArrayList," " @ %dataNumber @ " "," ");

//to read your data
%list = trim($MassiveArrayList);
%count = getWordCount(%list);
for(%i=0;%i<%count;%i++)
    doSomething($MassiveArray[getWord(%list,%i)]);
That looks good. I'm testing it right now.

I'll give a bit more about the actual need for this. I'm making a large array and adding to it every time a player joins. I also want the ability to remove a player's Blockland ID from the array and I also want the ability to cycle through all the Blockland IDs.

806
Off Topic / Re: Dragonadopters - Revival
« on: October 06, 2012, 06:11:42 AM »
I win this time, idiot.
What the forget?

807
Modification Help / How could I do this with Arrays?
« on: October 06, 2012, 05:43:37 AM »
I'm making an array of data so it's

MassiveArray[1] = "Lots of data.";
MassiveArray[2] = "Even more data.";
MassiveArray[3] = "Data!";

When I do deleteVariables on MassiveArray[2] it leaves me with:

MassiveArray[1] = "Lots of data";
MassiveArray[3] = "Data";

Is there any method of storing variables so that when you delete an array I can cover up the gap or shuffle it so that [2] exists again and [3] is deleted. Otherwise if I can't do it I end up with large gaps in the Array for when I want to cycle through each value. I've looked for help on the forum and outside it but I can't find any information on how I could do this.

808
Off Topic / Re: What Graphics do you use?
« on: October 06, 2012, 05:35:15 AM »
Geforce GTX 675m

I really like it.

809
Modification Help / Re: Deleting the objects/sim group.
« on: October 04, 2012, 10:59:17 AM »
If a SimGroup is deleted, all objects contained in it will be deleted.
Thanks

810
Modification Help / Deleting the objects/sim group.
« on: October 04, 2012, 09:58:16 AM »
I'm not very good at object oriented scripting so I'm trying to improve myself.

When deleting a simGroup, do the objects (the objects located under the simGroup) end up removed with it?

Pages: 1 ... 49 50 51 52 53 [54] 55 56 57 58 59 ... 336