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Topics - Yin Yang

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16
Games / A question about Skyrim: Dawnguard DLC
« on: March 21, 2015, 04:14:41 PM »
Forgive me if this is the wrong section I don't usually visit the Games section and I'm to lazy to actually join a Skyrim forum.

What's the reward if you stay with the dawnguard as apposed to becoming a vampire lord?

ex if you become a vampire lord you get the vampire lord ability (which rocks) but what is my motive to refuse him, what benefit do i get from the dawnguard then?

17
/title

I do and i feel like the whole problem could be caused by some change/update they made to the software.

18
Off Topic / Badly Translate the above person's name!
« on: March 10, 2015, 01:03:45 AM »
I'm going off of the Bad Translator post and making it into a game, Badly Translate the above players name, so the first post would put in my name, and post what he got of it, then next person does the person before him, and so on.

http://ackuna.com/badtranslator

Feel free to put as many translation cycles as you want, and post how many you used.

begin


Locked for stupidity, I forgot that translators don't work on non words like 99% of the forumer's names, sorry.

19
Help / Ping is suddenly ---
« on: March 07, 2015, 05:42:37 PM »
For no reason my ping is suddenly --- when i host, UPnP does nothing, Port forwarding is outdated, at least on my server.

21
General Discussion / Post a random BLF quote!
« on: March 05, 2015, 11:12:59 PM »
Must be copied from this forum
People still use slayer and other internal gamemodes I believe.  Its just that those special gamemodes are packaged with all the necessary addons and load everything right away.  I think the custom gamemodes are simply a quicker choice rather than looking through your addons.
Let's see if this is any fun

22
General Discussion / Gamemode section is practically dead
« on: March 05, 2015, 10:58:06 PM »
/title

It's because everyone always plays custom (aka blockland as it originally was)
I think that even though Free Blockland with Addons is awesome Gamemodes are an amazing thing that isn't being used to it's full potential. I mean, just think about what you can really do with a gamemode. Now go make something amazing.

23
Suggestions & Requests / Wreck it Ralph Gamemode
« on: March 01, 2015, 06:14:03 PM »
Rampage exept there is a second team who's job it is to fix everything by hitting it with a golden hammer

24
Suggestions & Requests / BrickTransform/setBrick
« on: March 01, 2015, 02:11:31 PM »
Turns the outputed brick into another brick off of a list of all bricks in the server (if space allows)

25
Suggestions & Requests / Server name char limit
« on: February 28, 2015, 11:27:23 PM »
so we don't have to deal with loving

"Blockhead's super awesome freeb..."

26
General Discussion / Post your Blockland confessions
« on: February 28, 2015, 10:36:16 PM »
Confess!
CONFESS!

I'll start:

   -I use to steal other peoples builds like a loving madman for my first few YEARS.
   -I've been playing almost non stop since i got my activation code when i was 8, about 10 years, if steam counted all that time, it would be well over 5000 hours easily.
   -When i was still new, i gave out my Activation code on the RTB IRC chat (thinking it was one universal code that everyone got), and someone posted it online, and i had to get a new code. I use to be 9319, now i'm 10630.
   -When i first changed my name from Blockhead9319, i was SONICTHEHEDGHOG, the 3rd server i was ever on, i was admin and someone named Amy came on. I kicked her.
   -I've said that I stopped working on my tycoons because they were sloppy and my technique needed to be improved, which is true, but i mostly stopped because i just got lazy.

now you say something...

27
Gallery / Pong Tycoon (Update v0.3.1)
« on: February 25, 2015, 07:49:13 PM »


A Robloxian Tycoon in Blockland!

This is my 3rd attempt at a tycoon and this time i cracked the formula! I wanted to post this topic a few days ago but i wanted to finish a fully functional prototype before i started advertising it, because 2 times i just started talking about it immediately and ended up abandoning the project to research some more, i've been working on this design for about 4 years on and off, my first attempt to actually make one was in March 2013, (so almost exactly 2 years ago) and i called it Light Tycoon, it consisted of the player buying multiple light machine (look for yourself), but there were still many problems i couldn't account for and my entire eventing technique was sloppy and unorganized and spammy, so i abandoned it to research VCE and eventing more, hone my skills per-say. Then, like clockwork, almost 1 year later, I started Factory Tycoon, A similar consept with slightly better events, a more organized eventing system, and the ever hated VIP room removed. But once again i abandoned it because it was still to sloppy for my standards, and it cause lag whenever something was triggered. Now the time has come again to start working on my annual tycoon and this time i think i've got it.

How to play
(this applies to this prototype and the final product)

First your going to want to do is start a minigame, without a minigame the cash giver will not collect, and there should be problems with the IIS, so start a minigame.

Now you can get a tycoon, just run into one of the grey doors labeled "Become Owner", this will make the tycoon belong to you and only you can collect the cash from this tycoon and buy items in it. (thanks to the IIS, explained later)


Your Tycoon will materialize around you if you've done this right. You will notice that your name has been set as owner where it use to say "No Owner", this means that the IIS system is in place and you are the only one that can interact with your tycoon. Next your going to want to start your income, so you can buy the Ponger that should be to your left, when you buy something it takes the amount that it shows from the cash on your person, if you don't have enough cash, you can't buy it, but this first Ponger is free, so go ahead and buy it by running over the pad.


Once you do this, you'll notice that the black item that has appeared is bouncing a pong from the white brick off the other side and back before disappearing, when the pong disappears, $10 will be added to the Cash to Collect storage, run over it to collect your money and buy the next upgrade, which costs $250 and will add one additional pong, doubling your income.

There are 2 upgrades you can get right now plus an optional floor.

The IIS System

The IIS system is simple, it stands for Isomorphic Interaction System when you start a tycoon, the door saves your name as a variable in your minigame (and your cash in the collector, which is why you need to be in a minigame to play) and every time you go to use anything it will see if your name matches the name it's saved for that tycoon, so when there are multiple tycoons, there will be no worry of noobs taking your money or buying your stuff. Also when you buy a tycoon it does a check on other tycoons to see if you already own one, so you can't own more than one.

The Trickiest Part

Probably the trickiest part of making the tycoon was making it reset automatically when players disconnect... but after 3 or 4 years i finally cracked it. Let me show you something.
This is it, more specifically, the blue and red bricks. When you get a tycoon, the door sets up a variable in your player object called Ping and sets it's variable to 0987, and sends a relay to the blue brick. Every second the blue brick will use VCE to scan your player for this variable, when it does detect it, it will beep and glow for 0.25 seconds. When the player object disappears, (when he dies or disconnects) the variable is no longer present, the brick does not detect it, and the brick sends a relay to the red brick which clears that individual tycoon. I will disable Self Delete in the final server and any killing of any kind until i can fix this, but for now this is the only way, if i use the actual client, (which is not the player but the computer connecting) than it does not clear or reset when the player leaves.

Also as a side note, all tycoons can be reset at once with the Master Tycoon Reset button.



Have suggestions? Feel free to post them below! But if you have criticism please be nice about it, i don't respond to harsh comments.

Update coming!

I'm working on the next update to the tycoon prototype! This may include but will not be limited to:

2 more upgrades to Ponger
Another ponger
Walls
Owner-only door
Sealed Admin area (there will be an admin only door in the final server that will not be present in this prototype download)



Versions

v0.2.0 - Base
Includes:
One Ponger
2 upgrades to the ponger
Cash collector
Floor decoration


v0.3.1
Additions:
Buyable Walls
Buyable Roof
2 more upgrades to the Ponger
Ponger v2 (no upgrades yet)
Basic VIP room with $1000 cash giver(feel free to just f8 in)


and now for the part that you scrolled past 2 hours of typing for...
The Download
This download includes a ZIP file full of everything you need to run this save proporly, this includes:
The Tycoon save
4x4 Round flat
The Trueno colorset
Brick Text event
VCE
and the VIP room song (a song I looped myself and will be part of my future song pack) Vodska


I also added a few addons that are really useful that i feel people should know about.

Client_Mute
Event_addRelativeVelocity
Event_doPlayerTeleport
Event_MessageBoxOK
script_eventplus


Just download the ZIP file, and copy the contents directly to the blockland folder, and allow all the folders to merge correctly, and you'll be good.

So, have fun, just one rule, Please DO NOT claim ownership over this tycoon. I worked hard on this and I don't appreciate people stealing it.

DOWNLOAD

28
Music / Lindsey Stirling Pack (v2) (Added Skyrim and Halo Themes)
« on: February 22, 2015, 06:01:35 PM »
This includes all the songs that were in the old pack, plus the new ones, and i want to make more loops for this pack, all i need are suggestions. All music loops as seamlessly as possible.

Currently contains 15 songs

For song previews you can go to lindseystomp's youtube channel.

Songs currently in this pack:
Beyond the Veil
Crystallize
Dragon Age
Electric Daisy
Elements
Halo Stirling Theme
Moon Trance
Shadows
Skyrim Stirling Theme
Song of the Caged Bird
Spontaneous Me
Stars Align
Stirling Pokemon Remix
Transcendence


Download

PLEASE leave suggestions of what other songs by her to add so i know where to start, and thank you for downloading!

29
Suggestions & Requests / OnPlayerDisconnect
« on: February 22, 2015, 05:26:28 PM »
I posted about this in the past and people said there's no way to detect if the player disconnects, but i was thinking there could be an output event called "StartClientPing" which pings the client every 5 seconds or so, and there can be inputs like "OnPingReturned" and "OnPingMissed"(if the client disconnected and theres nothing to ping), have a system like that, but then the problem would be of knowing which "ping" to look for in the input event, which i guess you can make 6 different events sets for 6 ping systems to run at once (temporary fix because that can be spammy), it could work based on the player running it, so everyone can have 6 pings running at once, so it doesn't bug out when 2 people try to use ping1. This could be used to have the server react and reset when players leave, if you have a server where players interact with there own portion of the map, perhaps. Can this be done?

IIRC, you can detect the disconnection. You package the function GameConnection::onClientLeaveGame(%client);

Ok so how about this, you can package this as an addon to VCE, making it so i can detect if and when a specific name or BLID disconnected... hold on a minute... I think it would be possable to do the pinging thing with vanilla VCE! I'm going to try that give me 20 minutes!

30
Suggestions & Requests / Relay Channels/VCE channels
« on: October 30, 2014, 07:36:22 PM »
5 or 6 relay channels, so this would look like, OnRelay, OnRelay1, OnRelay2-- OnRelay6, this would be so that you can set up multiple relays at once, for multi-tasking. Also the same type of thing but for VCE, but it would be like IfValueList, and you could list the <var:(location):(varname)>'s seperated by commas, and a drop down menu next to it to choose if OnVariableTrue/False triggers if only one value is true, if at least one is true, if all, none, so on. so one brick can deal with more than one onVariableTrue/False, and then something to sence which value triggered so i can pull that and do something unique with it, you know? Because now, if i want, say, a door to allow a list of people, i need to make a relay brick for each and every person, that would simplify the build greatly and make one build of mine go from taking 1 minute and 30 seconds to work to almost instantly.

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