TYCOON STYLEI want the public to deside which style the multiplayer version of the tycoon should look like:
Beta Blockland: (
Winning) (I voted for this one)
Player looks like it did in v2, other than that everything else is the same.
Roblox (
Losing)
Player looks like a Robloxian, all brick textures are REMOVED.
I Suggest (Post)Post your own idea that doesn't involve the default playertype! It will be added to the vote!
^^Vote Above^^
Its up to you!
PLEASE NO NEGITIVE COMMENTS!!
this includes but is NOT limited to:
I hate tycoons...worst gametype ever.
I STILL DON'T UNDERSTAND WHATS THE GAME ABOUT
also work on ze grammar please
NOTICE: anything with 1 or more *'s after it is further explained at the bottom of the page.
BETA TESTERS:People who have tested the game before release to help iron out the bugs, these people also get access to the VIP area coming in Update v0.6.
Luigi 2
Kirbychu
RydiddyExtra Thanks!Luigi 2 for Building 4 whole LM's!
Luigi 2 for Idea for Transportation brick.
Zeblote for stat's GUI
NOW TAKING IDEAS FOR VIP AREAWhat kinda cool things do
YOU want to see in the VIP area!
Right now theres my observer gun, and a button that makes you a horse whenever you crouch
Original: v0.1what it looks like at first
When you run touch the doorway:
NOTICE: ADDED FOR NOOBS:
buttons only work FOR THE OWNER OF THE TYCOON no one else
When you run over Light Machine 1
When the pong hits the wall:
Money gets added to your earnings!
Run over it to collect those earnings.
UPDATE: v0.2
Changes:
Remodeled: LM1*New LM1:
UPDATE: v0.3
Changes:
Added: LM2, Walls & Roof, Noob Doors**
Upgraded: Tycoon Activate ThingWhat it looks like before you start:
After you activate the tycoon:
Light Machine 2 (LM2):
Walls, Roof, and Noob Door:
Inside view:
UPDATE: v0.4
Changes:
Added: LM3, LM4
Upgraded: LM1, LM2 (Small changes, not worth reposting pictures)Light Machine 3 (LM3)***:
Light Machine 4 (LM4)****:
Both together:
At this point, the Tycoon is ready to be released, it has everything that a normal tycoon has, at least 4 machines, earnings system, walls & roof, even a noob-prof door! but as i state as a response to the below comment, i'm not done yet!
UPDATE: v0.5
Changes:
Added: Bones Money Machine*****, Tycoon Expansion button, Tycoon's Names, Money Check BricksEvery Tycoon will now have a Name, naturally, the first Tycoon's name is: Beta.
Every Tycoon will now have a brick that tells how much money the owner has on there client. This is updated when the owner touches his tycoon's baseplate. (the only time he can change the amount of money he has)
Added tycoon expansion button, which adds more tycoon to your current, and more pretty buttons to press.
Added Bones Money Machine to the tycoon expansion.
(that one took a long time to make)
Update v0.6 PREVIEWThe next update will have:
VIP AREA (UNDER DEBATE! Details at
the help page i made asking for a GUI tutorial.)
LM's 6-10 (all made by Luigi 2)
Transportation Bricks (Cyan, Concept by Luigi 2)
Venders
Donation Bricks
BGM (with options, right now theres only the songs from my lindsey stirling pack, found at
http://forum.blockland.us/index.php?topic=226801.msg6423055#msg6423055)
Tycoon BloopersEpic fails and other funny occurrences are posted below:
This happened when i was working on v0.5:
not a glitch, i really had that much money
This happened when i was testing a vender in Update v0.6:
My right arm was glitching and staying up as if i was holding an item
Or he decided that national socialist's are cool.
ReplysLol totally reminds me of my older days playing blockland. I like it so far, but I have to ask, how did you get it to display the owner's name with bricktext? I'm assuming VCE. Did you turn the player's name into a variable and then put that variable into the bricktext?
Also, consider making a simple GUI. When players claim the tycoon, fire a relay and have it check every 10 seconds (aka 10,000 delay), and when the relay fires have it display the players info in the bottom print. This way players can see all the money they have on their person.
Do you have a final, finished tycoon planned or just "earn moar muney an stuf loel"
thx for the advice, and yes i do have a plan for where i'm going to take this tycoon. Like for example i'm going to have a button where when you walkacross it it will add another 64X64 base to your 32X32 base to expand your field.
btw, i turned the players name (<var:client:name>) into a var in the brick.
VCE_modvariable>Brick>Pname>==><var:client:name>
so the bricks value (Pname) is the players name. Then i set Bricktext to Owner:<var:brick:Pname>.
I've never really used VCE before now, so i'd say i'm doing pretty good.
btw i already have a gui like you explaned but it does not show up in screenshots.
I want to see the gui
Future Screenshots will include the GUI
Cmooooon it aint that hard to post a pocture of a gui :u
You ask and i give
Cuz i'm that awsome
So we are like mystical beings selling Light to Humans?
I didn't really think of that much, you can buy machines that pump natural light in from outside it, the red bricks are the collectors, the collectors then proceed to possess that light giving it a physical form, it is than shot into the maze where it bounces endlessly collecting more light until it finds the green solar brick and enters phase 2 where it is converted into Digital currency which is just named, for the sake of simplicity, Money. That good? I just made it up as i went along but it sounds good.
How are you going to remove the tycoon ownership when the owner leaves? Seems impossible with VCE.
This is a serious issue that i still dont know how i'm going to fix. It may resort to asking MARBLE MAN to make an Onplayerdisconnect Output event. Or such but as an extension to VCE.
You still haven't posted the gui
So I assume the gui is either
-not existant
-ugly stuff
I have. The only GUI there is is that little Money indecator in the lower left corner
that i circled in redI may go on to make a real GUI with the mission editor addon but i would need to know how to make the buttons actually work, which i could just look at the other pre-made GUI's for, I might try to make one later.
But for now thats all there is
EDIT this is SOMEWHAT what it would look like if i made one
He could use a Fakekillbrick event to kill all the bought items or something?
I already have a system to reset the tycoon but it needs to happen automaticly, i'm not going to stay in that server 24/7 reseting tycoons after people leave.
I was deciding that you should add some like stuff that would make your tycoon more attractive and/or something that expands your tycoon by width
I'm not done
yetWhat's a LM
What's a Vender
What's a BGM
Light Machine
Acts like a vending machine, gives you an item when you click it, or gives you an ability.
Stands for Background Music
*Pong's now start at red brick and end at green brick. There will be NO updating systems for the LM's
**A noob door is a door that only you can pass through, to prevent noobs from entering
***Now includes orange "Multiplier" bricks that split one pong into two
****Now includes blue "Division" bricks that turn two pongs into one again, the number on top the bricks shows the number of pongs that go into the brick before the brick fires a pong
*****Outputs $10,000 every 13 seconds! But cost's $10,000,000