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Games / Re: Blockland-Inspired Project
« on: October 29, 2017, 10:10:49 PM »
My event idea is in it's very early stages and i am by no means a graphic designer so Tristan's is going to look and feel way better, as well as just be a better design for people who are new to these kinds of logical event systems. also there are ways around vectors, although vectors aren't hard for a 10 year old to understand if he actually cares, i speak from experience, like just having a direction node, and being able to pick from a drop down list of directions.
Also the game wouldn't be targeted directly at younger people, the game is targeted for people who want to play a lego based block building game; and while many of those people are going to be young, a lot of them are also going to be teens or adults, I'm 20 and I want to play this. It's not just for younger kids who wanna doodle around, which is what the more simplistic, picture based, colorful Basic system would be for, its also for people who legitimately want to use this as a medium for creating their own functioning game, or do other impressive things, which is what the more flexible, adaptive, dynamic Advanced system would be for. Also I wouldn't anticipate a scripting based event system, if you want to script events, you can make an addon or a mod; the design of the advanced node based event system would be as powerful as directly coding, just, instead of typing characters, your using an expandable, basically modular visual interface.
I really do love Tristan's interface, the only problem is that it's basic and limiting;
I really love my own interface, the only problem is that it's complicated and disconcerting;
Many many things in modern software have a basic and advanced setting, why is having that in the event system not such a good idea?
Also the game wouldn't be targeted directly at younger people, the game is targeted for people who want to play a lego based block building game; and while many of those people are going to be young, a lot of them are also going to be teens or adults, I'm 20 and I want to play this. It's not just for younger kids who wanna doodle around, which is what the more simplistic, picture based, colorful Basic system would be for, its also for people who legitimately want to use this as a medium for creating their own functioning game, or do other impressive things, which is what the more flexible, adaptive, dynamic Advanced system would be for. Also I wouldn't anticipate a scripting based event system, if you want to script events, you can make an addon or a mod; the design of the advanced node based event system would be as powerful as directly coding, just, instead of typing characters, your using an expandable, basically modular visual interface.
I really do love Tristan's interface, the only problem is that it's basic and limiting;
I really love my own interface, the only problem is that it's complicated and disconcerting;
Many many things in modern software have a basic and advanced setting, why is having that in the event system not such a good idea?