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Messages - Yin Yang

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31
Games / Re: Bricktopia
« on: October 26, 2017, 05:42:25 PM »
you all are fully grown guys who got lives and stuff, do you realistically think you’re gonna be able to flesh out a full blown game in a reasonable amount of time?
Fully grown guy: Yes
Got a life: No
Do I realistically think i'm gonna be able to flesh out a full blown game in a reasonable amount of time: Well, idk. I don't really care either. It's not about being the fastest, or the best, or the shiniest. It's about creating something that i'm proud of. It's about making my dream come true. And i'm going to keep at it no matter where Ghost's or Dren's games are at.

op promised just a video two days ago and i ain’t seen anything yet
funny you mentioned that, I've been more focused on development then videos, trying to figure out this dynamic dimensions thing and how to get it to work in an optimized way, I would be making much faster progress if the bricks were cubes, but i have to account for the fact that the studs on top and bottom needs to be tiled, not stretched. I just put up and was about to link a video showing that i do have the visuals for the ghost brick working for this, but i'm going to throw it in with a bunch of other clips now that you mentioned that because yeah, i did promise that.

this response is reminding me heavily of the dunning kruger effect
idk how many times i have to say it.

Idk a bunch of stuff.
I'm willing to learn a bunch of stuff.

I mean for goodness sake:
i know very, very little.

I really wish people would stop busting my balls for stuff that isn't related to the topic, like the fact that i talk about Ghost and Dren, and what i know.

32
Games / Re: Bricktopia
« on: October 26, 2017, 04:22:06 PM »
if you're unironically saying this you legitimately do not have enough experience to actually make this into a product of the quality of Blockland. Yet.
Well, my rebuttal to this is... correct. That's absolutely right. At this moment in time I do not possess the experience or knowledge required to make a game the quality of Blockland let alone better.

But, and this is important to note,

I also didn't have the experience or knowledge required to make the prototype I currently have when I started

Life just isn't black and white like that. I've been learning as i go, and i will continue to learn as i go until i have a product in my arms that i call done, no longer needs to be supported by me, i don't want to support any more, and most people have moved on. 19 days ago, I didn't know how to Instantiate an object, i didn't know how to make a functioning player controller, I'd never even heard of Quaternions.
If i don't know how to do it, I figure it out when i get to that part of production. Just like i've already done many, many times.

do keep in mind that you have a hell of a lot more to learn than you seem to think at the moment.
You're correct in an incorrect way. There is a HELL of a lot more to learn, yes, but not more than i think. I am fully aware that this is not going to be easy. And proportionately, i know very, very little. I've never denied that. But I am both a fast learner in this department, and very determined. Don't confuse my faith for arrogance, or my on the spot, placeholder ideas for how something could work for "here's how it's going to happen"

33
Games / Re: Generic Sandbox Game (Poll)
« on: October 26, 2017, 03:48:20 PM »
Emitter picture:

Any way to make those smooth lines?
It's always been a pet peeve that the lasers were made of dots.
also you can throw width=(pixels) inside if the first img to reduce the size, quote me to see what i mean

34
Games / Re: Bricktopia
« on: October 26, 2017, 03:37:57 PM »
I'm willing to talk about it, It might be hard to get Ghost's attention though, he's been kinda scarce lately.
I have no idea what limitations Unity would actually place, as I have no experience with it, but I do know that without an engine the only limitation is your own skill level.
Without an engine a car can't drive.
Likewise, without an engine, a game can't run. Even if your writing your game from scratch, your using an engine that your writing from scratch. An engine at it's most basic is kinda like, the logic behind all the most basic interactions and logic that are going to be going on in your game, and it's really hard to get that to be as versatile, adaptable, and dynamic as some existing engines, some engines like Torque are limiting and just not good in general, they were great and they served their purpose in their time but they don't cut it nowadays. But other, modern, up to date, highly engineered engines like GameMaker 2 and Unity3D are VERY versatile, it's hard to find something you can't do, With Unity, it's not really a case of "CAN I do blank" but instead, "HOW do I do blank" Especially for our purposes.
So your statement is correct in that sense, an engine that you make from scratch IS limited by your own skill and determination, but Unity isn't. Classic case of Don't knock it 'till you try it.

Also didn't you say you were using Bullet? That's an engine that focuses on physics.

If I may give you a pointer though, just because your game is made in C# doesn't mean it'll somehow be easier to parse C# scripts for add-ons. You're still going to either need to get a interpreting library like I did for LUA or write your own.
Well i haven't looked into it but my placeholder thought is that if the addons are coded in C#, all detected addons can be ran like any other script in the game Thanks to Unity. Haven't looked into it, might not be as one and done as that, but that's my running idea for it.

35
Games / Re: Bricktopia
« on: October 26, 2017, 01:50:34 PM »
Pageloss? Are you repeating so your on the currently active page? Why?

36
Games / Re: Bricktopia
« on: October 26, 2017, 12:38:25 PM »
Cool idea, what if you made it so the color selected would be the placed bricks full color, but the can can be used for small details.
Not a bad idea, how about the standard Paintcan has a primary and secondary fire, primary for standard Blockland functionality, secondary for realistic paintcan functionality?

Also, I'm really salty that even this topic managed to get far more activity than my own.
Maybe it's the name.
I'm genuinely sorry dude, i think your project is really cool, one of the first things i actually decided i wanted in my game, after the 3d blocks, was direct compatibility with Blockland Addons and BLS' and that's exactly what you did right off, I was actually thinking about coming to you and asking you for help in doing the same. I think you said LoD was written in C++? I think it'll be easyer to make Addons work with my game because, like Blockland, Bricktopia is written in C#; it's just a matter of translating the Torque Script stuff.

i have to be the only person alive who thinks that this and ghost's block-based games are bad. I'm not even going to sugarcoat it, how can anyone congratulate such a severe lack of creativity? I understand that 'nothing is copyrighted' and there's always room to 'create your own version'. However, there is a dilemma: the first time you experience a game, all the new, original and fun features will entertain you, but this will happen once. All the bad, mundane and unoriginal gameplay will stick around, and every time you play the next iteration, there will be nothing good left to experience- just the bad parts.

Hopefully you're making this as a vessel of self-improvement, because honestly if you expect anyone to enjoy this for more than five minutes, your expectations are too high
Well there are a few points I want to take this opportunity to make

Firstly, My game, Ghost's game, DrenDran's game, they're all still trying to get the basic features down, we havn't even started adding the original content yet, and i think we all have our own ideas to make improvements over blockland's mechanics once we actually get to that point.

Secondly, Idk about Dren, and i can't speak for Ghost, but personally, this kinda is a vessel of self-improvement, while at the same time me making a dream come true: Making my own Blockland. As soon as my dad told me it was possible for me to make my own video games and let me have his "Basic C" collage book when i was like 11, I wanted to do one thing, make Blockland, and I'm finally doing that. And at the same time, holy stuff, i've learned SO much about how to work in Unity, C#, and game design in general, and i have so much more to learn. I believe Ghost said that he is kinda learning things as he goes along as well.

Thirdly, Blockland isn't about mechanics or features, it's about building and creating with digital legos. So yeah, if your bored of having infinite free legos of any size shape and color that you can program to do almost anything, you won't want to play our games, because that's what it's about. Yeah we're going to add fun features, items, mechanics, and so on, but that's what it's about. I want an up to date and more expandable Blockland, with more features, and infinitly more expand-ability via addons and mods. Not a whole new game. What if there was an addon for a real portal gun in blockland? Not just a cheap particle effect, but a real 3d see through portal? Well guess what's going to be available in Bricktopia. *cough* Camera support *cough cough*

Finally, Your kind of making some grand assumptions here based on little to almost no evidence, like i said our games are just getting the base features functioning, we hardly started, and your already assuming what the final product is going to be off of that. Every game is going to look like stuff when it's first started. Have patients, wait to have those oppinions when i state the game is in Beta, when most of the base features have been added and its more about polishing and adding less important features.

37
Games / Re: Bricktopia
« on: October 26, 2017, 12:30:05 PM »
calling it now - yin yang will spend all his time trying to be better than ghost due to some weird obsession of his and abandons his project after realizing it takes actual work and he cant just post screenshots to soak up that free attention from people. (which, ghost also posted screenshots, but also he actually seems competent to make an actual thing)

This whole project seems to be more "be better than ghost" than "create an interesting and fun game".

god even reading his posts you can totally tell the "yeah ghost is cool i encourage everyone to support his project!" facade is complete bs. creepy..


Your free to think what you want, Waru, but I've already made myself as clear as i can about that subject.
I will give you this though: I said that the reason i haven't talked about this super openly is a little for the 3d bricks reveal, but 75% of the reason that i didn't reveal this project for a long time, that i havn't told anybody, was for my anxieties about exactly what you described.
"forget, I should have done this months ago, now everyone is going to think I'm copying Ghost... Wait, am I copying him? forget am I just going to give up as soon as this starts involving real effort? I don't want to start talking big and then abandon it like a loving douche bag."
Well i came to the conclusion that as long as i'm doing this project strictly for fun, I'm fine. That's why i keep saying this is a project i'm working on when i feel like it, because the moment this turns into an obligation, is the moment this turns into something i don't want to do anymore; so i'm avoiding that by just leaning back and saying "It's ok, I don't have to work on this, but look at what i did so far. this is really starting to take shape, do i really want to stop?"


oh and i wanted to point this out directly:
god even reading his posts you can totally tell the "yeah ghost is cool i encourage everyone to support his project!" facade is complete bs. creepy..
Um, it's kind of not, not even remotely. That kinda hurts my feelings dude, what? Is it so hard to believe that I'm a decent human being? And on top of that it's creepy? Not cool, man.
I saw your other post, that doesn't excuse what you said. If you have something you want to say to me, take it to PM, like i said, i want to leave the negativity out of the topic.

38
Games / Re: Bricktopia
« on: October 25, 2017, 06:34:30 PM »
[booing ensues]
care to elaborate?
Because whether i can think up a super original concept or not is irrelevant, I have my idea. Remake Blockland but better. Everything after that is "working off of an existing concept". You realize that all the features i added to the Plans section are my ideas, right?

39
Games / Re: Generic Sandbox Game
« on: October 25, 2017, 05:48:34 PM »
Sweet, I love your devotion to making the game directly compatible with Blockland.

40
Games / Re: Bricktopia
« on: October 25, 2017, 04:29:53 PM »
Oh good, glad we have more of the same original game based off the same original concept originating from the same original forums for the same original game.
Welcome to my -||- most original project to date!
lol ok dude honest clarity, my brain doesn't do original very well, My mind is better at working off of an existing concept, improving it and making it really cool, but making original ideas, not my cup of tea. Also i want an updated modern Blockland! Who doesn't man! I mean forgetting for a moment about "The devs are going to forget it up" anxieties that everybody has about any sequels or remakes or spiritual successors, if you knew for a fact that it would be done right, would anybody here NOT want a modern blockland remake?

you’re really behind on badspot news: hes pretty much officially done with this game and makes more money off of drawing research than off of BL. hes also been working on a game called perennial but thats in an unknown state rn
Oh ok, yeah i didn't look super far into it tbh, Badspot draws research??
I mean, jesus, okay, no judgement or anything but, just wasn't expecting that..

41
Games / Re: Blockland-Inspired Project
« on: October 25, 2017, 04:18:05 PM »
I don't want to steal the attention again so i'm going to continue this conversation as pms. This is quickly drifting away from Ghost's game and into "I'm right no i'm right" and i don't want that to happen.

42
Games / Re: Bricktopia
« on: October 25, 2017, 04:02:07 PM »
I'd have more respect for you if you didn't even acknowledge GSF. You do you.
It's cool! I am doin' me, and i have been since the beginning, despite everyone telling me to stop talking about some things that i care about. Such as Ghost and his project.
I'd like to know what you think i'm thinking when i talk about it, as well as if i'm the one bringing it up, I believe I only brought it up twice in the entire thread, the rest of me talking about them at all was in response to somebody else either comparing my game to theirs, or telling me to stop comparing my game to theirs.
The first time i brought them up was to mention that when i started making my project i found out that there were tons of others doing the same thing, not really a comparison, i didn't even mention anyone by name.
The second time i brought them up was to say that i'm going to tread lightly around names until they name theirs, not really comparing.

People keep telling me to stop acknowledging Ghost's existence and then they contradict themselves by saying "You do you" which, i literally decided to look up in the urban dictionary to see if i'm getting the message correctly:
Quote from: Urban Dictionary
The act of doing the things that you normally do. Nothing more, nothing less. Just being yourself

Which, i am.
So I'm not going to simply ignore the fact that [ASF]Ghost is making a blockland game.
I'm not going to simply ignore the fact that i really like [ASF]Ghost as a person because he's so nice.
I'm not going to simply ignore the fact that I am perfectly open to talking to and about him.
and I'm not going to simply ignore the fact that many, many people are going to be drawing comparisons and conclusions between and about us and our games.

I respect the message and the thought, but it's not really applicable to the situation, and, in fact, I would have much less respect for myself if I did ignore their existence. I believe that i made myself perfectly clear here, And while i highly appreciate people caring about me enough to leave these posts telling me to not concern myself with Ghost, let me assure you one last time that there is nothing to worry about, i am doing me, and it is in my nature to be open about this kind of stuff. Just becasue he exists doesn't mean that one should ignore him, especially if one is getting many replys to his topic drawing comparisons and conclusions about a competition between us that doesn't exist. So i will not be acknowledging any further replies telling me to "Stop [blank] [GSF]/[ASF]Ghost".

is this like an arms race for a blockland-esque game
A friendly arms race, if that makes sense.
I mean it's literally what a game's race would be in comparison. Something for fun, because we want to :)

hey badspot should try making one
Who knows, he's been pretty in the shadows lately, maybe that's what he's been up to. Keeping it a secret until it's presentable.
Hasn't even been uploading to his own website very much.

43
Games / Re: Bricktopia
« on: October 25, 2017, 02:11:19 PM »
Bricks Resembling LEGO Brand Blocks Realm
Damn, that's just so perfect, but oh dang! It has LEGO in the name! shoot! oh well, keep the ideas a-flowen

44
Games / Re: Blockland-Inspired Project
« on: October 25, 2017, 02:01:48 PM »
only problem is -||- making it possible to create your own “node types” as addons
I don't think so, If i were to plot out the logic of it, I could probably have a system planned by tonight. C# and unity are extremely flexible, in most code it's not really a matter of "Can i do", it's more of a matter of "How do i do". And a lot of things are easier then they may seem to someone who's not a coder. and

only problem is replicating the system ingame -|
I haven't tried, and i have occasionally been very wrong when I've said this, but i think that will be super easy once he has the bricks in a more final state. Making the dynamic interface wouldn't exactly be the hardest part of the game.

Although, addons being code-able in anything that's not C# or JavaScript... it is a mystery to me how he plans to accomplish that; because Unity3d supports those two languages and he could just directly run the code in an addon, where as Python? Idk.

45
Games / Re: Bricktopia
« on: October 25, 2017, 12:12:26 AM »

well stuff. I googled the name before i decided anything, didn't find anything major like that.
also damn, that does NOT look like a lot of work went into it.
guess i have to change the name now, I'm open to suggestions.
i really think names that contain words like "brick" or "block" are sort of bland common names nowadays unless it was named that way a long time ago. you should probably go for other synonyms or make a completely different name that titles the genre: "Minecraft" for example. but nonetheless, if you do tend to use the common terms, at least think of other words that sound unique but yet remembering.
That is a good point, but I'm fresh out of ideas.
Anyway I'm not sure if 3 different blockland inspired projects are a good or bad thing, may the best man game win I guess.
Thanks I will
It's amazing! There isn't going to be any winning or loosing. The only way one of us is going to loose is if that person gives up or stops developing. This isn't a competition, I openly support the other two's projects and i hope you do as well!
jesus christ, successors already after Ghost's project? this gon b good
What do you mean by that? If your convinced that i'm going to be in compatition with Ghost and DrenDren then let me tell you right now that's not the case, I openly support Ghost and Dren and i hope their projects turn out amazing. I didn't do this because either of them were doing it, i only found out after i started that, oh stuff, there are like a million other people doing the same exact thing.

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