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Games / Re: Blockland-Inspired Project
« on: October 22, 2017, 12:56:52 PM »
I'm trying. I hate the drama as much as anyone else.
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you just barged in with an image of a red brick and said "you can't have MY name because I was thinking of this project for 3 years".
I wasn't ever going to tell him IT'S MINE DEAL WITH IT!!!!!!!!!!!!!!
[Later]
Again, i never said "IT'S MINE AND YOU CAN'T HAVE IT"
1. He's nice enough that we could have come to an understanding like adults if he already had chosen my name.Idk how to make it any clearer... I gave my project a name. I told him the name for my project. If he was thinking of the same name, one of us would have changed, and honestly, if he was using the same name as me, I would have let him keep it; I would have changed. And on top of that:
2. He's nice enough that he would probably be like "Ok he's calling his Blank so i'll make sure i don't accidentally name mine the same thing"
I don't want him to choose the same name as me as well.I don't want him to choose the same name as me, hinting that i assume he hasn't chosen---
I like it! Have you made a lot of progress with the project btw?So just drop it?
When are you posting a topic of your own?
ghost actually has something to show, whereas you just barged in with an image of a red brick and said "you can't have MY name because I was thinking of this project for 3 years". (that wasn't the point of my argument, he's been thinking about this for years too, i'm simply stating that i was infact also thinking about this for a long time) dude, if you wanna make a game, start making it. share its progress. but if you literally don't have anything done, don't come into other people's development threads and start telling them that they shouldn't name their game this because you thought of it first. (Covered this above)
so technically, no, you cannot "just claim a loving name" since you can't copyright something that doesn't exist.
Torque 3D can, even if you're just using the tech demoCan you describe how i do that? I mean...
You'd just have to import the assets into it and spawn it via the mission editor
I think it still supports DIF interior files that uses JPGs for textures, so you shouldn't have to do any sort of port work
For steering, I'll just make vehicles use the arrow keys, and invert it so that the up and down keys steer left / right, the left key moves it forward, and the right key allows you to change seats lol.Wait was that a joke about how everyone is offering all these different control schemes or was that serious? I can't tell but that sounds really weird and hard to get use to. But i've never played driving simulators or racing games so i wouldn't know
he can choose whatever name he wants to dude, you can't just claim a loving name...1. He's nice enough that we could have come to an understanding like adults if he already had chosen my name. I wasn't ever going to tell him IT'S MINE DEAL WITH IT!!!!!!!!!!!!!!
Are you accusing him of something or just generally being salty that he was working on a bl successor first?thanks for all the love and support guys
Ignore him, he'll eventually goes away.I assume you mean me. I wanted to look past this comment but i can't because i know for every 1 person who commented it there are many more who thought it. So with that said here is my rebuttal.
I'm really looking forward for this project. If I may, I'd suggest "another lego game", "brickland", "blockworld" or "rick astley" as names.Actually, i'm going to PM him with the name of MY project. I don't want him to "just so happen" to choose the same name as me as well.
the camera rotates with the planehm?
VCE.
Events...
(nothing)
uhh out of topic but i have a questionHe already has a video out that shows the avatar is wearing a hat
will we be able to wear a hat and glasses