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Messages - Yin Yang

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76
Creativity / Re: Game Design Megathread
« on: October 17, 2017, 05:13:58 PM »
did you name it craftmine
It's not about Minecraft, it's about Blockland

77
Games / Re: Blockland-Inspired Project
« on: October 17, 2017, 01:21:13 PM »
Those last two <3

78
Creativity / Re: Game Design Megathread
« on: October 16, 2017, 04:37:58 PM »
-snip-
stuff, I guess noone cares right now, i kinda did wanna do some of that, oh well.

79
Games / Re: Blockland-Inspired Project [On Vacation Pg.74]
« on: October 16, 2017, 02:19:14 AM »
through the force of your head, part of the standard blockland physics model. this can be proven by the fact you cannot turn your head and the car in opposite directions at the same time
Power of the mind, my friend, we're already driving cars with it

80
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: October 15, 2017, 06:21:37 PM »

81
V_DAYZ | BL_ID 9919

Last Active on the Forums: June 28, 2012

82
Creativity / Re: Game Design Megathread
« on: October 15, 2017, 01:21:26 PM »
I honestly don't understand it.
I was talking with someone about creating a spiritual successor to Blockland, which I've been wanting to do for awhile now. The project would bring back maps and have updated building mechanics, along with better graphics, physics, a procedurally generated world (like Lego Worlds) and many new features. If enough people are interested I would like to finish it soon and get a playable demo released...

I officially accuse [ASF]Ghost of reading my thoughts, watching my dreams, and stealing my ideas.

I've been thinking about making a spiritual successor to blockland for years. I made models in blender back when i only had my crappy laptop, if you remember Pong Tycoon, it was my second year attempting that (I attempted to make it once a year for I believe 4 years before finally succeeding, did i ever release the singleplayer save? I somehow still loving have it, 3 computers and 4 harddrives later.)
I'm going to bring back maps, have improved graphics, physics, generated worlds, and new features.
I was going to make a thread and see what people thought and maybe get it out, only i was thinking some kind of closed beta released for playtesting.
and most interestingly, I'm also using Unity3D

When i found his post, i was kinda crushed, because i had, that very day, decided to start and was just modeling the test world.
And i don't want people to think that I'm just copying him, because i'm genuinely not, infact i sent him a friend request on steam followed him on twitter because i really think i should talk to him not only about my plans but maybe he can help me with some problems i'm having and i can help him with some of his in return.

All your blockland projects need to merge and form one whole, blockland 2.
I mean, there's a genuine possibility that that could happen, right now i'm at the same level with [ASF] as the rest of you, just someone who knows of him. But if he accepts my steam request when he's back from vacation, and we actually become friends, there are possible futures where we decide to merge our projects together, I mean, i suck at mapping, he rocks at mapping, and i did have the idea to ask him if i could add his flagship map to my game to have that "omg" factor. But idk, maybe he'll just ignore me.

If i actually advertise this and make an active topic about this is either up to [ASF] being totally cool and knowing i'm not just copycatting him, or enough people on the forums wanting me to be more open about it.

I will say this, it's early, i'm still figuring out key systems, getting basic things like chunkloading and the non-placeholder movement system working, but it is starting to really come together.

If enough people say they want me to start posting about it, i'll make a detailed forum topic in Games, and update hourly on twitter (when i'm working on the game, i am a gamer, too, and Warframe just released their biggest update ever so, my attention is split)

also,

with lootboxes

what kind of loot boxes? what would be in them do you think?  I kinda really like that ideadibs maybe a possible currency that people could charge to do something, idk what would be worth that, but a pitch is a pitch. If i do add a currency, i would either make it so you can NOT buy it with real world money, or if it is buyable, it would be cheap.

83
Creativity / Re: Game Design Megathread
« on: October 15, 2017, 04:01:40 AM »
I've been working on a project...
But for lack of my post sounding a way too familiar to the point of being embarrassing,
I'll just leave this here.

   

84
Games / Re: Blockland-Inspired Project [On Vacation Pg.74]
« on: October 15, 2017, 03:54:10 AM »
Wonder what off-road vehicle your gonna use like how Blockland has the jeep.
Dirt bike ftw

85
Help / Re: Blockland goes crazy when i turn on shaders
« on: October 15, 2017, 03:42:17 AM »
reshade prolly effed up

86
Add-Ons / Re: List of Essential Add-Ons
« on: October 15, 2017, 03:30:13 AM »
VCE.

87
Off Topic / Re: Internet speed test thread v.5728
« on: October 15, 2017, 03:28:30 AM »
where are yall getting these sleek results from?



AOL, noone uses it anymore so it's really fast.

88
Story should be of or relating directly to something you did in relation to Blockland

Make it shine, because i bet i can beat it.

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Off Topic / Re: Internet speed test thread v.5728
« on: October 14, 2017, 07:43:23 PM »

I think i broke it...

90
Help / Re: Don't murder me, but i have a profile pic question.
« on: October 14, 2017, 06:31:36 PM »
Hook me up with the image and I'll see if I can get it working for ya
What would you be doing?

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