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Off Topic / Re: Is it weird to watch research but not jerk off to it?
« on: October 13, 2017, 11:06:34 AM »do you watch it for the plotI HAVE TO KNOW IF SHE'S EVER GOING TO EAT THE loving PIZZA
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do you watch it for the plotI HAVE TO KNOW IF SHE'S EVER GOING TO EAT THE loving PIZZA
are you making another blockland inspired projectNo.
Read docs. I assume Unity, given its popularity, has useful documentation of its code.I've looked everywhere, searched unity's manual, searched unity's answer site, searched the Brackeys forums, I think i'll just going to figure the player stuff out myself, I've already solved the second half of my problems, although it's kinda buggy and I assume done noobishly, it's more or less solved, at least in the short term.
you need to program this.A lot of the problems is i'm unsure how to code / integrate these features, (in a stable/expandable/fluid way) given enough time i can figure it out myself but if i can get a functioning example of all these things in a working controller, it would save me a lot of time slowly figuring things out from trial and error.
the collision thing is solvable with navmeshes, other than that: get to coding.
apparently going to be replaced with something called "Steam Direct"According to this article i found about it, it was suppose to release a week after that article was released, on June 13. 2017
for a second your avatar got me hyped that ethan was backlol dude we talked in the help section yesterday, nothing's worked sofar btw.
Have you tried stripping the metadata?Idk if there is metadata, or how to check and strip it for that matter, I made it in Premiere Pro and exported as an animated GIF, there are no metadata related options anywhere in exporting
improved event system (with optional node-editor?)