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Messages - morningstar

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406
Forum Games / Re: [Forum game] Fortunately, Unfortunately
« on: October 11, 2013, 06:49:17 PM »
Unfortunately, you're too proud to do that. 

407
General Discussion / Re: Utopia City [2]
« on: October 11, 2013, 03:43:55 PM »
I meant a month or so ago when there were even less bricks. 

408
General Discussion / Re: Do need a house.
« on: October 11, 2013, 03:43:04 PM »

409
General Discussion / Re: Utopia City [2]
« on: October 11, 2013, 03:39:44 PM »
I can't join your server.  BL says "too many verts" and closes automatically. 

410
Forum Games / Re: [Forum game] Fortunately, Unfortunately
« on: October 09, 2013, 03:36:03 PM »
Unfortunately, the theme park burned down with you in a roller coaster. 

411
Forum Games / Re: [Forum game] Fortunately, Unfortunately
« on: October 08, 2013, 06:06:49 PM »
Fortunately, everybody else just developed the same accent and can all understand each other. 

412
Help / Re: Blockland acting all wonky
« on: October 08, 2013, 03:12:59 PM »
I've got DX 10.1.  On a different note, the problem seems to have lessened itself by my restarting my computer. 

Console:

413
Help / Blockland acting all wonky
« on: October 07, 2013, 08:36:38 PM »
I know the title's pretty ambiguous, but there's no other way of describing it. 
I recently purchased a computer and now Blockland is flashing constantly.  Black and white.  I don't know, it's just really awkward. 
Also, it says it supports shaders, but they won't appear. 

414
Forum Games / Re: [Forum game] Fortunately, Unfortunately
« on: October 07, 2013, 05:46:02 PM »
Fortunately, his semen is diamonds, and you got rich off of the rape. 

415
Help / Re: Can you assign a light to a projectile?
« on: October 06, 2013, 01:12:49 PM »
Well, it's on 40 and the size isn't any bigger than it was at 25. 
Is there a limit to the "LightRadius"? 

Also, if I can't give the projectile a light, can I give it a flare like corona? 

416
Gallery / Re: Post your first Builds!
« on: October 06, 2013, 11:45:36 AM »
My first build was literally a 5-10 brick campfire with logs around it. 

I miss the bedroom. 

417
Forum Games / Re: Nations at War - Rebuilding
« on: October 06, 2013, 11:42:18 AM »
I don't think this is fun anymore.  To be honest, I think we've reached a point where any expansion causes way too much tension.  We have a World War One-esque system of alliances that makes any war a world war, and the Tri is pretty overpowered.  Because the Tri is so powerful, everybody wants to ally themselves with it. 

Now, the AC is definitely the most in-depth and powerful nation.  Plethora openly admits that to me, and he's been in civil war to make you all happy.  I just wanted you to know that. 

Also, I think I'm going to quit. 

418
Forum Games / Re: Nations at War - Rebuilding
« on: October 05, 2013, 04:18:39 PM »
Five Plexian Su-30MKIs fly over the AFF. 

419
Help / Re: New set of door events added on load
« on: October 05, 2013, 04:13:26 PM »
As I recall, that's always been a problem with Legacy doors and there's no way around it short of disabling Legacy's.  

Correct me if I'm wrong.  

420
Help / Can you assign a light to a projectile?
« on: October 05, 2013, 04:12:23 PM »
I'm making a road flare item which upon being thrown will light up the surrounding area in red. 
I've been using the preexisting hasLight, but it's weak and I want some flare. 

I am basically wondering if I can assign the actual "Red Light" to the projectile. 

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