http://www.riftgame.com/en/
The Game:Join legions of adventurers in RIFT™, a new fantasy massively multiplayer online role-playing game (MMORPG) set in a world being torn apart.
Rifts violently rip into reality across the land and release powerful forces that threaten the very existence of Telara. Each breach brings with it new characters, events, and treasures, while the world itself changes dynamically around you.
Play with your friends across vast, lavishly detailed environments, or go head-to-head in challenging Player versus Player (PvP) combat as you battle to uncover the secrets of the planes. Build and advance your character using an innovative new class system with limitless possibilities.
The rifts have divided the people and endanger the world. Whether you fight to seal the rifts forever, or harness their power for your own, epic adventures lie ahead for those willing to fight for the future of Telara.
Races:
Features:The Guardians are the chosen of Telara’s gods, the Vigil. After the tyrant Aedraxis called forth power from the Plane of Death and devastated Telara, the Vigil chose the greatest souls who fell that day to be harbingers of the next era. A golden age awaits, but Telara must first be saved — by deed, by example, and by the sword. Its people must be redeemed, its corruptors purged, before the world can truly be safe.
The Guardians are driven forward by the memory of Telara’s countless fallen innocents crying out for salvation as the Ward was broken, only to be consumed by invading riftspawn. This is what the Vigil created the Guardians to strive against, lest millions more meet slavery or oblivion at the dragons’ claws. The Guardians are the light, poised against the all-devouring darkness.
The Guardians come from among the three races most devoted to the gods: the fearless Mathosians, the wise High Elves, and the uncompromising Dwarves. Though each race is beloved of the Vigil, each seeks redemption for the sins of their leaders: Aedraxis Mathos unleashed the Shade, Prince Hylas broke the Elves’ ancient covenant with the divine, and the Dwarves trafficked with unspeakable forces to achieve wonders of crafting and prosperity. Thus, the Guardians represent atonement and redemption just as much as hope for Telara.
Within their holy city of Sanctum, the Guardians plan bold offensives against the dragons and their cults. Their crusades assault the undead armies of Regulos, their inquisitions purge the lunatic cults of Akylios, and their agents root out sinister plots as far away as the deserts of Shimmersand. The Vigil dictates no single path to salvation, so the Guardians seek their own place in the holy litany by ending the threat of the dragons and the blasphemy of the Defiant.
The Defiant do not care whether the gods abandoned the world or not. To them, this entire planar convergence disaster is the gods' fault in the first place. Indeed, as soon as things went from bad to worse, the gods suddenly and inexplicably disappeared.
So while the Guardians run around Telara building temples, sticking their noses in everyone's business, and desperately praying for a miracle, the Defiant plan on actually delivering one, even if it means being branded as heretics and operating outside the laws of the land.
Above all else, Defiants are rugged individualists who love technology. Mixing technology with magic offers amazing opportunities for innovation, personal power, and cultural progress. If used correctly, these advancements could also be turned into spectacular weapons to fight the looming darkness. The Defiant absolutely believe that the best defense is a great offense - something the Guardians will never understand.
With the help of enough eldritch war machines and magical innovations, Defiants believe the people of Telara will have the power to destroy the dragon gods themselves, without needing to rely on outdated religious dogma. When Telara is saved, the Defiant will be at the head of a new technomagic age, in which every facet of life is touched by their innovations.
While some Defiants might reluctantly acknowledge that their methods are dangerous, potentially posing risks to the integrity of the world, they will be quick to point out that the world seems to be ending anyway, so everything is worth the risk. Besides, if the world is destroyed, who will be around to complain about it?
Screenshots:
This is actually a pretty awesome game once you get in to it. It's sort of like WoW but not that much. It's very well organized and it's new!
You can go tank and dps massively with Mages and Warriors, and heal with clerics and can do RDPS and MDPS with rogues! It's loving awesome.
Me and my dad play this, and he's over level 30 now. I'm still level 14. lol
Rift is where you have two factions Defiants and Guardians, they're both enemies. Defiants have Kelari, Bahmi, and Eth for races. While guardians have Mathosians, High Elves, and Dwarves for races. I guess rift got the name from when tears happen in the atmosphere and these "miniscule" black holes form invading areas in Telara.