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Messages - Jacky

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3796
Gallery / Re: Me and Epic Churros Plane!
« on: June 09, 2011, 04:22:26 PM »
looks like a 737

3797
Gallery / C-130 Hercules
« on: June 09, 2011, 02:04:44 PM »
There isn't an interior. YET.

But rating is allowed.

CC as well.









What really surprised me is that the fuselage turned out perfectly circular :o

3798
Clan Discussion / Re: [AoB] - Architects of Blockland - 2011
« on: June 09, 2011, 01:13:49 PM »
Slayer has applied and is waiting for an interview i think.

He was at the server last night.

3799
Gallery / Re: Airport - finally OP update!
« on: June 09, 2011, 01:12:35 PM »
I will gladly help, I've been wanting to build an airport (and have started a couple) for awhile now (planes too).

One thing that REALLY bugs me, is when people don't (correctly) number their runways...Although you didn't at all...but you don't have too...If you...don't want........
Alright I'll host in a few

3800
Off Topic / Re: Piano
« on: June 09, 2011, 12:49:52 AM »
i have a keyboard from yamaha.

Pianos are the bomb.

3801
Gallery / Re: Airport - finally OP update!
« on: June 09, 2011, 12:38:54 AM »
An airport terminal need not look exactly like a real-world counterpart, but there are some reasonable features that should be included if you want an interesting reproduction:

  • Increasing the scale is the biggest change I suggest - A runway of that size would likely be built for a large, commercial airport and the terminal should reflect that. They are typically large so there are enough gates, 50+ ( or even hundreds), for the number of planes stationed there at any given time. Also consider all the stuff you'd find inside a terminal (see point 3).
  • Add exterior details - One of the fantastic things about an airport is the great variety of equipment and activity you can see occurring out on the tarmac. Fuel, food, and baggage trucks are good items you could include. There are also many entrances and ground markings you could add to make it more interesting. Don't forget airports have other important structures like parking garages, transportation hubs, and maintenance areas.
  • Add interior detail - Airports are full of detail: shops, restaurants, restrooms, advertisements, gate seating areas, security checkpoints, baggage claim areas. Some include recreational areas like small parks, playgrounds, and also have quiet areas for conducting business.

You did a great job making the taxi-ways and the runway, but the current terminal does look rather poor. Consider remaking it so this can go from being a "decent" build to a "great" build.

Would you like to help for the 4th version of the terminal, then?

3802
Gallery / Re: Airport - finally OP update!
« on: June 08, 2011, 09:18:31 PM »
Wow.

You're stupid.

3803
Off Topic / Re: Damn you Arizona wild life!!!
« on: June 08, 2011, 04:09:49 PM »
Sounds like a coyote.

3804
Clan Discussion / Re: [AoB] - Architects of Blockland - 2011
« on: June 08, 2011, 04:04:05 PM »
im out of school

3805
Gallery / Re: Airport [WIP]
« on: June 08, 2011, 04:03:25 PM »

3806
Drama / Re: Thread about various people whom I frown upon.
« on: June 08, 2011, 11:15:35 AM »
Tag why are you such a bully?

 :cookieMonster:

3807
Gallery / Re: Airport - finally OP update!
« on: June 08, 2011, 11:10:30 AM »
because one terminal looks like all the others!

oh and what's that at the top right I see?

3808
Gallery / Re: Airport [WIP]
« on: June 08, 2011, 11:03:27 AM »
-snip-


Doesn't loving matter, does it?
that surely sounds like a correctment

Terminal looks pretty shoddy.

A huge cuboid thing with a jillion windows.
jesus christ have you people seen a real airport terminal

3809
Drama / Re: Thread about various people whom I frown upon.
« on: June 08, 2011, 11:02:09 AM »
From people in the past

3810
Off Topic / Re: Post real life pictures of yourself.
« on: June 08, 2011, 02:57:33 AM »
oh god

that looks so yummy

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