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Messages - spartan101

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76
How do you render so nice?
Please teach me how?

77
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: December 01, 2010, 05:45:36 AM »
Animation and ammo are easy, you just use the image states (plus some simple code for the ammunition). There is a stateTransitionOnNoAmmo... (also OnAmmo, OnLoaded, OnNotLoaded), and a script can set an image'a ammo to true or false, same for loaded, plus when mounting the image, you can set if loaded is true or not.

At most, that would be an intermediate scripter with a good reference (hint: there is one in a sticky in te coding section), you only need an advanced scripter if you wanted it to create a splatter of red bricks (real bricks, not particles) on the other side of a shot player, and have a way of harvesting the blood into a vial that can then be used to create a wandering AI that looks exactly like the killed player, without a name or items/armour, and then use that clone to trick the AI cops into thinking that the shot player was a criminal or is dead, while in reality they are simply trapped in your secret base's holding cell while you tinker with their DNA until you have the right sequence to inject them with to transform them into a baby dragon, at which point you will saddle them and ride them around the procedurally generated city above...
Can you scipt for me?

78
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 30, 2010, 04:10:14 PM »
Animation scripting and an ammo mod is hard

79
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 29, 2010, 07:40:42 PM »
Suggestion: Make it single shot and load from the back, and make the animation opening it up, and putting a new one in.
Impossible now

80
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 29, 2010, 07:22:49 PM »



There

81
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 29, 2010, 07:17:32 PM »
I just stuffed my pants when it was ingame

82
Modification Help / Re: [Tutorial]Making Add-Ons With Blender(Not Modeling)
« on: November 29, 2010, 06:17:31 PM »
Hm, I have a very interesting issue with animations....

This is what I did in blender, just a simple fire animation.



This is how it showed up in game:



Wtf?
:P
You are not supposed to have the bone rotated on it's side or it will animate like that

83
Modification Help / Re: Sketchup to Blender w/o Sketchup Pro, how to do?
« on: November 29, 2010, 06:15:26 PM »
Nodes?

84
I can model and animate you can ask me for models

85
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 29, 2010, 04:20:53 PM »
I have to admit, that is pretty cool.
Thanks,would you like me to add anything more?
Like make it single shot or magazine with certain ammount of shots?

86
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 29, 2010, 08:06:49 AM »

Dart gun

87
Creativity / Re: The new and improved 3D model topic!
« on: November 29, 2010, 06:49:22 AM »
How do I take pictures with a windows computer?,just recieved one for my birthday present

88
Blender?

89
Let me animate it I have experience with reloading,fire animations,and opening animations.

90
Modification Help / Re: Basics weapon Pack (Need advanced scripter)
« on: November 28, 2010, 08:56:15 PM »
I can do Custom Projectiles, but I'm still learning with Reloading.
Uxie wanna script for custom projectiles and try reloading,also how about custom shells ejecting?

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