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Development / Re: 2012/08/26 - Blockland r1715
« on: August 30, 2012, 03:19:16 AM »Maybe instead of just making all the 'good' stuff down, make 'good' stuff far. Limit how far down they can go and that'll make them make tunnels instead of holes. Then it'll actually feel like mining. How it is now, you might as well call it "Infinite Drilling"The "good stuff" as you put it -- namely player ores is based on player activity. if they dig down deep, and then discover an ore - the ore is deep, instead of higher up. People want to dig down, because thats where the ores are, and the ores are there because people dig down.
Exactly, I was thinking he should use the map floor as a "no pass" barrierThis is exactly what ive done.