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Messages - Peejster

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91
Help / Re: How do I add/edit a welcome message to my server?
« on: May 30, 2014, 07:38:29 PM »
$Pref::Server::WelcomeMessage = "Message goes where?";

92
Help / Re: WORKING SNIPER ADD-ON DOWNLOAD LINKS
« on: May 30, 2014, 05:46:47 AM »
http://rtb-archive.host22.com/

CTRL + F "sniper" or look for the OldSchoolRifle.

93
Off Topic / Re: Blockland Confessional
« on: May 28, 2014, 05:50:57 AM »
I lie habitually about myself, even to people I should be truthful to.

I'm resentful about a lot of dumb things I did a long time ago, even when I was much too youthful to know better.

I hate when people take pity on me.

When my best friend died, I didn't go to his funeral, and I never spoke to his other friends or his relatives ever again.

94
Drama / Re: No Cussing Servers
« on: May 25, 2014, 01:16:24 PM »
At least direct me to the right board to post this.
The solution is to not post this anywhere.

95
Modification Help / Re: (MS3D) Animating a player model?
« on: May 24, 2014, 03:59:08 AM »
Plan out the animations you want, and how many frames of animation they require.
(For example, walk left: 30, walk right: 30, jump: 5)

Make animations in the animation editor in such a way that each animation starts with an idle / T pose.
String them together in the animation editor like so:
frames 0 - 29: walk left, frames 30 - 59: walk right, frames 60 - 64: jump

Don't touch body parts in animations where those parts shouldn't move. For example, if you try to straighten the arms in an animation where the player's left hand twirls, this will have adverse effects, as animations will occasionally overlap (such as walk + activate object making the arms swing faster)

96
Help / Re: Random sounds from friend's server
« on: May 10, 2014, 02:54:49 AM »
which addons were those?

98
Add-Ons / Re: [Brick] Open Book
« on: May 07, 2014, 02:44:06 PM »
Two different prints on the same brick is impossible.
To further elaborate on what LeetZero's stated, here's an example of how you can make a print brick with multiple sections.
http://forum.blockland.us/index.php?topic=252452.0

edit
and of course i'm slow

99
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 11:54:15 PM »
Yeah, I don't know what I'm doing.
Gonna need somebody else to do the print faces, cause I'm lost with this stuff.

Give me your skype over PM and we can talk it over when I'm free / awake.

100
Suggestions & Requests / Re: Diagonal doors?
« on: May 06, 2014, 08:20:35 PM »
If someone with Shaper can get me the model for the default door, I can try to make this.
Shaper does not import blb files.

101
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 12:40:07 PM »
No, because the pages should be transparent, and you can selectively choose where on the print you want a side to show.

Look at my Polycubes for reference. Anything with UV coordinates 0 0, 0 0.5 , 0.5 0, and 0.5 0.5 shows only the top-left corner.

102
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 10:36:17 AM »
However, wouldn't that look off? Having papery prints also carry to the cover?
I don't think I understand.

103
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 10:00:34 AM »
Just go half and half, in a 2:1 ratio print
that would look horrid

104
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 09:51:07 AM »
Since the cover wont be seen, why bother.
what else would that blank space be? two pages + two nothing.

105
Add-Ons / Re: [Brick] Open Book
« on: May 06, 2014, 09:42:45 AM »
I am not sure how to do print faces using Badspots converter.
I've been combing the dev topic for an answer but didnt find anything.
Not possible, have to find the faces, edit their UVs and textures manually. Z0w0's brick editor might be a little helpful

I've also concluded that if I was gonna put a print on the pages, it would be two seperate 2x2 print faces.
Do what I did for polycubes, split the print into four parts so that you can also do something for the covers.

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