Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jookia

Pages: 1 [2] 3
16
Suggestions & Requests / TRUST FIX
« on: March 06, 2007, 07:39:23 PM »
In version 1.02, badspot, make spraycan painting part of the full trust, not build trust.

17
Gallery / Delete.
« on: March 06, 2007, 03:58:59 AM »
Closed.

18
Help / Crashed - Add-On Scripts?
« on: March 05, 2007, 08:26:47 PM »
As soon as I installed Ephi's script then tried to host dedicated, this is what happened. It crashed.

Code: [Select]
//-------------------------- 3/6/2007 -- 13:25:44 -----
Processor Init:
   Intel Pentium 4, ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/centerPrint.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Starting Dedicated Server ---------
Destroying NET Server
Exporting server prefs...
Starting Internet Server
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script base/server/scripts/DamageTypes.cs.
Loading compiled script base/server/scripts/allGameScripts.cs.
... Shape with old version.
Loading compiled script base/data/shapes/player/player.cs.
Executing Add-Ons/ADD_ON_LIST.cs.
Executing Add-Ons/Weapon_Sword.cs.
Executing Add-Ons/Weapon_Spear.cs.
Executing Add-Ons/Weapon_Rocket Launcher.cs.
Executing Add-Ons/Weapon_Push_Broom.cs.
Executing Add-Ons/Weapon_Hookshot.cs.
Object 'hookshotExplosionSound' is not a member of the 'AudioProfile' data block class
Executing Add-Ons/Weapon_Gun.cs.
Executing Add-Ons/Weapon_Grapple.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Weapon_BulletTime.cs.
Executing Add-Ons/Weapon_Bow.cs.
Executing Add-Ons/Vehicle_MagicCarpet.cs.
Executing Add-Ons/Vehicle_Jeep.cs.
Executing Add-Ons/Vehicle_Horse.cs.
Executing Add-Ons/Vehicle_FlyingWheeledJeep.cs.
Executing Add-Ons/Vehicle_Ball.cs.
Executing Add-Ons/Support_Jeep.cs.
Executing Add-Ons/Player_Quake.cs.
Executing Add-Ons/Player_NoJet.cs.
Executing Add-Ons/Player_LeapJet.cs.
Executing Add-Ons/Player_JumpJet.cs.
Executing Add-Ons/Player_FuelJet.cs.
Executing Add-Ons/Particle_Player.cs.
Executing Add-Ons/Particle_FX Cans.cs.
Executing Add-Ons/Particle_Basic.cs.
Executing Add-Ons/Light_Basic.cs.
Executing Add-Ons/Light_Animated.cs.
Executing Add-Ons/Item_Skis.cs.
Executing Add-Ons/Emote_Love.cs.
Executing Add-Ons/Emote_Hate.cs.
Executing Add-Ons/Emote_Confusion.cs.
Executing Add-Ons/Emote_Alarm.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.

19
General Discussion / READ FIRST!
« on: March 04, 2007, 04:15:29 AM »
RTB IS NOT THE ORIGINAL BLOCKLAND! V0002 IS! RTB IS A MOD FOR V0002! STOP SAYING THAT YOU NEED A CERTAIN FEATURE FROM RTB "BACK" FROM THE ORIGINAL BLOCKLAND!

20
Clan Discussion / [NE] Never Estimate
« on: March 02, 2007, 11:33:05 PM »
I'm deciding to make a proper clan.

I'm finally making a good clan.

Ranks:

Owners: Jookia.
Leaders: Gmp, ·•{ Awoken } and [UCC]Slezak.
Sub-Leaders: dUMBELLS, (IM)[NE]OFI-banana12 and Jacey.
Members: tapemaster21 and mr.block.
Trainees: None yet.

Allied Clans:

Allied Faction.

Website:

http://neverestimate.no-ip.org/

21
Help / Bedroom?
« on: March 01, 2007, 07:21:38 PM »
I get total lag when I look towards the window of the bedroom, what's up with that?

22
Modification Help / Refreshing UI?
« on: March 01, 2007, 04:17:19 PM »
Is there a function/script that would drop the cache and refresh the uis and datablocks etc serverside without restarting the server.

23
General Discussion / You bought it?
« on: February 27, 2007, 11:42:43 PM »
Which number were you to buy it?

take 100 off your blockland ID.

I was 19th to buy Retail!

24
Modification Help / WriteLine
« on: February 27, 2007, 05:48:07 PM »
I'm looking for a %file function that adds text to the end of the file then saves then next time it just adds on without overwriting. Also, where's a function or something that aborts the script?

25
Modification Help / Debugging.
« on: February 26, 2007, 10:31:51 PM »
DataBlock FxDTSBrickData(##b##rick1x1Data)
{
BrickFile = "Add-Ons/Client/Brickx/1x1.blb";
Category = "Flat";
SubCategory = "1x";
UiName = "1x";
IconName = "";
};

Won't work?

26
Modification Help / New bricks?
« on: February 26, 2007, 05:30:21 PM »
How do I make new brick categories?

27
Modification Help / FILES?
« on: February 26, 2007, 03:24:32 PM »
How can I make a script write to file and create files?

28
General Discussion / HOW TO PORT FORWARD RETAIL
« on: February 26, 2007, 02:25:05 AM »
I have a good theory here:

v0002 has your system down to forward IT'S exe somewhere in the network settings under the ICMP or something, so get rid of that value then add the value of the retail exe.

:cookieMonster: :cookie: :cookie:. Cookies for all.

29
Modification Help / OnLoad?
« on: February 26, 2007, 12:12:00 AM »
How do I execute a script on the load of a gui?

30
General Discussion / CLEANOUT!
« on: February 25, 2007, 08:50:03 PM »
To save time of Badspot, I'll just say that he cleaned out the forums.

Post letters to him here:

-----CUT-----

Pages: 1 [2] 3