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Messages - SpreadsPlague

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8221
Modification Help / Re: RTB Pref Help
« on: April 09, 2010, 06:20:51 PM »
Thank you both very much. I didn't know about all of those types.

8222
Suggestions & Requests / Re: Player type: High jump
« on: April 09, 2010, 05:47:37 PM »
It was completely unnecessary to re-post that. You will also notice that my post is smaller than yours.

Go figure.

EDIT: To the guy below me: He has to paste it in Notepad or another text program to begin with, therefore size is irrelevant. My post was more efficient in terms of scrolling down the page. Please stop participating in an argument you cannot win. Goodbye.

8223
Suggestions & Requests / Re: Player type: High jump
« on: April 09, 2010, 05:44:34 PM »
Here is the default playertype code, just go through it and change the values.

I've bolded what you want to take a look at.

Sorry it's small, but it might be page-stretching otherwise.

Changing that value to 1620 will give you 1.5 of the player's current jump.

(1080 x 1.5 = 1620)

I may be wrong in this entirely but try it out and see what you get.


//--- OBJECT WRITE BEGIN ---
new PlayerData(PlayerStandardArmor) {
   className = "Armor";
   shapeFile = "base/data/shapes/player/m.dts";
   emap = "1";
   renderWhenDestroyed = "1";
   mass = "90";
   drag = "0.1";
   density = "0.7";
   maxEnergy = "100";
   maxDamage = "100";
   disabledLevel = "1";
   destroyedLevel = "1";
   repairRate = "0.33";
   rechargeRate = "0.8";
   inheritEnergyFromMount = "0";
   isInvincible = "0";
   firstPersonOnly = "0";
   thirdPersonOnly = "0";
   useEyePoint = "0";
   observeThroughObject = "0";
   computeCRC = "0";
   renderFirstPerson = "0";
   pickupRadius = "1.25";
   minLookAngle = "-1.5708";
   maxLookAngle = "1.5708";
   maxFreelookAngle = "3";
   maxTimeScale = "1.5";
   maxStepHeight = "1";
   runForce = "4320";
   runEnergyDrain = "0";
   minRunEnergy = "0";
   maxForwardSpeed = "7";
   maxBackwardSpeed = "4";
   maxSideSpeed = "6";
   maxUnderwaterForwardSpeed = "8.4";
   maxUnderwaterBackwardSpeed = "7.8";
   maxUnderwaterSideSpeed = "7.8";
   runSurfaceAngle = "70";
   minImpactSpeed = "30";
   maxForwardCrouchSpeed = "3";
   maxBackwardCrouchSpeed = "2";
   maxSideCrouchSpeed = "2";
   airControl = "0.1";
   cameraTilt = "0.261";
   cameraVerticalOffset = "0.75";
   cameraHorizontalOffset = "0";
   cameraMaxDist = "8";
   cameraMinDist = "0";
   jumpForce = "1080";
   jumpEnergyDrain = "0";
   minJumpEnergy = "0";
   minJumpSpeed = "20";
   maxJumpSpeed = "30";
   jumpSurfaceAngle = "80";
   jumpDelay = "3";
   jetEnergyDrain = "0";
   minJetEnergy = "0";
   canJet = "1";
   boundingBox = "5 5 10.6";
   crouchBoundingBox = "5 5 4";
   horizMaxSpeed = "68";
   horizResistSpeed = "33";
   horizResistFactor = "0.35";
   upMaxSpeed = "80";
   upResistSpeed = "25";
   upResistFactor = "0.3";
   decalOffset = "0.25";
   jetEmitter = "playerJetEmitter";
   jetGroundEmitter = "playerJetGroundEmitter";
   jetGroundDistance = "3.98827";
   footPuffNumParts = "10";
   footPuffRadius = "0.25";
   JumpSound = "JumpSound";
   mediumSplashSoundVelocity = "10";
   hardSplashSoundVelocity = "20";
   exitSplashSoundVelocity = "5";
   impactWaterEasy = "Splash1Sound";
   impactWaterMedium = "Splash1Sound";
   impactWaterHard = "Splash1Sound";
   exitingWater = "exitWaterSound";
   Splash = "PlayerSplash";
   splashVelocity = "4";
   splashAngle = "67";
   splashFreqMod = "300";
   splashVelEpsilon = "0.6";
   bubbleEmitTime = "0.1";
   splashEmitter[0] = "PlayerFoamDropletsEmitter";
   splashEmitter[1] = "PlayerFoamEmitter";
   splashEmitter[2] = "PlayerBubbleEmitter";
   footstepSplashHeight = "0.35";
   groundImpactMinSpeed = "10";
   groundImpactShakeFreq = "4 4 4";
   groundImpactShakeAmp = "1 1 1";
   groundImpactShakeDuration = "0.8";
   groundImpactShakeFalloff = "10";
   uiName = "Standard Player";
   rideAble = "0";
   canRide = "1";
      maxItems = "10";
      cameraDefaultFov = "90";
      showEnergyBar = "0";
      aiAvoidThis = "1";
      cameraMaxFov = "120";
      maxTools = "5";
      brickImage = "brickImage";
      cameraMinFov = "5";
      speedDamageScale = "3.8";
      maxWeapons = "5";
};
//--- OBJECT WRITE END ---

8224
Help / Re: Clear spam script.
« on: April 09, 2010, 05:24:06 PM »
Really? I searched and I found it just fine.

http://forum.blockland.us/index.php?topic=98404.msg1891227#msg1891227


8225
Try to pronounce the clan name with all the symbols. I dare you.

8226
Modification Help / Re: Need some general help with coding.
« on: April 08, 2010, 07:46:05 PM »
Using descriptive variable names helps considerably.  It makes the code easier to understand by you (now and in 6 months), as well as others who are trying to help.

Try this one one for size:
Code: [Select]
function serverCmdStun (%client, %playerName)
  {
   if (%client.isAdmin || %client.isSuperAdmin)
     {
      %stunTarget = findClientByName(%playerName);

      echo(" @ %client.getPlayerName() @ " has used the stun command.");
      if (isObject(%stunTarget.player))
        {
         messageAll('',%stunTarget.getPlayerName() @" was the victim of " @ %client.getPlayerName() @ "'s stun!");
         %stunTarget.player.tumble();
         %stunTarget.player.setWhiteOut(1);
        }
     }
}

Every other script I've seen just leaves it as %player. %playerName could get confusing as you're not targeting the player's name at all, you're targeting the player. I understand what you mean by this however, but at first glance this could throw off new scripters.

8227
Off Topic / Re: The iPad
« on: April 08, 2010, 06:31:57 PM »
You're only a tad late but I won't blame you.
http://forum.blockland.us/index.php?topic=106405.msg2109217#msg2109217

8228
Drama / Re: dangerous_boy || Why God? Why?
« on: April 07, 2010, 10:31:55 PM »
HE IS NOT handicap AT ALL

8229
Drama / Re: blockbuster2
« on: April 07, 2010, 09:46:27 PM »

8230
Drama / Re: blockbuster2
« on: April 07, 2010, 09:33:24 PM »
Lol'd at Lily attempting to troll the server. She takes pride in it, you know.

8231
Drama / Re: banned no reason
« on: April 07, 2010, 09:22:09 PM »
Hey how about you spend less time with pointless arguements and more time reading my damn PMs :c

arguments** stupid no edit in drama ajfhsdfsdf

8232
Drama / Re: banned no reason
« on: April 07, 2010, 09:21:46 PM »
Um, no.
This has nothing to do with your sentence structure. 

Hey how about you spend less time with pointless arguements and more time reading my damn PMs :c

8233
Modification Help / Re: C4 Explosive
« on: April 07, 2010, 05:07:11 PM »
You guys are just kissing Tezuni's ass so he'll give it you guys before anyone else.

I'm going to disregard your comment because you clearly have the IQ of a cardboard box. Go threadstuff elsewhere.

8234
Modification Help / Re: Need some general help with coding.
« on: April 07, 2010, 04:55:37 PM »
You don't need the '== true' stuff, just if(%client.isAdmin || %client.isSuperAdmin)

8235
Help / Re: Which addon uses OnInput
« on: April 07, 2010, 08:37:23 AM »
You would need a relay to make that work.

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