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Messages - keonesan

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2611
The editor used by this engine is primarily event/dragndrop based.
Code: [Select]
void OnStart()
{
SetPlayerActive(false);
FadeOut(0);
AddEntityCollideCallback("Player", "Screamer", "shockshock", true, 1);
AddTimer("wake",5,"TimerWake");
AddTimer("wake2",10,"TimerWake2");
AddTimer("wake",11,"TimerWake3");
FadePlayerRollTo(75, 10, 100);
MovePlayerHeadPos(-1.2f, -0.5f, 0, 10, 0.5f);
SetPlayerCrouching(true);
SetPlayerJumpDisabled(true);
        PlayMusic("level1", true, 0.7f, 1, 0, true);
}

void getlanternp(string &in asEntity)
{
CompleteQuest("Key0", "Quest0");
SetEntityActive("block_box_1",false);
GiveSanityBoost();
FadePlayerRollTo(0, 10, 60);
MovePlayerHeadPos(0, 0, 0, 1, 0.5f);
SetPlayerJumpDisabled(false);
SetPlayerRunSpeedMul(1);
SetPlayerMoveSpeedMul(1);
}

void TimerWake(string &in asTimer)
{
FadeIn(1);
GiveSanityDamage(70.0f, true);
PlaySoundAtEntity("sigh", "headache.snt", "Player", 1.0 / 2, false);

}

void TimerWake2(string &in asTimer)
{
PlaySoundAtEntity("sigh", "warning.snt", "Player", 1.0 / 2, false);
AddQuest("Key0", "Quest0");
}

void TimerWake3(string &in asTimer)
{
SetPlayerActive(true);
SetPlayerRunSpeedMul(0.1f);
SetPlayerMoveSpeedMul(0.1f);
}

void shockshock(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("corpse", 7, 50, "");
GiveSanityDamage(30.0f, true);
AddTimer("stopl",3,"Timerstopl");
SetEntityActive("corpse",true);
PlaySoundAtEntity("sigh", "shriek.snt", "Player", 1.0 / 2, false);
}

void Timerclear(string &in asTimer)
{
GiveSanityDamage(20.0f, true);
PlaySoundAtEntity("sigh", "scare_wood_creak_walk.snt", "Player", 1.0 / 2, false);
}

void Timerstopl(string &in asTimer)
{
FadeOut(2);
StopPlayerLookAt();
SetEntityActive("Screamer", false);
SetEntityActive("corpse",false);
FadeIn(4);
GiveSanityDamage(10.0f, true);
AddTimer("clear",3,"Timerclear");
}

void OnLeave()
{
SetupLoadScreen("", "", 1, "asdf.jpg");
}

Somewhat but it still can get confusing.

It's very similar to ActionScript or whatever the hell powers DooMBuilder's script editor.

2612
So does that mean your going to make THREE dev videos and quit?

:/

2613
Environments are a bit bland. Looks good otherwise.

Thanks. :D

I'll try to add more atmosphere.

2614
-nou-

No you. I'm working on it as we speak. I'm writing code while I'm in lilrobot's server. Multi-tasking ftw.

2615
Did you edit your voice to make it deeper?

Mayyyyyyyyyybe.

2616
Amnesia: Dark Descent is some creepy stuff. :S


Mod looks good.Carry on.

Thanks.

2617
what @ hunter jump noise when you see the body

I'm probably going to change sound file. It's just a place holder.

2619
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 05:35:00 PM »
I'm getting quite a bit of work done. I pretty much finished the bedroom and I'm working with ambient noises. I'm going to start working on the rest of the house.

2620
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 05:30:47 PM »
You have to give it more of an...Amnesia touch...

Have to... WAIT A FREAKING FEW DAYS BECAUSE I ONLY WORKED ON IT FOR LIKE FOUR HOURS.

But I am adding ambient noises and some better lighting as we speak.
Give me some time. Status says 1% for a loving reason.

2621
So awesome.
Especially the music.
You must release the music.
Make some sort of OST if you have to.
JUST DO IT.

It's not my music. Google 8Bit Christmas.

2622
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 04:11:36 PM »
Bump.

Also I need voice actors. If you want to act just shoot a PM over to me.

2623
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 03:38:05 PM »
There's a game called The Path in the Indie Fright Pack on steam.
It loving sucks.

Really? Well I've never even heard of it so I really doubt I have the same storyline/gameplay as it. At least I hope not?

2624
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 03:35:43 PM »
What's with you and all these mods?
Have you even finished any yet?

I only have one other game in developement. I already said I was done with DooM 2 mods.

2625
Off Topic / Re: The Path - A Mod For Amnesia: Dark Descent
« on: January 01, 2011, 03:35:08 PM »
Bad voice acting

Sue me. I had to use my voice. If you want to voice act be my guest.

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