Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - keonesan

Pages: 1 ... 268 269 270 271 272 [273] 274 275 276 277 278 ... 442
4081
Off Topic / Re: GUYS I ATE A BAGEL.
« on: October 18, 2010, 10:41:04 PM »
Boi I can't wait to eat this bagel!

Yes you can.

I suppose you're right...

+1 Reference Points

4082
Games / Re: Gmod Help
« on: October 18, 2010, 10:39:11 PM »
Would tell me how, or show me or something

Reskins are either like any other add-on or sometimes you'll have to replace base files. Also you're still a forgeted up perv. It's a loving video game you sick bastard.

4083
Games / Re: Gmod Help
« on: October 18, 2010, 10:37:51 PM »
I would like to know how to remove the clothes of NPC's, or find some tutorials on how too.

....

Perv.

No but seriously the clothes aren't removable. They're part of the model/texture. You can reskin it though since there's lots of perverted forgeted up mods/add-ons for that.

4084
Games / Re: PORTAL DAEMONS : THE GAME
« on: October 18, 2010, 10:29:51 PM »
Well even if you haven't really done stuff yet I guess I could help if you want me to.
Here's my latest project: http://forum.blockland.us/index.php?topic=131918.0

Coding Experience
C#: Studied For Half A Year
C++: Studied For A Month or Two
HTML: Studied for a week. :P
CSS: Studied for a few hours before I said forget it.
ActionScript: Probably my strongest coding language.

4085
Creativity / Re: .::Taboo::. Draws Stupid stuff Sometimes
« on: October 18, 2010, 10:24:53 PM »
wait. i thought that was the modify button.
aaaaaggggggggggggggggghhhhhhh hhhhhhhhhhh

also my handwriting's so good it's girly.

Because being female gives you an artistic advantage? .... Actually now that I think about it, it does. DAM YOU MOTHER NATUREEEEE! I want to draw good. D;

4086
Off Topic / Re: Epsilon Project - First Dev Video! [10/18/2010]
« on: October 18, 2010, 10:23:17 PM »
Remove the heavy clunking when the grenade hits the ground.

Also as usual I can make muzak, kinda stuffty but still.

Go ahead. I found a nice techno soundtrack but go ahead with your music. It'll also save me a lot of trouble from copyright issues.

EDIT: Also, what's wrong with mah grenade clunking? >:U
Jk but seriously, is it that annoying?

4088
Off Topic / Re: Epsilon Project - First Dev Video! [10/18/2010]
« on: October 18, 2010, 10:12:51 PM »
Hot.

Thanks. Also, come on guys, poast! I need the feedback so I can start fixing up some stuff. I'm not going to add anything tonight but I'll at least make some small changes if I should.

4089
Off Topic / Re: Epsilon Project - First Dev Video! [10/18/2010]
« on: October 18, 2010, 09:50:48 PM »
cool bro

Thanks but can you be more constructive with your feedback? Like how I can improve on the game? I know it's still VERY EARLY alpha but I could use the criticism.

I can almost guarantee that nobody thinks this will get finished, since, if I'm right, not a single project you've ever posted here has been finished.

D:

True but I did finish some projects like "Madness". And... Crap, you're right. Here I promise I'll finish this. Or at least get to beta stage. :3

4090
Games / Re: PORTAL DAEMONS : THE GAME
« on: October 18, 2010, 09:47:52 PM »


Yeah but they actually gave us trailers and visual concept. You just decided what music you want to use. Do you even know how to code? If so what language are you going to code in?

4091
Off Topic / Epsilon Project - PreBeta Released! [11/16/2010]
« on: October 18, 2010, 09:44:47 PM »


Most of it is hard code not events starfish. Think before you post dipstuff. Game maker is like any other compiler just more user friendly.

Full Version: TBA
Demo: TBA
Beta: TBA
PreBeta: http://www.yoyogames.com/games/152206-epsilon-project---prebeta

Videos
Dev Update 7 [11/5/2010] - http://www.youtube.com/watch?v=HcbQpA-7rIU
Dev Update 6 [11/2/2010] - http://www.youtube.com/watch?v=6SKMVGz2iZQ
Dev Update 5 [10/29/2010] - http://www.youtube.com/watch?v=2ntdX_1jnpY (YES IT FINALLY FINISHED PROCESSING!)
Dev Update 4 [10/28/2010] - http://www.youtube.com/watch?v=5vPpoQnRbxw
Dev Update 3 [10/27/2010] - http://www.youtube.com/watch?v=UtC4wpsxQg8
Dev Update 2 [10/21/2010] - http://www.youtube.com/watch?v=ilm0pCODi4g (Sorry for bad quality! Blame my crappy export!)
Dev Update 1 [10/18/2010] - http://www.youtube.com/watch?v=eQcgYtLBW9E

Status
Overall: 10%
Coding: 35%
Sprites: 10%
Levels: 2%
Sounds/Music: 15%
Misc: 5%

Members
Keonesan - Coder/Mapper/Spriter/Pretty Much Does All That stuff
popman98 - Spriter
Altered - Spriter

Application Format
Name: Steam name, BL Name, Real name if you want to, etc.
Age: Not required by preferred
Field Of Work: Coder/Spriter/Sound Creator/Etc. No we don't need concept artists. >.>
Experience: Self explanatory. How much experience with this field of work do you have?
Bios: Tell me about yourself.

Specifications
Well after an assload of benchtesting on my computer, my mom's comp, my friend's comp, my laptop, and a few other computers...

Required Specs
GPU: Intel Desktop Renderer
CPU: Single Core 3.0Ghz
Ram: 1 Gigs
O/S: Windows 98 And Above (Haven't test Mac yet.)

Recommended Specs
GPU: Nvidia 9400GT
CPU: Dual Core 2.0Ghz
Ram: 2 Gigs
O/S: Windows XP And Above

Changelog
Alpha 0.7 Build 1
- Too lazy to type out all changes, basicly to be brief, I added a stuff ton of stuff

Alpha 0.5 Build 1
- Fixed slow motion
- Lightning/thunder effect
- Began working on level 2
- New seeker weapon
- Optimized game
- Changed hud
- Minor bug fixes

Alpha 0.4 Build 3
- Shotgun
- Flares
- Optimized game EVEN MORE
- Swapped music
- Bug fixes
- Fixed transparency on first frame of zombie sprite

Alpha 0.4 Build 1
- Fixed random lag spikes (sorta)
- Optimized game
- Lowered blood due to performance issues
- Finished hud
- Magazines and grenade pick-ups
- Level 1 almost done
- Bug fixes

Alpha 0.3 Build 5
- Visual improvements
- Fixed blood
- Added player death
- Fixed AI
- Improved HUD
- Improved screen filter
- Minor changes

Alpha 0.3 Build - 3
- Minor changes
- AI
- Hud
- Spawning system
- Damage
- Blood
- Minor physic tweaks

Alpha 0.2 Build - 1
- Lighting engine
- Small tweaks
- Fixed a bug

Alpha 0.1 Build - 4 [10/19/2010]
- Added buildings
- Added light polls
- Added jeeps/trucks
- Added sprite for machine gun reload
- Made a new logo
- Some other tweaks

Alpha 0.1 Build - 3 [10/16/2010]
- Added weather effects
- Added grenades
- Added other emmiters

Alpha 0.1 Build - 1 [10/14/2010]
- Project Started

4092
Games / Re: PORTAL DAEMONS : THE GAME
« on: October 18, 2010, 09:34:30 PM »
precisely, we have nothing done yet. technically i could put the character art at, like, 5 because i have most of the sprites sketched out on paper and all of the portraits done, but that'd be like lying.

Which is why you should have waited before you posted this. Derp-a-derp-a-derp.

4093
Games / Re: PORTAL DAEMONS : THE GAME
« on: October 18, 2010, 09:24:27 PM »
Ok. I like the fact that you chose music for your game? You're such a good gamer programmer. :D

No but seriously. Give me more updates before I actually consider this to be good.

4094
Clan Discussion / Re: ►[OMGF] OMG Films - New Official Topic
« on: October 18, 2010, 09:00:50 PM »
Yarly
Sony Vegas 9 ; Fraps ; Camtasia (for those nice crops, its surprisingly good at that) ; Photoshop CS5 (For logos, images, watermarks, etc..)
And to top it all off, 4 and a half years media editing experience, this is the kind of stuff I'm gonna major in.

ninjaedit: Oh and also Audacity, GIMP 2.0, and After Effects.

forgetA UUUU.

My laptop has 64bit though so I might get after effects.

4095
Brb, getting link for random flash video of the day.

EDIT: Tada!

You sir mam, just made my day.

Pages: 1 ... 268 269 270 271 272 [273] 274 275 276 277 278 ... 442