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Messages - Monkeyboy

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61
Drama / Re: Sylvanor impersonating Diggy
« on: November 13, 2013, 06:54:50 PM »
diggy's forum account has been active as well...

62
Drama / Re: Sylvanor impersonating Diggy
« on: November 13, 2013, 06:33:41 PM »
diggy's city rpg server has been up for a wile now, i knew about it before sylvanor posted that. so your little piece of evidence is not actually anything at all... i do wanna know what sylvanor replies with though

63
Gallery / Re: Big tree
« on: November 12, 2013, 12:06:06 PM »



HA

64
General Discussion / Re: DayB • 11/4/13 • Winners chosen!!
« on: November 05, 2013, 09:13:22 PM »
kool kuba doesn't take stuff from no one

65
Gallery / Re: Luxyry Apartment Complex
« on: November 05, 2013, 02:36:58 PM »
You misspelled "luxury" in the title; you spelled it "LYXYRY"

did you just misspell his misspell

66
General Discussion / Re: SPO's Vault Escape!
« on: October 31, 2013, 09:21:53 PM »
i was only discussing it because you seem so adamant that it's nothing like a jail escape... while it isn't like the well known flavor, it's the same concept that one team has to stop the other from escaping. you're right in saying that it doesn't play like the traditional jail rp, but the way you say that made me think it was something much more grand and i felt that you were sending the wrong message, and only tried to correct it. it's a silly issue and i'll not bother saying anything more on it

67
General Discussion / Re: SPO's Vault Escape!
« on: October 31, 2013, 09:02:28 PM »
you aren't going to get anything really tactical out of blockland. it doesn't have the aesthetics.

I accidentally added a like into that. sorry, grammatical trends.

it's nothing like a jail escape. there aren't cells, there's no rping involved, it's fast paced, and best of all, free killing doesn't exist.

i've played very tactical servers in blockland before, one of them a jail escape. what do aesthetics have to do with tactics? aren't aesthetics just the looks, the atmosphere? (yes)

although players didn't spawn in them, i'm pretty sure i saw some cells... i said jail escape, not jail rp-- in any case, there was rarely any rping going on in jail rps. while it is fast paced, i've seen fast paced jail rps before and you restated the one abnormality that i did

68
General Discussion / Re: SPO's Vault Escape!
« on: October 31, 2013, 08:44:38 PM »
i was hoping for a wily, tactical game and got a slightly varied tdm.. maybe that's all it was ever meant to be. this has a fun aspect to it, better than most servers in blockland, though nothing special =(   i am curious about the number of people who worked on this, because it's pretty low scale for a clan project. maybe if i played it longer i would see more in it

vaults is fun and all, but i hope spo can pull off cooler stuff in the future


This isn't like a jail escape.
There are two teams, the vault citizens, and the vault security. It is like a jail escape, except take out the freekilling and guards shoot on sight.

it's like a jail escape... the only difference is that guards shoot on sight

69
General Discussion / Re: DayB • 10/27/13 • New map poll!
« on: October 27, 2013, 12:59:59 PM »
i think that we should make another map, but only if we can find better ways of conserving bricks. my main concern is that its taken us, what, about a year to get as far on the map as we are? longer? and if we conserve more bricks and make it larger and add more terrain, it will take even longer to make the next one. i doubt just the two of us could finish another one. we should definitely finish the one at hand, if only to actually get some fun outta it

70
General Discussion / Re: DayB • 10/25/13 • Backpacks!
« on: October 25, 2013, 02:27:36 PM »
all those models look fantastic, they really fit blockland like a default addon would- i just hope that they don't clash with the weapons too much...

71
Gallery / Re: Utopia City - Release page - 100%
« on: October 24, 2013, 09:03:43 PM »
:') time for something even COOLER

72
Modification Help / Re: Hells&Khain Weaponry
« on: October 23, 2013, 05:41:44 PM »
go shawty

73
General Discussion / Re: DayB • 10/20/13 • Update pg. 54!
« on: October 23, 2013, 04:33:03 PM »
phydeux's models look cool, but i can't really tell what's up with the middle one (it looks 2d)

why do large projects never become a reality
why

this one kinda moves in spurts.. seems to go nowhere for months at a time and then theres a burst of motivation and we get a lot done

74
Clan Discussion / Re: SPO - New Topic! [NEW JOINING METHOD]
« on: October 22, 2013, 09:35:56 PM »
furdle's a richard to people he doesn't like. if you have reasons to believe he isn't a nice person, then
he must not like you. he also isn't afraid to voice his opinion. furdle and I continue to forgive eachothers for things because it's something called friendship. if you are still confused, you should
go find some friends to understand this.

a nice person is genuinely nice, and not just to people he or she likes- which means that no, furdle is not a nice person regardless of how nice he is to you. i also don't think anyone is afraid to voice their opinion, but most people are more tactful

you never posted that you're reinstating furdle because he's your friend, and seemed to imply that he's coming back for partisan reasons, which is probably why people have been questioning your judgement

75
Modification Help / Re: Hells&Khain Weaponry
« on: October 22, 2013, 08:32:38 PM »
go shawty
its your birthday

make a real cannonball gun like that magnum, it was great

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