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Messages - Midway Sentinel

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1111
Add-Ons / Re: MA5C ICWS Assault Rifle
« on: January 09, 2011, 05:58:57 PM »
its a brownish color, sort of like gloves

1112
Modification Help / Re: Halo Pack
« on: January 09, 2011, 05:56:53 PM »
MAJOR UPDATE!

I AM NOW RELEASING THE CMT MA5C ICWS ASSAULT RIFLE!

link: http://forum.blockland.us/index.php?topic=141009.new#new

1113
Add-Ons / MA5C ICWS Assault Rifle
« on: January 09, 2011, 05:55:57 PM »
The MA5C Individual Combat Weapon System

I have finally finished a fully working weapon that is worthy of being posted for download on the forums

First off: This is modeled to be the CMT's (custom mapping team) SPV2 version of the MA5C, which was made for Halo: Custom Edition.



Features:

-Custom Model (currently version 6 from the original concept)

-Custom Sounds

-On Demand reloading animation and ammo limit (32)

-The decorative holes in the side of the gun are actually holes, not cylinders

-Custom Bullet and Shell models

-Readying Animation (yes it works properly for those who know of my previous predicaments)

-Shortened overall length per user comments

-Improved upper-forward section



Known Bugs:

-The firing animation i made for it won't work/play

-Shell model won't work

-The moving parts are abit buggy in the animations (i'm not the best animator)



Video: http://www.youtube.com/watch?v=jFG8ATRqoq0

Pics:
In MS3D:


Ingame:



Its so easy, a duck could use it:

OK! The MA5C is finished!!!

New Link: http://www.mediafire.com/?1xh1rapea77euec
Ok I fixed the link, and the model has a few more details (bolts, etc.)

Please report any problems or bugs so i can right them.

1114
Modification Help / Re: Halo Pack
« on: January 09, 2011, 02:41:45 AM »
update: the gravity hammer WILL be in the pack, its model is working, once i make a few script changes i will include it

1115
Modification Help / Reloading?!?
« on: January 08, 2011, 08:59:19 PM »
Ok, i've tried almost everything to make my weapon reload. Can someone just make a (complete) tutorial on how to make your weapon able to reload???

1116
Modification Help / Re: Vectors and Velocities
« on: January 08, 2011, 03:50:36 PM »
thanks, you're a lifesaver

1117
Modification Help / Re: Vectors and Velocities
« on: January 08, 2011, 03:11:32 PM »
what would the complete script with function::onFire stuff look like?

1118
Modification Help / Re: Vectors and Velocities
« on: January 08, 2011, 02:59:17 PM »
well, thanks anyway

1119
Modification Help / Re: Vectors and Velocities
« on: January 08, 2011, 02:57:40 PM »
%player = ...

%player.addVelocity("0 0 20");
%player=...?

1120
Modification Help / Vectors and Velocities
« on: January 08, 2011, 02:53:49 PM »
What would the script be if you wanted to make the player be launched a few feet off the ground when you fire (complete please, like so i can insert it into the .cs right off)?

1121
Modification Help / Re: Halo Pack
« on: January 06, 2011, 07:55:50 PM »
ok cool, it wasnt going well anyways :)

1122
Modification Help / Re: Halo Pack
« on: January 05, 2011, 10:13:56 PM »
i was ungrounded a day or so ago yay!

1123
Modification Help / Re: New breed of reloading?
« on: January 03, 2011, 10:37:39 PM »
so? should i even try to make a right from my wrong?

1124
Modification Help / Re: The Steyr AUG A2
« on: January 03, 2011, 10:07:57 PM »
one has already been made.
i wouldnt make one anyway
i have nothing against the dragonov, but i dont exactly like the design

The AUG a2 looks great, will it reload anytime soon?
it may if i can get a scripter, or if i get this one other method to work :)

1125
Modification Help / New breed of reloading?
« on: December 23, 2010, 05:06:56 PM »
So ive been having this problem of my weapon re-readying every time i fire it/them. So, would it possably work to make that animation the one that reloads the weapon? I wouldnt even have to script the ammo limit. You would have a bottomless clip and it would reload when you stop shooting.

Good Idea?

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