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Messages - Midway Sentinel

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361
*sigh*
The wheels didn't work properly so they didn't show up :P

362
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: July 20, 2012, 09:32:17 PM »
Sorry for being gone so long... I'm moving right now so there was no time to bring my comp to my dads to be fixed. And btw, Kev, yes, I posted the sniper in a pic a long while back lol

And the Valkyrie needs a pretty big landing pad, idk if a 64x64 can hold it or not, I can't remember...

363

Yay for phone internets lol. I'm going to comment to the best of my ability here...

Hey, what happened to the warthog. While this pack was in development, i saw a warthog.
???
The wheels didn't work properly so they didn't show up :P


Not to imply that your work isn't a fantastic addition to the forums, but why use objects from other games? Take Ladios' old laser weapon pack for example, he made those by himself and most people who have played blockland have used them at one point or other. Sometimes a little originality can go a long way.

Keep up the good work.
I actually have a set of weapons that I plan on posting, and yes, they are all original designs out of my head.



What ever happened to the door u were making?
It, to tell the truth, broke itself. I had/have zero knowledge on brick dimentions

364
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: June 19, 2012, 11:38:01 PM »
sorry ive been gone (summer school FTF), I actually plan on making the H4 BR55 (i have a great ref pic). and i also have a Longsword-oriented fighter a made a little while back, ill post pics soon (its huuuge! lol)

Here it is! It's a beast of a bomber! (idk when I'll be back on, so I'll cya guys later)


365
*sigh.........*

366
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: May 03, 2012, 06:20:38 PM »
btw, my backup comp died of old age. No joke :P             My dad said that he will be getting me a new laptop in the future, and i have a parts comp that i may be able to fix up mine with. Only time will tell...         Also, you do realize the weapon(s) will need to be in MS3D for me to animate it(them), right? I don't quite understand blender yet and probably won't for a while.

367
Creativity / Re: Midway Sentinel's Drawing Dump
« on: April 30, 2012, 05:41:41 PM »
Quite so, yes.

368
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: April 30, 2012, 05:38:54 PM »
Aren't pistols usually mounted on the right leg? Like a drop-leg holster built into the armor.
Yes, actually.

369
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: April 26, 2012, 01:45:29 PM »
I hope I didn't

370
Modification Help / Re: The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: April 25, 2012, 07:24:14 PM »
I hope not... lol. Sorry I've been gone :/

371
Quote from: Cortana
I leave home for a few days and look what happens...
Third page............  I had trouble finding this again......

372
Creativity / Re: Midway Sentinel's Drawing Dump
« on: April 03, 2012, 08:26:07 PM »
You post your models on Facebook.
yeah, most.

Not that it would be necessarily better, but it would be slightly done different. Everyone has their own art form. Even if it is spin off variances of an anime.

I say give me a shot, it's always fun looking at other peoples perspective and drawing it from your own.
I eagerly await the results. Feel free to ask me anything about my character(s) and I will gladly answer if it will help in any way.

373
Creativity / Re: Midway Sentinel's Drawing Dump
« on: April 03, 2012, 06:46:29 AM »
Well, they would have to make Meko's sword like this:

Quote from: Midway Sentinel on Facebook
This is the redesign of the" Liberator" Class III Combat Blade. The one that has the wrappings is the darker pre-activation form, and the glowing one is the pure final form.

374
Creativity / Re: Midway Sentinel's Drawing Dump
« on: April 02, 2012, 12:21:08 AM »
Sculpt the jawlines of your characters better, they look too rounded. Observe the proportions exhibited IRL and give your characters more life-like properties. Some quick proportion tips, the arms should be about 1/5 the width of the torso, head 1/7 of the size of the torso, armspan is the same as height, hands should reach below the waist, almost to knees, and the legs should always be longer than the arms.
thanks for the advice, man. :D

If you want, someone in Creativity can try to make your character look better.
Who do you have in mind? though I would have to get them the new sword design.

375
I dont really know. RTB REALLY hates me. I mean i cant even join or properly host servers.

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