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Messages - Midway Sentinel

Pages: 1 ... 60 61 62 63 64 [65] 66 67 68 69 70 ... 91
961
Modification Help / Re: The New Halo Pack
« on: June 30, 2011, 03:24:30 AM »
its the carbine version of the MA5B
pretty much

962
Modification Help / Re: The New Halo Pack
« on: June 29, 2011, 09:00:40 PM »
^exactly! it was in Ghosts of Onyx^

963
Modification Help / Re: Random Sounds
« on: June 29, 2011, 02:52:41 PM »
could that script possibly stop the weapon from registering ammo or reloading?

nvm, i think i found it

964
Modification Help / Re: The New Halo Pack
« on: June 29, 2011, 01:37:19 PM »
its apparently supposed to be related to the battle rifle somehow. (idk why, a friend told me)

965
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: June 29, 2011, 01:35:29 PM »
curiosity

966
Modification Help / Re: The New Halo Pack
« on: June 29, 2011, 01:12:11 PM »
i personally:

1. dont know

2. dont know how to check

3. dont even want to see how many lol

967
Modification Help / Re: The New Halo Pack
« on: June 29, 2011, 03:09:28 AM »
the offset makes you present a normal sized target w/ most weapons i think. Anyways, if someone shoots for the gun, it wont damage you

968
Modification Help / Re: The New Halo Pack
« on: June 29, 2011, 01:42:13 AM »
whats wrong w/ backpack weapons?

969
Add-Ons / Re: BR55 Battle Rifle
« on: June 29, 2011, 01:41:18 AM »

970
Modification Help / Re: Halo Pack
« on: June 29, 2011, 01:39:34 AM »
the new pack announcement is posted here:
http://forum.blockland.us/index.php?topic=159624.0

971
Add-Ons / Re: MA5C ICWS Assault Rifle
« on: June 29, 2011, 01:39:04 AM »
the announcement for my new halo pack has been posted here:
http://forum.blockland.us/index.php?topic=159624.0

972
Modification Help / The New Halo Pack ///!!!RELEASED V1.2!!!///
« on: June 29, 2011, 12:58:02 AM »
Ok, so the last set of weapons were... sorta crappy, but i have renewed my efforts and changed my modelling style: its now simpler, and better in detail and looks.


Ground based vehicle scripters needed! Every ground vehicle I have made in the past has either not worked ingame, or turned out terribly!


RELEASED!!!
http://forum.blockland.us/index.php?topic=188428.0

Weapons/Vehicles List and Completeness:

BR55 - -COMPLETE-

M6C - -COMPLETE-

M6 Galilean - 95% - NEEDS RAYCASTS

M90 CAWS - 95% - NEEDS RAYCASTS

MA5C ICWS -  -COMPLETE ENOUGH-

MA5B - -COMPLETE-

MA5K - -COMPLETE-

SRS99C-S2 AM - 90% - NEEDS RAYCASTS AND SCOPABILITY

MA37 ICWS - -COMPLETE-

M7 Caseless SMG - -COMPLETE-

M6C SOCOM (M6S) - 97% - FINALIZING

M7S Caseless SMG - -COMPLETE-

M19 SSM - -COMPLETE-

M932 DMR - -COMPLETE-

Type-51 Covenant Carbine - 97% - FINALIZING

M6G B-Variant - -COMPLETE-

MA4C - -COMPLETE-

Type-25 DER - 95% - NEEDS AMMO REPLENISHING SCRIPT

DC77 DMTV Pelican - 85% - NEEDS (BETTER) ARMAMENTS

M12 LRV Warthog - 85% - WHEELS NOT WORKING AND NEEDS TURRET

M808-B MBT Scorpion - 95% - FINALIZING


Any help w/ the scripting processes would be gladly accepted



Most weapons i have already made and are overhauled with new scripts, models, and sounds.

Also, I have found the way of making weapon's lights GLOW IN THE DARK!!!


UNSCDF Weapons



Descriptions:

BR55:

The battle rifle was one of the first to be overhauled, and is now more accurate in shooting and appearances.




M6C:

An upgrade from my M6D (Halo: CE) to the M6C (Halo 3) brings a special animation state system the makes it so if you reload before your clip is emptied, it'll reload normally, but if it runs out it will play the animation for re-chambering the bullet, called Reload Hybrid.




M6 Galilean:

The Spartan Laser is back with a vengeance, with a new overhauled model (although i never announced the first) and a complete script for proper usage. It also plays a cooling animation and vents steam after firing. I was going to have the targeting laser appear while it charged, but it proved to be inaccurate.




M90 CAWS:

The Halo CE shotgun is a redo of my first (unsuccessful) attempt at a halo shotgun. IT has ammo and reloading, and raycasting bullets. (This weapon's script was originally taken from ZorroLimit's (i think) halo shotgun for raycasting purposes (although it was modified heavily to fit my needs), so i may not release it w/out his permission). New script based on Rykuta's Chrome Shotgun fixes many problems, but removed the raycasts.




MA5C ICWS:
The overhauled MA5C has little to no triangulation unlike the original concept, it fires at a rate closer to that of the real thing (i think :P), and has a custom animation.



MA5B:

The MA5B is a resized-to-fit model of my MA5C as it was virtually the same thing. Mainly, its a darker, shorter version as it is in the real Halo universe, sporting the real in-game sounds.




MA5K:

The Custom Mapping Team's own MA5K Assault Carbine, modeled after the Halo: Custom Edition weapon, and also sporting the real sounds.




SRS99C-S2 AM:

The Halo (2 i believe) sniper rifle. Using more advanced animation, the bipod moves when you arm, fire, and reload the weapon.




MA37 ICWS:

The Halo: Reach Assault Rifle. Real sounds used, and is a Reload-Hybrid like the M6C




M7 Caseless SMG:

The SMG, this one from H2 I believe. Uses 2 arming sounds randomly selected on arming




M6C SOCOM (M6S):

The Halo 3 ODST Pistol, modified directly from the M6C's model, Reload Hybrid.




M7S Caseless SMG:

The Halo 3 ODST SMG, modified directly from the M7 CSMG's model




M19 SSM:

A combination of the Halo Reach and Halo CE rocket launchers, includes the "HOLD LIKE THIS" sign on the side





M932 DMR:

Designated Marksman Rifle from Halo Reach, Reload Hybrid.




M6G B-Variant:

The Halo Reach Magnum, Reload Hybrid. Requested by Kevune.



MA4C:

The Assault Rifle from the E3 2000 Halo: Combat Evolved Beta preview, Reload Hybrid.
Vids:

E3 2K Preview
http://www.youtube.com/watch?v=dR3Hm8scbEw
The MA4C is shown at about 1:23

My Base Animations
http://www.youtube.com/watch?v=hZmKgW3HRXc







Covenant Weapons


Type-51 Covenant Carbine:

This model is a little old so it's a little sloppy, but i've fixed the worst of it. Magazine ejects from the weapon as a shell. Redid by request of Grunt 9073.




Type-25 Directed Energy Rifle:

This is a redo of a previously failed model that I overhauled and made anew.






Vehicles


DC77 DMTV Pelican

My Version of the Halo Pelican, which everyone has voted to just call by it's official name (DC77 Pelican). This vehicle will support 9 player capacity including the pilot, and 10 if i add a rear mounted gun. This also includes a special WIP script thanks to Headcrab Zombie which makes the thrusters rotate to their appropriate positions depending of if you are accelerating or hovering.

me beside the vehicle




rear interior view




New Version w/ Armaments




M12 LRV Warthog

The Legendary Halo Warthog, only needs to have its wheels fixed and a turret added and it will be done. Green color is paintable ingame.




M808-B MBT "Scorpion" Class Tank

The Main Battle Tank from Halo: Combat Evolved

Ingame Pic




JVS Content (WIP)


Instalation-04 Small Door






Every weapon will feature: my signature fingerless gloves as a trademark of sorts to say that these weapons belong to me, and almost all will be mounted to the players back when not equipped. Ill see about recording a vid later, but for now: here they are.

Videos:

(Old)
http://www.youtube.com/watch?v=yHXJAk-4BJo

Instalation-04 Small Door Animation and Sounds
http://www.youtube.com/watch?v=u7vQ_t-f2hU

Newer TDM Vid


New 1.0 Preview Vid
http://www.youtube.com/watch?v=p5DOBWDipPI

973
Add-Ons / Re: Sniper Rifle Halo 3 [BASED]: VARIABLE SCOPE
« on: June 28, 2011, 10:33:37 PM »
wow, that's pretty pathetic... in my opinion, if you are going to make a add-on, make the model yourself or ask someone else to make it and give them credit

974
Modification Help / Re: Random Sounds
« on: June 28, 2011, 10:30:43 PM »
it worked! thanks a million!

975
Modification Help / Re: Random Sounds
« on: June 28, 2011, 10:05:18 PM »
thanks, man. ill try it :D

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