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Messages - DaBlocko

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31
he bans everyone and then doesnt unban them
Bans on the 30th, unbans on the 31st, shouts APRIL FOOLS on the 1st and permas everyone.

32
How did you get that angled pole in the second picture?

Looks like a fun gamemode, may check it out if I have the time!

33
Faces, Decals, Prints / Re: Print_ModTer_paintnet
« on: March 29, 2017, 01:08:56 PM »
     s
     e
s e y e s
     e
     s
Whyfam

34
General Discussion / Re: Can Any One Make A Tattle tail add-on
« on: March 26, 2017, 07:35:31 PM »
what the forget does this even mean
He's new.  He does not understand.

35
Add-Ons / Re: [Item] Burger
« on: March 25, 2017, 08:57:23 PM »
thats a very compelling argument
Its good.

37
Add-Ons / Re: Filipe1020 Add-Ons Topic - Tutto Variants (Page 38)
« on: March 04, 2017, 10:00:27 PM »
I've been thinking of making a new brand dedicated only to cars I design, I think it would be worth a shot.
That would be pretty cool.  Would love to see the cars you come up with!

38
Both. The brick teleports only to a brick's location using the brick's name (just like the other one). The vehicle/bot works by getting the current brick's vehicle/bot though since there isn't an easy way to find out what vehicle/bot it is, they aren't transferred when the event processes (only on some input events)
If I'm reading this correctly, it would work for something like this:
OnVehicleEnterZone -> Brick -> doVehicleTeleport?
Or something else.

39
General Discussion / Re: My Add-On discussion topic (Poll)
« on: March 01, 2017, 05:57:15 PM »
Event_doTeleport (Added vehicle and bot teleporting)
Does your vehicle teleportation teleport the vehicle to a brick? Or a coordinate.
Also does it allow you to set whether or not the vehicle keeps its velocity?

40
General Discussion / Re: My Add-On discussion topic (Poll)
« on: February 27, 2017, 03:08:15 PM »
What about posting unfinished mods in a general discussion thread and letting other people fix the bugs? That way other people could potentially finish and release them while still giving yourself credit for the work.

41
Add-Ons / Re: Support_Render - New Renderman Mod [SERVER ONLINE]
« on: February 26, 2017, 08:26:49 PM »
Let me get this straight....you created a smart bot that can actually navigate builds without the use of path nodes? Buddy, do you realize the marvel you just created? You could END the age of The Idiot Bots forever. Have you ever considered doing that as an add-on?

42
Add-Ons / Re: Filipe1020 Add-Ons Topic - Trackmania Pack (Page 36)
« on: February 24, 2017, 04:42:25 PM »
Just wondering, would you guys prefer for me to release the new trackmania pack and update it once I make a new car or finish all of them before releasing?
How many are done vs how many do you have to do? If you're done with most of them I would say release, but if they still need work then hold off. (You could also release them as individual addons)

43
General Discussion / Re: How much hours played do you have in Blockland?
« on: February 17, 2017, 01:39:55 PM »
500ish on steam rn, probably around 1000 before it hit steam.

44
Add-Ons / Re: Filipe1020 Add-Ons Topic - Need Sponsors (Page 32)
« on: February 13, 2017, 11:26:44 PM »
SqueakyClean's Lubricant
Car looks dope, cant wait for release!

45
General Discussion / Re: Blockland Server Popularity Chart (Top Servers)
« on: February 13, 2017, 01:07:24 PM »
Prison escape
Holdupitsback??
Loved that server.

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