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General Discussion / Re: Blockland Server Popularity Chart (Top Servers)
« on: February 13, 2017, 12:26:05 AM »
What server has Tezuni been hosting?
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I do have Blender but I'm not very good with it, and I have some knowledge of coding (I know some HTML). I would really like to know how to do this, like what coding programme do I need and how to use it, how to create models on blender and anything else I need to know.
They're working as intended. You need to manually switch minigames if you want to be part of the other one. The boundary bricks just define what parts of the map each minigame can use.Ah. Would it be possible to add a parameter for the boundaries to cause the player to join the minigame? Or would there be a lot of backend required for that.
The event that I was talking about was also packaged separately and wasn't the thing Greek was upset about, if I understand what was going on there.Ah. If you find it please let me know, I would love that event.
4.6 billion years ago? Gods create the Earth[4]Wat.
Paleozoic era
(Early Cambrian to Late Devonian 542-374 million years ago) The life that arose from the seas battled for existence, and its conclusion (Late Devonian extinction 374 million years ago?) resulted in the oceans being tainted with impurity. The survivors of the fight for survival advanced their way onto land, which then knew no impurity.[5]
JesusMotherlovingPageStretchWhatisyourresolution
There's a minigame join event, but it's not part of Slayer and I can't find a copy. Didn't I already say this to you somewhere else?Yea, this, but Greek isn't a fan and the file was taken down.
And just place 3+ minigame boundaries in a square, of the same color as the minigame, then players will spawn only at spawn points inside those and can't pick up items in other minigames. IIRC it works on vehicles too, not sure? Just keep them physically separate and the region boundaries will manage spawning if you put four at the corners of a rectangle around each minigame.Ah ok. Haven't used Slayer in forever, gotta look into that.
You can always just make multiple minigames! Use the minigame regions feature.How does this work exactly? Can I have multiple minigames that people join and leave through events I've placed?
You can do most anything with the retro events. Everything other than those is for really specific cases.Retro events are the isAdmin and such for output right?
Variables - variables made and stored by VCEInteresting, didn't know this.
Values - game variables (like simTime) and named brick variables
So for example if you wanted to check a named bricks variable, you would do ifValue > [<var:nb_brickname:varname]
Basically variables are specifically stored to that brick locally with VCE, to my understanding
Aka, start the project by yourself, then ask for people to help, whilst still maintaining progress by yourself.But actually, this. I started building my racetracks with zero intention of actually going anywhere with them and only posted a thread last Thursday (Like 3 weeks after I actually started).
I'm also kinda waiting on a Slayer update or someone to come up with the missing minigame switch event, since for most of what I want to do, I need it to switch between minigame modes and stuff.Is this a thing? I need that so badly holy crap (assuming this means you can switch between different minigames and not just CTF or TDM or something).