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Messages - DaBlocko

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46
General Discussion / Re: Blockland Server Popularity Chart (Top Servers)
« on: February 13, 2017, 12:26:05 AM »
What server has Tezuni been hosting?

47
Modification Help / Re: Supercar vehicle addon (help)
« on: February 12, 2017, 03:28:27 PM »
I do have Blender but I'm not very good with it, and I have some knowledge of coding (I know some HTML). I would really like to know how to do this, like what coding programme do I need and how to use it, how to create models on blender and anything else I need to know.

This is extremely helpful for addon stuff in general.

48
Suggestions & Requests / Re: Join Minigame Event?
« on: February 12, 2017, 03:16:11 PM »
I second this.

49
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: February 11, 2017, 01:06:45 PM »
They're working as intended. You need to manually switch minigames if you want to be part of the other one. The boundary bricks just define what parts of the map each minigame can use.
Ah.  Would it be possible to add a parameter for the boundaries to cause the player to join the minigame? Or would there be a lot of backend required for that.

The event that I was talking about was also packaged separately and wasn't the thing Greek was upset about, if I understand what was going on there.
Ah.  If you find it please let me know, I would love that event.

50
Development / Re: test
« on: February 08, 2017, 05:48:58 PM »
4.6 billion years ago?   Gods create the Earth[4]
Paleozoic era
(Early Cambrian to Late Devonian 542-374 million years ago)   The life that arose from the seas battled for existence, and its conclusion (Late Devonian extinction 374 million years ago?) resulted in the oceans being tainted with impurity. The survivors of the fight for survival advanced their way onto land, which then knew no impurity.[5]
Wat.

51
General Discussion / Re: Jarjarworld Resort Parks (It's Back!!!)
« on: February 08, 2017, 05:37:50 PM »
JesusMotherlovingPageStretch
Whatisyourresolution

52
Gallery / Re: Power Facility build
« on: February 06, 2017, 07:43:07 PM »
Came here hoping to see an awesome build, expectations were exceeded.  Damn son.

53
General Discussion / Re: Glass' Fort Wars (It's that time of year again)
« on: January 31, 2017, 09:26:04 PM »
Ohstuffitsback.

54
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: January 31, 2017, 08:35:30 PM »
There's a minigame join event, but it's not part of Slayer and I can't find a copy. Didn't I already say this to you somewhere else?
Yea, this, but Greek isn't a fan and the file was taken down.

And just place 3+ minigame boundaries in a square, of the same color as the minigame, then players will spawn only at spawn points inside those and can't pick up items in other minigames. IIRC it works on vehicles too, not sure? Just keep them physically separate and the region boundaries will manage spawning if you put four at the corners of a rectangle around each minigame.
Ah ok.  Haven't used Slayer in forever, gotta look into that.

Edit:
Boundaries don't seem to work.

I set up two sets of 3 boundary bricks with spawns in the middle of each set.  One set was painted yellow and one green.  I created yellow and green minigames and joined the green one (neither were default).  Whenever I passed into the other boundary I ctrl+k'd.  Always respawned at the one I had joined, wouldn't respawn me at the other spawn point.

Am I doing something wrong?

55
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: January 31, 2017, 05:46:51 PM »
You can always just make multiple minigames! Use the minigame regions feature.
How does this work exactly? Can I have multiple minigames that people join and leave through events I've placed?

56
You can do most anything with the retro events. Everything other than those is for really specific cases.
Retro events are the isAdmin and such for output right?

Variables - variables made and stored by VCE
Values - game variables (like simTime) and named brick variables

So for example if you wanted to check a named bricks variable, you would do ifValue > [<var:nb_brickname:varname]

Basically variables are specifically stored to that brick locally with VCE, to my understanding
Interesting, didn't know this.

57
General Discussion / Re: How does one start a project
« on: January 30, 2017, 08:10:07 PM »
Insert shameless plug here.

Aka, start the project by yourself, then ask for people to help, whilst still maintaining progress by yourself.
But actually, this.  I started building my racetracks with zero intention of actually going anywhere with them and only posted a thread last Thursday (Like 3 weeks after I actually started).

You really need to show progress before asking people for help.  Kinda like kickstarter.  The less people who deliver on a project with almost no actual product to show beforehand, the less people will buy into it.

As much as you may wish to be more of a leader and coordinate stuff, if you don't have the resume to show off you won't attract people.

Edit:
I'm also kinda waiting on a Slayer update or someone to come up with the missing minigame switch event, since for most of what I want to do, I need it to switch between minigame modes and stuff.
Is this a thing? I need that so badly holy crap (assuming this means you can switch between different minigames and not just CTF or TDM or something).

58
Suggestions & Requests / Re: Large tree brick
« on: January 30, 2017, 01:05:14 PM »
As an additional note, I would either like it to use the ramp texture or be printable using ModTer prints.

59
Suggestions & Requests / Large tree brick
« on: January 29, 2017, 04:30:29 PM »
Would someone be able to make me 2 custom tree bricks?  The design is as follows:


6 8x8cubes high, using the ModTer steep shapes.  Very similar trees except one is more rounded than the other.  Collision could just be a 16cube as tall as the tree.  I would also like to be able to build in the area around the "trunk" to be able to mesh the trees together.

Here's a picture to illustrate what I mean by being able to build in the area around the trunk.  Green squares are buildable areas and the red area is the collision box.  The green box is the size of an 8x8.

As you can see you wouldn't be able to build in the top part of the tree.  The collision box could be only 2/3 of the tree so you could build in that top part but thats not necessary for what I'm using them for (just decoration).

Thanks!

Edit: Oh and as a side note, no trunk necessary.  Just using ModTer for those.

60
General Discussion / Re: Squeaky Clean's Racetrack Shenanigans
« on: January 27, 2017, 07:09:45 PM »
- Reserved -

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