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Messages - Tanis_Atreides

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76
Modification Help / Re: Build in Mining mod
« on: May 20, 2010, 05:08:51 PM »
Sadly enough, I don't have an internet connection that will allow me to join a server...

77
4,228,250,625 different colors is overkill.

I'd rather have sliders that work in increments of 32, and the opacity in increments of 64. This way, you'll be able to tell the difference between colors.

Also, the total colors will go from 4,228,250,625 to 2,048. Although, I'd like to see a basic 256 colorset with 4 different levels of opacity. (That's 1,024 colors).
How about 3 levels of opacity, this way it bring the count down further?

I think someone should suggest this for V15...?

78
Modification Help / Re: Build in Mining mod
« on: May 16, 2010, 07:19:38 PM »
I was just asking. If it was like that, would it be possible to get it so it was only 10.0, and not the 10.03331?

79
Modification Help / Re: Build in Mining mod
« on: May 16, 2010, 03:05:31 PM »
You can build in Mining Mod. Its just the default bricks are placed un-normaly with the brick grid.
Example:
Code: (Example) [Select]
   Mining Mod Brick 4x4 Cube Placement Height; 10.03331
   Brick Gun 4x4 Cube Height; 10.0
This is why you end up with a "Floating Brick" or a "Overlaping Brick" when trying to build in Mining Mod.

Is it possible to get rid of the, ".03331" so it's just 10.0?
so that you can use the brick gun...

80
Modification Help / Re: Build in Mining mod
« on: May 16, 2010, 12:56:03 PM »
I don't personally think so...


So I think my whole plan for what I want to do is not achievable...

81
Modification Help / Re: Build in Mining mod
« on: May 15, 2010, 04:36:01 PM »
yep thats right.  no way to fix the undo problem

Ok, what if there was a gun or something that placed a brick... If said brick was then destroyed, would the same problem occur?

82
Modification Help / Re: Build in Mining mod
« on: May 15, 2010, 11:53:59 AM »
Ok, that got it to work... But I'm guessing there's no way to fix the "Undo" problem...
And the first brick you place, you can't remove it with the hammer...


83
Modification Help / Re: Build in Mining mod
« on: May 14, 2010, 09:15:55 PM »
I think it's like what Jaydee and M had said.
It needs to plant the bricks... I just don't know enough to code that. Even after staring at the Trench Mod and the Creep mod... I still don't understand the .plant() script...

EDIT: Ok, suffice to say either.

1. I don't know enough programming to get this to work.
-or-
2. I've stared at this code a little to long tonight, and I'm tired...


So I'll look at it again 2morrow...

84
Modification Help / Re: Build in Mining mod
« on: May 14, 2010, 06:39:54 PM »
-Snip-

Negative, this does not work.
I'd say nice try though...

85
Modification Help / Re: Build in Mining mod
« on: May 12, 2010, 11:12:11 AM »
ok, I'll see what I can do.

If there's anything else anyone can think of to help out, it'd be greatly appreciated!

86
Suggestions & Requests / Re: Weapon: Sledge's Shotgun
« on: May 11, 2010, 08:46:25 PM »
Sorry for the handicapped question but is this Borderlands?

Is this; Counter Strike, or Team Fortress 2, or Call of Duty, or Halo, or Portal?

the answer is NO, it's not. But people out there want items from other games, no matter how much you complain about it. It's going to happen.

87
It's possible, and I was thinking of 4 columns, one red, one green, one blue and the last one transparent. They would be like "Red to white", "Green to white" etc...

I don't know if it was correctly said, so here is a image:

   
I like that idea, but instead of just a slider, what about notches, so there are exact colors, and they can still be mixed by moving the arrow to the notches.

Either notches or four boxes next to /or below with the 255 rating.
Maybe something like this...

It's just to get the idea.(I know, it's just a quick MS Paint edit. I don't care)

88
What the? Typo. If not, what's H.A.S?

Quote from: Tech-Troop
The main server goes into a mysterious malfunction and makes all of the robots in part of the H.A.S. system go against humans.
-Fixed-
Human Assassination System

89
Modification Help / Re: Build in Mining mod
« on: May 11, 2010, 12:43:09 PM »
If you're using Kalphiter's, it does the planting of bricks wrong, in registering the brick.

Try looking at other mods that plant bricks, maybe you'll see what you're missing.

The people who posted above are misleading you. There is no misalignment at all. That is ridiculous.
Is there a mod out there you can suggest I look at, that has a good script that plants bricks?

Or does anyone have a simple script that plants bricks I can tinker with...? (It's just the best way for me to learn at the moment.. Since I don't know enough at the moment to script from scratch.)

90
Modification Help / Re: Build in Mining mod
« on: May 08, 2010, 11:25:58 PM »
It isn't? I thought I made it aligned.

did you?
I don't know... I haven't been online for a bit... so I didn't notice if you updated it or not.
Sorry.

EDIT: It's aligned on the horizontal plain, but not the vertical.
It's of on the Z axis by like 2-3 pixels...

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