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Messages - MegaScientifical

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2746
Off Topic / Re: Help with Steam - Many problems
« on: September 21, 2012, 06:13:37 PM »
Doesn't matter since I was reminded keyboard can hax broken stuff. Now I just need to know about unignoreing people on Steam. Not Blocked, Ignored.

2747
Off Topic / Re: Help with Steam - Many problems
« on: September 21, 2012, 06:09:25 PM »
Because I don't want to lose a bunch of other stuff I had up on Steam, not to mention this is a bullstuff problem. When I click anything related to Steam, I get that Windows "Du Du Du!" nose like I need to click another window first, but it will not let me click anything. Plus, Mr.LoL messaged me, so now it's flashing yellow and I can't stop that. :U I mean, maybe if this wasn't the most bullstuff problem ever, I'd force quit, but this is ridiculous.

Edit: I had the thought "forget man, doesn't spamming buttons cause that noise?" and rage-keyboard-swiped to cause it. Instead, the keyboard selected the button and closed it for me. Now comes the other problem: How do I add my friend when I've hit ignore on him? It doesn't appear to be self-correcting.

2748
Off Topic / Help with Steam - Many problems
« on: September 21, 2012, 06:06:40 PM »
1: Someone tried to add me as a friend. No idea who he was, clicked ignore after a day or so. Went on Xbox, discovered it was an old Xbox friend who after over a month or so finally decided to take me up on my Xbox message to add me on Steam instead. However, when I try to send friend invites, it seems they are ghost invites.
2: In an attempt to contact him, I tried inviting him to a Steam group, finding a bug in Steam: After inviting, I got a notification "Invitation sent!" which for some reason has completely locked up my Steam. I can't click the Ok in it, I can't interact with other windows other than right click menu to force things open behind it.

Firstly, I need #2 fixed, because I don't want to force quit my Steam right now. Any loving clue how to override the broken ass invitation sent dialog box? I can use the bottom bar to close individual windows, which will leave the Invitation Sent window floating, but the Ok button is still unclickable and it will eventually reopen the main Steam window.

2749
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 21, 2012, 04:29:58 PM »
Stasis Field via Command Block Parameters in Minecraft Snapshot 12w38b with SethBling and Dinnerbone: http://www.youtube.com/watch?v=NJ41wKqzJf8

2750
Games / Re: FTL: Faster Than Light
« on: September 21, 2012, 04:05:46 PM »
Oxcorp was playing yesterday - apparently the flagship jumped as it was blowing up, which told the game it escaped, and he died chasing it to destroy it again.

2751
Games / Re: FTL: Faster Than Light
« on: September 21, 2012, 03:11:27 PM »
I've had my sensors go down, I was repairing weapons, and then as my crew pass through the ship, they walk through stuffloads of fire destroying my ship. That's why I find my sensors essential - I need to know if I'm dying. Even in the final boss, I want to make sure I can make it at least to a jump.

2752
genesect yet???

http://pokemonblackandwhite.net/?p=10064 (Sorry about the link - was trying to Google, first thing that sounded right)

2753
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 21, 2012, 01:58:45 PM »
Quote from: http://www.mojang.com/2012/09/minecraft-snapshot-12w38b/
  • /say command works again
  • Updated sound engine and added minecart sound effects
  • Various other sound effect changes
  • A few tweaks to the witch mob
http://assets.minecraft.net/12w38b/minecraft.jar

2754
Games / Re: FTL: Faster Than Light
« on: September 21, 2012, 01:53:17 PM »
Packer, why is your ship a richard? Also, I know this doesn't matter, but in your case I'd repair the O2 and Sensors first, so we don't suffocate while doing system repairs we can actually see.

2755
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 21, 2012, 04:29:23 AM »
While we're on the line of not making sense, walking green snakees makes sense, right?

In terms of no reason to add sand worms.

2756
Games / Re: FTL: Faster Than Light
« on: September 21, 2012, 04:28:28 AM »
I can never accumulate enough to win. Not saying it isn't possible, but I always feel rushed out by either the fleet, the environment, or ships just keep loving me over before I can accumulate enough to justify passing through a sector. I need a strategy guide, yo. :U Not just a few points, some specific junk.

2757
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 21, 2012, 12:43:08 AM »
if the bats work well we might see some birds in the overworld.

They work extremely well. And they hang off the ceiling when idle. Awesome.

minecraft needs worms that swim through sand and attack you in desert biomes.

I remember they responded to someone recommending that months ago with "No, doesn't make sense." basically.

2758
Games / Re: FTL: Faster Than Light
« on: September 20, 2012, 05:49:21 PM »
people who savescum are the worst, i could see with a game like cataclysm because that's boring as hell but this isnt okay
http://www.youtube.com/watch?v=um1zPzbRwO0&feature=player_embedded

You aren't Doodler anymore, so I've lost track of who you are on Steam to ask for you advise outside of saving. ;~;

2759
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 20, 2012, 05:01:29 PM »
SethBling reached 250,000 Subscribers, so he made a magic trick video: http://www.youtube.com/watch?v=sMZGOu3VmAY

Mob spawners making falling sand entities with certain IDs, which end up building a structure. Only problem is they don't stop spawning, so it has the flickering sand entities constantly inside it.

2760
Off Topic / Re: Valve receives a present from WETA Workshop
« on: September 20, 2012, 11:50:57 AM »
They played the Turret Wife Serenade, but it was just a normal turret... Next year, the Turret Wife... and the rest of the chorus? :o

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