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Messages - MegaScientifical

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2911
Games / Re: The Steam Greenlight Thread - Stop making individual threads
« on: September 11, 2012, 05:00:24 PM »
Awesome. Hopefully Underhell will make it, too.

2912
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 11, 2012, 04:39:45 PM »
I checked my Twitch.tv follow list and saw Bashur was streaming. When I saw the above stream preview image, I couldn't help posting it. That pose.

2913
Games / Re: Cry of Fear Gameplay
« on: September 11, 2012, 04:15:30 PM »

2914
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 11, 2012, 04:10:43 PM »

2915
Games / Re: Steam Megathread - Steam Greenlight
« on: September 11, 2012, 02:20:01 PM »
Didn't think to look there - does having the console there help at all?

2916
Off Topic / Re: GarageGames to Release Torque3D as Open Source
« on: September 11, 2012, 01:41:02 PM »
Isn't CryEngine also not the best?

2917
Games / Re: Steam Megathread - Steam Greenlight
« on: September 11, 2012, 01:38:58 PM »
What parameter do you need to set on the shortcut to give the main menu a console? Or how do you activate that...?

2918
Pincer, Mister Mime. But then we got Magmar and Sudowoodo... I'd go with Pincer just because I had such a hard time getting one long ago.

2919
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 11, 2012, 01:31:19 PM »
Quote from: https://twitter.com/jeb_/status/245515200177000448
After this I think only mutton and calamari are missing: http://i.imgur.com/6jd6q.png



(Pumpkin Pie. Sadly, can't be placed like cake.)

2920
Off Topic / Re: Valve should buy Mojang.
« on: September 11, 2012, 02:24:22 AM »
Mega Blox made bricks almost exactly like LEGOs, and could connect to them. I thought they still did.

2921
Off Topic / Re: Valve should buy Mojang.
« on: September 11, 2012, 01:41:44 AM »
Has anyone noticed that Minecraft is getting more expensive as time goes on going against ALL commercial game price logic?

I mean come on...

I'm pretty sure it cost less during test development and reached full price on the end of test development, stopping there for almost a year now.



So ya:
  • I did not know Steam itself buys game development studios/companies. I thought in almost all cases they host content from other companies.
  • In terms of staff working on their main project, Mojang is relatively small. They talk with the players to an extent, something that could easily be crippled.
  • http://notch.tumblr.com/post/9550850116/why-no-steam-notch

2922
Off Topic / Re: Chat Bot Mashup Attempts
« on: September 10, 2012, 11:08:26 PM »
I extracted Evie from http://existor.com// . Slenderman is in one of the files, it seems:





2923
Games / Re: Black Mesa: Source
« on: September 10, 2012, 11:02:52 PM »

2924
Off Topic / Re: GarageGames to Release Torque3D as Open Source
« on: September 10, 2012, 06:34:58 PM »
So will Badspot update the engine to to this when released?

Reality check:  I worked for garage games for a year.  Kompressor was the Torque technologies director for like 5 years.  We both think "upgrading" to Torque3D is a bad idea.

Not to mention how heavily modified off the main engine the game is at this point - I doubt it would be worth the effort to move over everything, even if being open source allows some people to improve what is there.

2925
Games / Re: Minecraft; Version 1.3.2 released, mainly bugfixes!
« on: September 10, 2012, 05:33:47 PM »
Quote from: https://twitter.com/Dinnerbone/status/245142327801290752
Adding preset superflats ( http://dinnerbone.com/media/uploads/2012-09/screenshots/Minecraft_2012-09-10_14-37-50.png … ), to go with customization. Say hey to Atlantis, in an endless ocean: http://dinnerbone.com/media/uploads/2012-09/screenshots/Minecraft_2012-09-10_14-43-08.jpg



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