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Messages - IkeTheGeneric

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61
Drama / Re: Gautier00 - Plagiarism and Intellectual Theft
« on: September 11, 2019, 06:37:06 PM »

62
Off Topic / Re: PBG got arrested
« on: September 10, 2019, 07:46:48 PM »
holy forget

63
Add-Ons / Re: [Hatmod] Saitama (One Punch Man)
« on: September 10, 2019, 07:42:37 PM »
trogtor i downloaded this and used it and it got rid of my forgetin hat give it back

64
Off Topic / Re: pride month 4 thread
« on: September 10, 2019, 06:19:51 AM »
life too short for complicated people

65
Off Topic / Re: pride month 4 thread
« on: September 10, 2019, 03:57:37 AM »
if you're against skub you're just really stupid. You don't get an argument as to why, you're just stupid. That's all you get.
pisschamp

66
Off Topic / Re: pride month 4 thread
« on: September 08, 2019, 01:19:56 PM »
this tbh. instead of telling people to stop, understand and counter their misconceptions. see: black man joins kool kids klub, gets the chapter lead to stop being a kool kids klub member by just being a friend and proving by example how his racism was based on misconception
counterpoint: it's literally insane to try and play ball with dishonest people on a lego forum

67
General Discussion / Re: It's coming.
« on: September 08, 2019, 01:02:06 PM »
hell yeah

68
Off Topic / Re: 3 new petscops
« on: September 02, 2019, 02:17:43 PM »
this was actually cool up until like episode 12 when it started going absolutely nowhere leaving footage completely out of context to where we have to wait for some guy on Reddit with too much free time to go sherlock holmes on it

i will say though it's great to fall asleep to. it puts me to sleep before the video ends
i dont hold much stake in the fan theories or trying to decipher what it means, i just think they're neat to watch because someone put a lot of effort into trying to recreate psx era graphics so faithfully

70
Off Topic / Re: <NEWS> David Koch dead
« on: August 24, 2019, 11:10:32 AM »

Oh look, another envy filled communist.
im a warm blooded american, i just know a bottom when i see one

71
Off Topic / Re: <NEWS> David Koch dead
« on: August 24, 2019, 11:06:43 AM »
boot deepthroating action going on above

72
Off Topic / Re: Zealot gets a visit from the FBI
« on: August 23, 2019, 01:43:46 PM »
do u think the FBI reads the BLF
I've got no doubts a few topics prolly got probed after sephiroth shot up his shool

73
Drama / Re: kokonut/maxymax13 - obsessive nitpicking
« on: August 23, 2019, 01:10:10 PM »
if you can figure out how to model, you can figure out how to not be a cunt

74
Off Topic / Re: Annoying Orange says he "the chosen one".
« on: August 23, 2019, 01:04:32 PM »
OP how little do you have to do during the day that you stoop to posting brainlet stuff like this

75
General Discussion / Re: [BG Official] Brickadia Hate Thread
« on: August 21, 2019, 07:36:45 AM »
Cost in software can equate to many things. Something that is expensive can literally cost money, can take excessive amounts of time, or result in inferior quality. In this example, cost and time constraints are eliminated or reduced, so the depreciation of quality is increased. You may end up waiting a significantly longer time for an inferior solution, because the cost of change over time is exponential, not static or even linear.

A change that costs, say, 10 hours in the design phase could cost 500 hours during development or greater testing. Adding mod support to a big complicated game very late in development could equate to years of work. Furthermore, the cost of a change and the actual work put into a change isn't 1:1, nobody works at 100% efficiency. You're not actually going to spend exactly 500 hours on a 500 hour change. You'll lose some quality. The bigger the change, the bigger the difference, the more quality lost, exponentially. The sooner you start the better.

This is obviously more of a problem when you're designing multi-billion dollar systems for IBM, but I imagine the concept should hold true no matter what software you're building
thanks for tell me something i already know and not answering the actual question 😔


i dunno if you two are doing this on purpose or what but the way you say these things suggests you're talking from a viewpoint of someone looking in on development philosophy as opposed to someone who has even secondhand knowledge of basic game design principles, it's hard to dredge up a response because you're going through roundabout ways to describe completely simple forgetin concepts

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