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Messages - Deadzone

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241
Suggestions & Requests / Re: Melee on Right-Click Playertype
« on: August 08, 2014, 02:19:21 PM »
Make it so that when they melee they act like if there using the fist add on
I was thinking more of making it just a knock-back.

242
Suggestions & Requests / Melee (Push) on Right-Click Playertype
« on: August 08, 2014, 12:23:30 PM »
Like the old Gamemode_Zombies, where if you right click it would knock the target backwards. I've tried to section out the bit with the melee on right click, but to no avail.

243
Modification Help / Re: Script-Syntax-Error that I can't figure out
« on: July 29, 2014, 01:18:17 AM »
I've updated the O.P with a much more simple version of the error'd server.cs. I've also included the entire add-on zip so you guys can load it in-game yourselves if it will help.

244
Modification Help / Re: Script-Syntax-Error that I can't figure out
« on: July 27, 2014, 05:54:12 PM »
I agree with jes - please clean up your format. What text editor are you using to code it? I recommend TorqueDev, as it will tell you what a lot of functions are and how to use them when you are coding, and tells you exactly what the syntax error is and where it is.
I can't actually view the .cs file, but it looks like you made a function, and then closed the package. Try closing the function then the package.

I would but I'm just trying to get it to work, it's not even my code. I'll try some more things today and hopefully will find the problem...

245
Off Topic / Re: Post real life pictures of yourself.
« on: July 27, 2014, 06:32:32 AM »
Damn son where'd you find this?







Free Meme, Free meme! FREE ME-:


246
Trying to get an armor pack to work independently of this one (gravity cats military gear): http://forum.blockland.us/index.php?topic=107991.0
Each time I start up the server, a new syntax error comes along. I close blockland, then fix the error as stated in console, then re-load the server; however, this time I'm not sure what to do.

Edit(7/29/2014): Alright, so apparently the console log 'syntax error' was lying to me, and there must have been something wrong. I gave this code to a friend of mine and he fixed it, so I'll just leave this here for reference.

Non-Working Code
Code: [Select]
//########## Military Gears

exec("./MKI Suit.cs");

package DZ_MilGearPackage
{
  function servercmdDropTool(%this,%slot)
  {
    if(isobject(%this.player.tool[%slot]) && %this.player.tool[%slot].getname() $= "SOG_MKISuitItem")
      if(isobject(%this.player.getmountedimage(1)) && %this.player.getmountedimage(1).getname() $= "SOG_MKISuitMountedImage") { %this.player.schedule(5,unmountimage,1); }
    parent::servercmdDropTool(%this,%slot);
  }
   function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
  {
if(%obj.getMountedImage(1).getName() $= "SOG_MKISuitMountedImage")
{
    if(getWord(%pos,2) < getWord(%obj.getWorldBoxCenter(),2) - 3.3*getWord(%obj.getScale(),2))
        %damage *= 0.5;
}
  };
      Parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
activatepackage(DZ_MilGearPackage);


Working Code
Code: [Select]
//########## Military Gears

exec("./MKI Suit.cs");

package DZ_MilGearPackage
{
function servercmdDropTool(%this, %slot)
{
%player = %this.getControllingObject();

if(isobject(%player.tool[%slot]) && %player.tool[%slot].getname() $= "SOG_MKISuitItem")
{
if(isobject(%player.getmountedimage(1)) && %player.getmountedimage(1).getname() $= "SOG_MKISuitMountedImage")
{
%player.schedule(5, unmountimage, 1);
}
}

parent::servercmdDropTool(%this, %slot);
}

function Armor::damage(%this, %obj, %sourceObject, %position, %damage, %damageType)
{
if(%obj.getMountedImage(1).getName() $= "SOG_MKISuitMountedImage")
{
if(getWord(%pos,2) < getWord(%obj.getWorldBoxCenter(),2) - 3.3 * getWord(%obj.getScale(), 2))
{
%damage *= 0.5;
}
}

parent::damage(%this, %obj, %sourceObject, %position, %damage, %damageType);
}
};
activatepackage(DZ_MilGearPackage);

247
Help / Re: Teleporting to no-where when removing Ski item
« on: July 22, 2014, 09:08:16 AM »
I've started up the game with default only, then tried the skis and they work. I've been adding back my add-on list slowly, testing the skis as I go: and now they work even with all the same add-ons enabled as before.

I don't know how to explain this at all.

248
Gallery / Re: [Video] Conquest of Kingdoms Boss Fight
« on: July 20, 2014, 12:31:20 PM »
Oh, yeah he is a blockhead idk why it does that.
What you do is: [5] OnbotSpawn<Bot<Set Weapon, and start the bot without any weapons.


I may want to come and help as well, I could even make some swords for you (if you continue on this).

249
Suggestions & Requests / Delete By Brick Color [Event/Item]
« on: July 18, 2014, 12:15:07 AM »
An even or item that, when targeted towards a brick (or all bricks connected to it/all bricks of that color) will delete it, based on it's color. Like the fillcan, only it deletes bricks of same color, rather than re-painting them.

250
Help / Teleporting to no-where when removing Ski item
« on: July 17, 2014, 07:54:13 PM »
Each time I remove the skis or the new snowboard item from my character after equipping it: I get teleported to an endless falling abyss, and putting the skis/snowboard back on my player will put me back at a spawn point of the map, however if I try to remove them again I get teleported as usual.


251
Suggestions & Requests / Player Avatar Descriptions
« on: July 17, 2014, 06:54:57 PM »
A mod that will give you a visual description of a player (Head Color, Torso Color, Back Item, Head Item, Plum, and color descriptions).
Doing /Profile 'playername' would trigger this. The point of this would be for bounty hunter game-modes, without player names visible.

Has something like this been done? Is it possible/hard?

252
Gallery / Re: Space Colony Omega [Free Download!]
« on: July 15, 2014, 09:54:52 PM »
I agree
Sylvanor, you should take this build and add on to it. Its too epic to go unfinished, and the inside could use some detail
If he doesn't, I might try to make stuff in it, but it will take a while. :c

253
Gallery / Re: Space Colony Omega [Free Download!]
« on: July 15, 2014, 09:38:22 AM »
Wow! i wanted something like this! very good!!
Please, please do something with this. I'm tired of it sitting in my saves folder un-used. lol

254
Gallery / Space Colony Omega [Free Download!]
« on: July 14, 2014, 10:56:10 PM »
A space colony build for a project that I never got to finish, as the inside of the center and some other details are not done. I'm releasing it here so people may use it for space city role plays, or tdm, zombie survivals, or other stuff. I was going to use it for a large scale role-play, and I may finish it one day: but until then, here you go.

Download

Put .BLS in saves folder, and the zip folders in the add-ons folder: http://www.mediafire.com/download/79wvq779ypn6ens/SpaceStation_Omega_Resources.zip
Comes with three different saves: one with three of the four doors open, one with all doors open, and one with the resources on the outside so you can duplicate the doors in yourself. Recommended that you set your max duplication bricks to 20,000 when duplicating in the doors.

--Da Piks--









Yep, over 180,000 bricks of large.

255
Game Modes / Re: Super Creeper - Now in right section!
« on: July 14, 2014, 08:10:10 PM »
Slayer, transitional RTB, prefs and stuff work fine but the game just doesn't start (Even when using the gamemode itself)
Same, though the maps won't load for me: and the game doesn't start.
OP: are you using the current version of slayer or possibly an older one?

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