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Messages - Deadzone

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271
General Discussion / Re: Good Blockland Wallpapers?
« on: May 28, 2014, 07:16:03 PM »
Some nice screenshots of builds.
A topic with five pictures with good lighting: http://forum.blockland.us/index.php?topic=242904.0

Full pics:



272
Has the changing datablocks problem been fixed yet?
I was never aware of a problem like that.

273
Hammer, why are you still supporting this ungrateful community?
I like this service and I hope it never goes away. :c

274
I also need to know if you guys are willing to act in recordings.
Like live recordings or pre-recorded?

275
Off Topic / Re: Corruption on Google Maps
« on: May 26, 2014, 12:18:34 PM »
That looks really beautiful.

She should be thanking the creepy man who sent the e-mail for this view of the next life.
It wasn't so much the area, but that it was sent at a specific time that made it creepy.

Guess you could say its a bit of a deadzone.
Shots-Fired.

276
Off Topic / Re: Corruption on Google Maps
« on: May 26, 2014, 12:07:30 PM »
ARG
This is legit actually, you can check it for yourself.

277
Off Topic / Corruption on Google Maps
« on: May 26, 2014, 12:01:19 PM »
My girlfriend got this creepy E-mail from someone with these GPS coordinates; the entire area is corrupted.
42.454091 -73.789068

Go to streetview.

278
Suggestions & Requests / Re: Spawn Random -
« on: May 26, 2014, 04:53:01 AM »
I need a randomize event for the 'spawn' events.

Spawn Random Item
Spawn Random Projectile
Spawn Random Explosion (Might not be useful, but why not?)
With lots of effort you could use VCE to do this. Though it could take a whole event page to do it, depending on how many items/projectiles.

279
Suggestions & Requests / Bot Combat Behavior and more Bot Events
« on: May 26, 2014, 04:49:16 AM »
I've found it very annoying how bots will run straight at you 95% of the time when they are attacking you. There should be options for how a bot is behaving during combat.

SetCombatBehavior: Passive, Stationary, Charge, Strafe, Retreat (Brick Name)
A passive bot will not shoot anyone even if equipped with a weapon, can still move to bricks, etc.
Stationary bots will fire upon their target without moving, and will never move (I'm aware this could be done with ChangeDataBlock).
Charging bots will simply charge whomever their target is.
Strafing bots will move as if they were wandering, but will still aim and shoot at their target.
Retreating bots will move toward a brick while shooting at a target if they have one.

For diversity, there should be the following as well (if possible): OnBotDamage, OnBotDamaged (Seems these two were already fail binned), OnBotAt50%(or lower health), OnBotAt25%(or lower health).

Example:
OnBotSpawn>Bot>SetCombatBehavior:Charge
BotAt50%>Bot>SetCombatBehavior:Strafe
BotAt25%>Bot>SetCombatBehavior:Retreat

I like that we have bots as it is, but there has to be things that can be added to make them less dumb.

/Suggest bot event ideas.
                                          

280
Some examples of various yes:

Why roblox is terrible: http://www.mediafire.com/listen/x06ofld2767bvsf/Well,_Roblox,_it's_just,_bad.wav
The role player character, turns batman it seems: http://www.mediafire.com/listen/234w4eqiufbv5pc/Taking_life_too_seriously.wav
My bad impersonation of a gay girl gamer: http://www.mediafire.com/listen/sxkf2mlzzpmrazm/U_guiis.wav

Examples of Blue Leader voice;
https://www.dropbox.com/s/kltgip821d1v4yn/Anger.wav
A voice clip to go with that one: http://www.mediafire.com/listen/2848k52ce4dkfch/I_deserve_an_Apology.wav


I have a much better quality microphone, and I would be able to build a booth if you needed something really high quality.

281
I could do the role play fanatic, or the 'girl' character. I'm very good at throwing my voice in many different ways.

Examples of Blue Leader voice;
That's perfect.


282
I was doing this when Event_Bots was a thing. Still doing it now. One thing that I would pay attention to make bots substantially weaker, otherwise their aim-botting will kill people easily.

283
The weapons can kill bots through walls, apparently. This is the Crystal Warrior pack, I don't know how to change it.

Did you ever fix the namecheck file for Pack 2 Crystal Warrior? I'll go and do that now.

Uploading, will edit this post when I'm done.
Edit: Uploaded. The second pack should work now.

284
Add-Ons / Re: BlackDragonIV's Filler Brickpack [Updated: 5/19/2014]
« on: May 19, 2014, 03:15:56 AM »
Nice job, I've always loved your brick packs. It seems though that the filler and normal pack are one and the same? The names and contents are the same.

285
Made some fixes I felt were necessary. I changed the range of all the melee weapons to a slightly longer range, respectively. Made the basic sword do more fast attack damage.

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