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Messages - Anti-Cop

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841
Drama / Re: What the heck happened to the people in the community?
« on: October 29, 2007, 09:44:57 AM »
See : -100 -100 -100

842
Drama / Re: What the heck happened to the people in the community?
« on: October 28, 2007, 07:52:17 PM »
Lol?

I sometimes would host 1.6a for friends...

843
Drama / Re: What the heck happened to the people in the community?
« on: October 28, 2007, 07:41:31 PM »
I wasn't aware that any cool people stayed on RTB, nor how you have determined that they did.

Names?

844
Drama / Re: Blemes! Topic
« on: October 28, 2007, 04:36:33 PM »
I'm confused.

845
AoT General / Re: v29??
« on: October 28, 2007, 02:39:48 PM »
What is it with this game and CTF? ANYTHING added into this game is exploited. Someone would pick up the flag and run off. It would take more time to fix all those exploitations than it would to make the actual game. Want a CTF? Try Halo. Think Halo sucks? How much have you played it? If you played it for awhle and hate it with reason, did you play it in multiplayer? Did you try ctf there? If so, what makes you think an exploitation free CTF in AoT would be completely diffrent or better?

I meant simply a craftable flag item that could be used to mark things, or carried, or whatever.

That way it would be player-run CTF.  Not script-run.  I love the player-based aspects in this game and don't want to add any more automatic things than necessary.

How would a better server be an investment, Badspot gets no money from this game.

846
Drama / Re: Lorum Ipsum [RTB]
« on: October 28, 2007, 02:31:17 PM »
What does with name mean, Lore Itself?  I know it's <Something> Itself, just no idea what Lorum means..

847
AoT General / Re: v29??
« on: October 28, 2007, 02:21:00 PM »
We never really use the playermax.
And whenever it gets close it lags

I would like some new items and more ways to interact with things.

Like a flag that can be carried or inventoried for CTF.

848
AoT General / Re: v29??
« on: October 28, 2007, 01:58:23 PM »
I like the one-server.  There aren't enough players to really make 3 worth it.

849
AoT General / Re: v29??
« on: October 28, 2007, 01:42:17 PM »
Instances are gay.
Single-map ftw.


What sort of bosses anyways...

850
AoT General / Re: v29??
« on: October 28, 2007, 01:30:21 PM »
Then somoene standing on the rafters throwing dyno at everyone?  Or hooking around with fireballs.

Then they kill the boss themselves and take everything. :P


851
AoT General / Re: v29??
« on: October 28, 2007, 01:08:59 PM »
Some boss type spawns would be fun, unless someone was standing on a tree way off somewhere sniping everyone all the time. :D

You don't need guilds.  Just do it yourself, like clans.

Wasn't he talking about moving AoT to TGEA or something else in the Fall of 2008?

852
Suggestions & Requests / Re: Gravity Remote
« on: October 28, 2007, 11:59:07 AM »
Maybe the user should be immune somewhat, so they can take advantage.

853
Modification Help / Re: Caves.
« on: October 28, 2007, 11:52:42 AM »
Unfortunately you can't build in caves anymore because you will get the buried brick error, unless you model your terrain as well.

Of course, if you don't want people building in your tunnels, then it works great.
thats only if it is UNDER the terrain

NO WAY.

Anyways, modelling the terrain can't be that bad... just time-consuming.

854
Help / Re: Lan games not working
« on: October 28, 2007, 11:51:19 AM »
Remove the straightthrough and replace it with a crossover.

Or learn2networksetup.

855
Suggestions & Requests / Re: Gravity Remote
« on: October 28, 2007, 11:20:49 AM »
Make a large area that neutralizes gravity, attach everyone in it to a deathvehicle or skivehicle, give them each a little push in a random direction, remove the zone after a short time.

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