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Messages - TheKhoz

Pages: 1 ... 171 172 173 174 175 [176] 177 178 179 180 181 ... 587
2626
Clan Discussion / Re: {K} Krypt - Happy Birthday Kyzor!
« on: September 24, 2011, 10:40:11 AM »
Woot

2627
Creativity / Re: The new and improved 3D model topic!
« on: September 24, 2011, 10:38:34 AM »
I haven't come across a way to flatten vertices on an axis.
Really?

There HAS to be a way.

I can't imagine Milkshape having a function the Blender doesn't.

2628
Creativity / Re: The new and improved 3D model topic!
« on: September 24, 2011, 10:06:57 AM »
You're not even using real terminology.
Snapping on an axis:

Snap on X - You select a series of vertecies and snap them onto the X, making them all have the same X coordinate. (Height)
Snap on Y - You select a series of vertecies and snap them onto the Y, making them all have the same Y coordinate. (Length)
Snap on Z - You select a series of vertecies and snap them onto the Z, making them all have the same Z coordinate. (Depth)

In this case, I believe you ought to snap part of the door (the part that is most flat, and with most flatshading triangulation) onto the Y axis. Then move the upper vertecies on the Y towards the rest of the vehicle.


Does this clear up my meaning? Because in Milkshape there is an ACTUAL TOOL that allows you to Flatten on an Axis, but I believe that SNAP would be better.

Plus, I am 100% sure that there is a snap on axis tool in Blender

2629
Modification Help / Re: Help with tree weapon
« on: September 24, 2011, 09:56:03 AM »
When I used blender.
Ah.

People get banned for stuff like this, bud
Um, no?

2630
Creativity / Re: The new and improved 3D model topic!
« on: September 24, 2011, 12:43:19 AM »
it was rotated like that for the render only
No, I meant that the side of the car is uneven. It needs to be snapped on an axis.

2631
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 24, 2011, 12:30:12 AM »
-snip-
My response to all of those (except the one about the axtinguisher I tested that out, the Axtinguisher that is an edit of the regular Fire Axe looks pretty much the same):

This is Blockland, not TF2.

These are Blockheads, not people. Short and stubby is the way it is.


But still, thanks for the feedback.

2632
Off Topic / Re: What is your pet peeve?
« on: September 24, 2011, 12:17:28 AM »
There isn't any irony here at all.
You were being an starfish about how he was typing, so was I.

2633
Off Topic / Re: What is your pet peeve?
« on: September 24, 2011, 12:16:17 AM »
Morons who think they're funny by typing handicapped without reason.
Hrm, irony much?

(Notice what I did :P)

2634
General Discussion / Re: I need trees!!!!
« on: September 24, 2011, 12:15:46 AM »
I always thought of a Troll as a person who likes to make pointless argument over stupid things with false data.
It's trying to get people angry or sad, "for the lulz"

2635
Creativity / Re: The new and improved 3D model topic!
« on: September 24, 2011, 12:14:41 AM »
It's triangulated really badly, it REALLY needs shading, plus it needs to be snapped on axis...

2636
Off Topic / Re: What is your pet peeve?
« on: September 24, 2011, 12:13:13 AM »
4 billion people.


The Asian part of the population, in other words.



2637
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 23, 2011, 11:35:00 PM »
Okay, made custom playertypes with accurate Health, and gave the weapons accurate damage.

NOTE: May be overpowered if you don't use my Playertypes.

Anyways, adding particles and sounds.

2638
Creativity / Re: The new and improved 3D model topic!
« on: September 23, 2011, 10:47:12 PM »
I think there had been some soda bottle posted a while back.

Looks nice though.
I think it was Kevin's.

2639
Off Topic / Re: Some Brain Candy to disscuss
« on: September 23, 2011, 10:27:02 PM »

2640
Creativity / Re: Pixel Avatars
« on: September 23, 2011, 10:24:42 PM »
half of those in the OP arent even pixelated properly
You mean the ones not made by Makanix?

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