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Messages - TheKhoz

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2656
Off Topic / Re: Tell the user above politely that they're fat
« on: September 22, 2011, 06:41:40 PM »
You know, it might be that dress, but you look a little tiny tiny bit more girth is than usual.

Again, it's probably not you, just me or that dress.

2657
Creativity / Re: Pixel Avatars
« on: September 22, 2011, 06:39:34 PM »
Mine is bigger than all of urs

my avatar is made of pixels and so is everything here

you should get a better name for it like "bad avatars" or something like that
"bad art"

wow it works
Are you being an starfish?

2658
Creativity / Re: Pixel Avatars
« on: September 22, 2011, 06:32:40 PM »
I will start using the one that Mak made for me...

2659
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 22, 2011, 09:47:34 AM »
Is there a reason why the medigun doesn't have a back mount with it?
What do you mean?

Like the medic's backpack?

2660
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 22, 2011, 12:13:26 AM »
Feel free to make your own still, but I found em on the RTB system: http://forum.returntoblockland.com/dlm/viewFile.php?id=90
Okay, thanks! I might use those, but thanks for finding them for me.

Edit: Server is Temporarily up if you want a quick glimps of how they look ingame.

2662
Off Topic / Re: I know how to save the economy.
« on: September 21, 2011, 10:44:01 AM »
I know how to end world hunger.









Feed everybody.

2663
if anything was happening last night i am sorry i wasn't there.
As far as I know, nothing happened.

2664
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 21, 2011, 09:47:03 AM »
There's the old TF2 playertypes allready out, which have the same health and relatively the same speed of each class.
I tried to find it, but it didn't show up when I searched:

Tf2 Playertype
TF2 Playertypes
TF2 Player

Edit: Nevermind, I am just going to make my own

2665
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 21, 2011, 09:00:14 AM »

Yes, I know there is a wiki, and I have been using it this entire time.

But I would need playertypes as well for that to work.

And, sure, I won't make the explosives destroy bricks.

2667
Off Topic / Re: AR test
« on: September 20, 2011, 09:32:16 PM »
He should be forced to read the entire Lord of the Rings series.

In one day.

For the test.

And likely get an F.

:D

2668
General Discussion / Re: Deadliest Blockhead!
« on: September 20, 2011, 08:28:26 PM »
Okay, so:

    * 1 Rocket Launcher Class Weapon: Black Box
    * 1 Sub-machine Gun Class Weapon: TF2 Submachine Gun (I MIGHT make a Syringe Gun)
    * 1 Melee Class Weapon: Fire Axe
    * 1 Shotgun Class Weapon: Scattergun
    * 1 Minigun Weapon: Brass Beast
    * 1 Medigun Class Weapon: Kritzkreig

2669
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: September 20, 2011, 07:23:06 PM »
Definately may be using these when they're released.

Question though: Are these gonna be seperated via class (Medic, Pyro, etc.), via loadout slot (Primary, Secondary, Melee, etc.) or all in one big pack?
It's going to be all in one pack, but I personally will make a spawn room with Slots and Classes.

Anyways:


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