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Modification Help / Re: Milkshape question?
« on: January 06, 2011, 11:08:01 PM »
Keyframes.
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Thank you.Don't forget that you need to set how long that animation is. Like, if the reload is from 1-15 and then the other animation is from 16-30.
The AI's will be alot more difficultNot really. If you make them look as crappy as the ones in Minecraft, at least.


You would have to name animation it when exporting, and then:Code: [Select]function WEAPONNAMEWeapon::onAdd(%this,%obj)
{
%obj.playthread(0, animation);
}
Damn, I had the same thought instantly. Good thing I read the second page. :s
ITS SO loveY

But we're not a medieval clan. D:So. Technically, we aren't a future clan, but look at the other clan add-ons I made. A laser gun? A tesla-cannon? Those things are future bro.