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Messages - Fob

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316
Gallery / Re: The Plaguelands | RPG
« on: August 07, 2012, 07:48:46 AM »
I only know of one way that bot events are broken, that being that when saying /applyAV to copy your avatar to the bot, saying it once will make everything correct, except that the edit appearance face is missing.  ApplyAVing again will add the face events and about 10 more lines of just self-setcolor.  Not sure if this is what you were talking about, but I did find a coping solution for it.
  • bots loosing their appearance and overall not working as they should when the owner is not in the server
  • bots changing into strange colours when playertype is changed (e.g changing a bot into a battle droid screws up their colours)
  • bots node parts sometimes disappearing when applying an av with /applyav (i'm not 100% sure if this is has to do with other add-ons that might corrupt bot events from doing this correctly)
The biggest problem is bot events not working when the owner is not online. This is a real bummer because it means that the server would only function when I am online once the server goes dedicated. there are also a couple more problems that you can find here http://forum.blockland.us/index.php?topic=200829.0

317
Gallery / Re: The Plaguelands | RPG
« on: August 06, 2012, 10:09:20 PM »
As far as i know you cant script. and this will would need alot of scripting.
Yes I cannot script, but the point of the topic was to recruit players to help out. and if a scripter is interested in it but isn't sure because of the lack of things on display in the topic, he is free to join the server to check out more that has been built.

I do agree i have my doubts too, since i'm sure remaking/fixing bot events is a big task. but right now the only thing that can backup your point of there being a lot of scripting to be done is the currently broken bot events (which im sure will be fixed if enough awareness is raised, since it does help make rpgs much more interesting) and the server teleport event, which was made for private use by wargound for a project we were working on a long time ago. But if a scripter is interested in this RPG and would like to know more, feel free to ask to see more content.

everyone is entitled to their own opinions, but rushing to the conclusion that the RPG will never be available to the public without knowing what more there is to the whole thing is kind of silly.

319
Gallery / Re: The Plaguelands | RPG
« on: August 06, 2012, 09:31:26 PM »
models are looking allrght Broze, thanks.

320
Gallery / Re: The Plaguelands | RPG
« on: August 06, 2012, 07:12:08 PM »
The second picture really looks like the WoW inn!
Yes, as you go along the rpg you will find quite a few buildings that looked ripped off from World of Warcraft. This is because much of the stuff in the pictures are from way back, when I was really just making buildings from WoW for the fun of it, I just decided to use them because they are useful and it's i think it will be nice for some WoW players to be familiar of whats around them.

321
Gallery / Re: The Plaguelands | RPG
« on: August 06, 2012, 06:32:25 PM »

322
Gallery / Re: The Plaguelands | RPG
« on: August 06, 2012, 07:35:44 AM »
the smithy was outside ten minutes ago WHAT DID YOU DO
whoops :cookieMonster:
Never gona happen Fobby. c:

Are you planning on Beta Testers, When its all done? If you are i would be Glad to be a Beta Tester.
possibly but my mind is currently set on building. i'll try and keep that in mind though.
master fob, have you enjoyed my 1/2 of a 1/2 circle?
errr ya...

323
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 09:34:40 PM »
wait a second that place was outside just now (I mean just then, don't I?

what is going on here!
what place? :p

324
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 09:10:16 PM »
sure.

325
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 08:37:11 PM »
Tried for an RPG, failed miserbly, no one wanted to help me with VCE quests so it didn't work out at all.
yeah i have to agree its hard to create a large rpg but it's very entertaining!

326
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 08:26:27 PM »
Thanks. Are they on the forums?
Hoping to see more of this.
i think they are available on rtb, check it out :)

327
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 08:11:16 PM »
I would try using square plates and make them different colors?
sure, i'll give it a try.

328
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 08:01:06 PM »
Looks really cool! But the flooring on the inside of those buildings are...off...I dunno its not the way I would have done it.
i'm allways open to some examples on how it can be improved! :)

329
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 07:57:02 PM »
This looks really good.

I can see the WoW influence and I like it. It'll be interestng to see this finished/working.
yes, vanilla WoW has a huge influence on it all but I'm also trying to be original as I go along and try not to make a replica of a MMORPG. Thanks!
Looks nice, hope to see more progress.
What bricks are those on the anvil in the first picture?
those are verticle tile bricks.

330
Gallery / Re: The Plaguelands | RPG
« on: August 05, 2012, 07:49:13 PM »
Developers:
Fob (building, recruiting, minor weapon script editing) BL_ID 2987
Tophius (freelancer modeler, concept artist) BL_ID 10334
Demian (freelancer modeler) BL_ID 3200
°ªÐråîth³ (sound, music) BL_ID 18589
Pass (weapon scripting) BL_ID 2987

Helping hands:
Warground (castle maingate, walls and tower) BL_ID 2988
Treynolds (mushroom cap) BL_ID 4283
Jirue (decals, faces) BL_ID 712
 

Big ass mushroom



More weapons in progress, not the final product. Created by Tophius.


Lantern item, created by Demian. The light goes on/off on click!


Something in progress.

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