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Messages - Fob

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331
Gallery / The Plaguelands | RPG | Progress!
« on: August 05, 2012, 07:46:33 PM »
Are you prepared to fight for your peoples homeland? Are you prepared to fight against the evil that grows ever so quickly in your home kingdom?

Introducing the (planned) multi-server RPG, The Plaguelands. The Plaguelands will be a very large RPG server in which you will be able to fight against your own kingdoms people, as the land is torn in half by the two ruling Barons whom are hungry for power over the once peaceful land. But as this happens a growing evil lurks south, threatening the lives of all the people in this very land. As the player, you will have the option to fight loyally for your leaders rulership over the land, or help defend it from the evil forces that will spread plague across the land...










More information to be revealed in the future!


Please Read!
Help is needed, to make this RPG set off! We need;
  • a scripter that is capable of creating simple and neat Gui's (such as inventory and leveling bars).
  • a dedicated modeler who is capable of making weapons that have a 'default' look and/or playertypes such as ogres, slimes and bears.
  • someone who can remake the entire bot events! (most desperately needed at the moment! > http://forum.blockland.us/index.php?topic=200829.0).

If you'd like to help, please send me a pm or reply below.

332
General Discussion / Re: August 8th+V21=?
« on: August 05, 2012, 12:39:33 PM »
V21 is finished (from looking at the video), hes probably just working out some bugs and/or adding some tweaks.

yeah and sadly it also looked finished 5 months ago when it was first announced... i see us wiating another 3 months for a new topic.

333
Suggestions & Requests / Re: Bot events 2
« on: August 03, 2012, 11:39:10 AM »
If bot events are redone, I'd like it so that the events and such at least have the same names, or whatever it is that needs to be done so that if I loaded a build with the old bot events on it, I wouldn't have to completely re-event the build.
yeah that would be pretty cool, but at the moment i'd just want a more stable bot events

334
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: August 03, 2012, 06:40:50 AM »
kompressor stated there might be a beauty topic before the update launches so you could submit saves and see them in shaders.

335
Suggestions & Requests / Re: Bot events 2
« on: July 26, 2012, 07:10:35 PM »
Should i?
yes please, i am in need of a redone bot events that has almost no critical bugs such as;
  • bots loosing their appearance and overall not working as they should when the owner is not in the server
  • bots changing into strange colours when playertype is change (e.g changing a bot into a battle droid screws up their colours)
  • bots node parts sometimes disappearing when applying an av with /applyav (i'm not 100% sure if this is has to do with other add-ons that might corrupt bot events from doing this correctly)

there are probably a lot more bugs, but i would be really happy if you could remake bot events for the people who encounter these problems whilst making large projects that require bot events :cookie:

336
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: July 26, 2012, 03:23:07 PM »
It looks basically done.

Probably a few more tweaks to do though.
it looked basically done when it was first announced...

337
Suggestions & Requests / Re: Bot events 2
« on: July 26, 2012, 02:18:40 PM »
bump, we really need this.

I sent Amade (creator of bot events) a pm long ago about fixing bot events up but it seems he hasn't bothered replying.

338
Development / Re: 2012/07/24 - Environmental Controls Preview
« on: July 26, 2012, 08:46:37 AM »
i can see it comming out at around late august to october

339
General Discussion / Re: Imagine a Blockland convention.
« on: July 25, 2012, 02:48:56 PM »
300 people? Out of all the 35 something thousand players? Sure, some of them have quit, but looking at players online through RTB chat isn't how it works, and besides, not everyone logs on at the same time.
a lot of keys were skipped. roughly 300 people are online per day soo.

340
Fob - a radical builder!!! (even on BLOCKLAND FRONT PAGE (holy smokes we are famous!!!)
thank u thank u  :cookieMonster:

341
Development / Re: 2012/7/24 - Environmental Controls Preview
« on: July 25, 2012, 09:55:26 AM »
So, it seems that brick lights still go through bricks (= cast no shadows)

Imo, this update will be pretty useless, when i can't light up my  house, without disturbing the neighbors.

Lighting is hard, but maybe I'll find time someday to take a look at it.
this was a pm i got some time ago when i asked kompressor if we'd ever get some kind of new lighting such as per pixel lighting.

342
Development / Re: 2012/7/24 - Environmental Controls Preview
« on: July 24, 2012, 04:31:01 PM »
thank you :)

343
General Discussion / Re: Wedge's Brick Party (BYOB) [The Jungle]
« on: July 24, 2012, 01:50:35 PM »
Me too, lol
did you make the one on the left or is that kaje's? :p

345
Suggestions & Requests / Re: New hats and body parts!
« on: July 23, 2012, 06:52:48 PM »
This isn't even a suggestion. I don't know what it is. Please stop spamming.
This isn't spam, its a good suggestion regardless of how much times its allready been suggested.

http://forum.blockland.us/index.php?topic=185651.15
http://forum.blockland.us/index.php?topic=103677.0
http://forum.blockland.us/index.php?topic=74508.0
http://forum.blockland.us/index.php?topic=15839.0
http://forum.blockland.us/index.php?topic=109352.0
http://forum.blockland.us/index.php?topic=20796.0
http://forum.blockland.us/index.php?topic=184417.0
http://forum.blockland.us/index.php?topic=64901.0
here are a couple of topics i found suggesting new hats on the 1st page out of 6 when searching up 'hats' on suggestions and requests. oviously all these people suggesting new hats and body parts for blockland over the years must mean it is a good request which i don't see why it isn't happening cause all we really need is someone to add more nodes with some nice stuff to the current default playertype and send it to badspot with the hopes that he also thinks it is a good idea.

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