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Messages - David819

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496
Off Topic / Youtube, another update
« on: December 14, 2011, 08:23:33 PM »
Youtube got ANOTHER update on your chanell and i dont get it Where is the add as friend thing at?

GOD DAMN IT YOUTUBE!

497
Off Topic / Re: When does your holiday break start?
« on: December 14, 2011, 08:20:21 PM »
tommaro, early dismissal.

498
Music / Re: Spectrum's Looping Tutorial [Audacity Method] / Help Topic
« on: December 14, 2011, 08:15:32 PM »
Another one?
this.
and
this?

Im not trying to be mean or anything man ,but yeah...


Sorry bout that, Good tutorial.

499
General Discussion / Re: New Years' 2012
« on: December 13, 2011, 11:51:32 PM »
There's gonna be alot of downloads....

500
Help / Re: tdm spawn help.
« on: December 13, 2011, 06:35:31 PM »
I do too but i no have slayer.

501
Gallery / Re: Zombie survival XL (Update)
« on: December 13, 2011, 06:30:56 PM »
Looks okay. But please don't include guns akimbo along side some add-on weapons. It's horribly overpowered.
hhhmmm.I see, Good idea.

502


How is that? Too big?
Holy incredible mother of god amazing!

503
Very intresting Ike and edman!
I like the sprites.

504
Gallery / Re: Zombie survival XL
« on: December 12, 2011, 06:24:49 PM »
In that case, you have to set EVERY spawn with whatever type of zombie.
Or use zapt...
how?I can't figure it out?

505
Music / Pumped up kicks.
« on: December 11, 2011, 04:43:36 PM »

506
Gallery / Re: Zombie survival XL
« on: December 11, 2011, 04:17:22 PM »
It's similar to the L4D director, which is what gamemode zombie was based on.
You simply set down a spawn, in groups or scattered randomly, and then type /hidezombiespawns(must be host or admin for it to work) which will hide each spawn. You don't have to set what type of zombie on a spawn, but when the minigame starts, it should randomly play a tune, and at that point, the director will activate, spawning all kinds of zombies left and right.

If the director doesn't work, check the minigame menu, or event a brick that is triggered to start a director minigame event.


And you can have hidden guns, but what I'm talking about are guns in general.
It gets really annoying when one guy sits on top of an item waiting for it to spawn only to be sat on top of by the next guy...

A: zombie director sounds cool ima try it.

B: Hey and how do i make it so the zombies dont respawn after killed so when all the zombies are dead the minigame reset's and says the survivers won.

C: and the gun thing i put item respawn to 1.

507
Off Topic / Re: ˙ʇxǝʇ uʍop ǝpısdn ʇsod (Post Upside Down text.)
« on: December 11, 2011, 04:13:03 PM »
Figured it out.

Ctrl+Alt+Down flips the screen to be upside down, Ctrl+Alt+Left/Right rotate the screen counter-clockwise and clockwise respectively. Ctrl+Alt+Up changes the screen back to normal.

This shall be an eventful school week.
doent work for me :C

508
Gallery / Re: Pangaea
« on: December 11, 2011, 04:03:49 PM »
You learn about it in 7th grade :I
I learned it in 6th grade.

509
Gallery / Re: Zombie survival XL
« on: December 11, 2011, 03:50:18 PM »
instead of wrenching items on bricks, wrench them on a plate of a length similar to that weapon, then place bricks with no rendering or no color(truneos) on top, and event them to give the player the item (optional-have a sound play or/and a message pop-up) when they click it.

It works a lot faster, and it's a little more interesting.
and don't set the zombies to the spawns, just use a director event, or let the director do it for you.
Whats director?

and oh it already has some bricks with hidden guns that says here you'll need this and it gives it to you.

510
Off Topic / Re: ˙ʇxǝʇ uʍop ǝpısdn ʇsod (Post Upside Down text.)
« on: December 11, 2011, 03:46:15 PM »
HOw do you do that?

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